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Decompilation of The Legend of Zelda: Ocarina of Time
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2024-09-18
Pause doc: Pages drawing (#2190)
Dragorn421
2024-09-17
`PLAYER_STATE1_DEAD` (#2204)
fig02
2024-09-16
Colliders: elemType -> elemMaterial (#2189)
Dragorn421
2024-09-16
Name `PLAYER_STATE1_CHARGING_SPIN_ATTACK` (#2203)
fig02
2024-09-16
Document `zTargetActiveTimer` (#2200)
fig02
2024-09-14
More Player Z Target documentation (#2196)
fig02
2024-09-13
Use gSpiritBossNabooruKnuckleDefeatCs instead of gMinuetCs in sCutscenesUnkno...
cadmic
2024-09-13
Hostile Lock-On (#2193)
fig02
2024-09-13
change flag name (#2194)
fig02
2024-09-12
[ntsc-1.2] Match ntsc-1.2 BSS and add to CI (#2187)
cadmic
2024-09-12
Add OOT_PAL_N64 and move other shorthands to versions.h (#2188)
cadmic
2024-09-11
Colliders: colType -> colMaterial (#2186)
Dragorn421
2024-09-11
Pause doc: Prompt page and save prompt state (#2170)
Dragorn421
2024-09-11
[ntsc-1.2] Match remaining functions (#2182)
cadmic
2024-09-11
[headers 14] libc64 headers (#2177)
Dragorn421
2024-09-11
[headers 12] Add kaleido_manager.h, move various protos to headers (#2174)
Dragorn421
2024-09-11
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...
Dragorn421
2024-09-10
More target related state flags (#2184)
fig02
2024-09-09
Boomerang related state flags (#2180)
fig02
2024-09-08
[headers 13] osMalloc.h -> include/libc64/os_malloc.h (#2175)
Dragorn421
2024-09-08
Name `PLAYER_STATE1_ACTOR_CARRY` (#2173)
fig02
2024-09-08
[headers 9] Add src/libc64/ and new "z64" rand.h (#2164)
Dragorn421
2024-09-08
Document `ACTOR_FLAG_SFX_` flags and functions (#2162)
Dragorn421
2024-09-08
[headers 11] stackcheck.h, jpeg functions (#2171)
Dragorn421
2024-09-08
Player Docs - Parallel (#2167)
fig02
2024-09-07
Pause doc: Cursor drawing (#2159)
Dragorn421
2024-09-07
Document Attention/Lock-on Related Actor Flags (#2161)
fig02
2024-09-07
[headers 8] Add `main.h`, `segmented_address.h`, and changes for `main.c` sym...
Dragorn421
2024-09-07
Match more GC button colors (#2156)
cadmic
2024-09-07
Target -> Attention (System Rename) (#2149)
fig02
2024-09-07
Fix some boot and code data (#2155)
cadmic
2024-09-07
Move `Graph_Alloc` and open/close Disps to `gfx.h` (#1976)
Dragorn421
2024-09-07
[ntsc-1.2] Match z_map_exp.c, z_map_mark.c (#2140)
cadmic
2024-09-07
Pause doc: World map points (#2141)
Dragorn421
2024-09-07
[headers 6] collision_check functions and structs (#2148)
Dragorn421
2024-09-07
[ntsc-1.2] Match z_file_choose.c and z_boss_tw.c (#2146)
cadmic
2024-09-06
[ntsc-1.2] Match more draw functions (#2145)
cadmic
2024-09-06
T() macro 8 (#2142)
Dragorn421
2024-09-07
[ntsc-1.2] Match z_actor_dlftbls.c (#2144)
cadmic
2024-09-06
Miscellaneous libultra header fixes (#2139)
cadmic
2024-09-06
Clean up uses of !PLATFORM_N64 vs PLATFORM_GC (#2134)
cadmic
2024-09-06
Move button macros to include/controller.h (#2138)
cadmic
2024-09-05
Document `Target_ShouldReleaseLockOn` [Target Docs 8/8] (#2135)
fig02
2024-09-05
Update Room Documentation (#2015)
mzxrules
2024-09-04
Target Mode Enum [Target Docs 7/?] (#2133)
fig02
2024-09-04
istargeted -> islockedon (#2132)
fig02
2024-09-04
Pause docs: `WorldMapArea` enum and related data (#2130)
Dragorn421
2024-09-04
Fix merge issue between z_message.c match and n64dd renames (#2131)
Dragorn421
2024-09-05
[ntsc-1.2] Match z_message.c (#2098)
Dragorn421
2024-09-05
[ntsc-1.2] Organize n64dd declarations and convert to 1.0 addresses (#2127)
cadmic
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