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Decompilation of The Legend of Zelda: Ocarina of Time
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2023-09-19
Doc/Cleanup pass on object handling (#1227)
Dragorn421
2023-09-16
Document Framebuffer Filters, VisCvg and VisZbuf (#1534)
Tharo
2023-09-14
remove the extra ``CS_CMD_STOP`` (#1535)
Yanis42
2023-09-13
Document Camera Special9 (door) angle bug (#1525)
fig02
2023-09-09
Apply noreturn attribute where applicable (#1532)
Tharo
2023-09-06
Document pause states (excluding gameover) (#1483)
Dragorn421
2023-08-19
En_Cow Doc (#1492)
Billy
2023-08-15
Doc/cleanup pass on effects 1 (#1421)
Dragorn421
2023-08-15
Placeholder names for skelanime moveflags (#1489)
Dragorn421
2023-08-15
Cleanup/add bgcheck macros (#1478)
Dragorn421
2023-08-15
Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmet...
Dragorn421
2023-08-15
Document z_lib Sfx Functions (#1470)
engineer124
2023-08-15
Mention why PrimDepth is used in `PreRender_FetchFbufCoverage` (#1520)
Tharo
2023-08-13
Split `SaveContext` into sub-structs (#1393)
Dragorn421
2023-08-13
document bugs (#1519)
fig02
2023-08-13
Cleanup?: Use gotos in z_play for large else blocks (#1486)
Dragorn421
2023-07-27
Prefer clang-format-14 (#1517)
Dragorn421
2023-07-10
Use intptr in most remaining code files (#1438)
Roman971
2023-07-06
Reorganize Audio Files & Name Remaining Audio Files (#1494)
engineer124
2023-07-05
Minor Misc Cleanup 3 (#1502)
engineer124
2023-07-05
Reduce hardcoded constants in Lights_GlowCheck, some more comments on the CPU...
Tharo
2023-07-04
Generate gamestate overlay table with an `include/tables/` header (#1504)
Tharo
2023-07-03
Documentation for skybox drawing (#1515)
Tharo
2023-07-03
Fix comment about RM_VISCVG in PreRender_FetchFbufCoverage (#1514)
Tharo
2023-02-27
Further documentation for overlay relocation (#1498)
Tharo
2023-02-26
Minor Misc Cleanup 2 (#1422)
engineer124
2023-01-12
Document OnePointCutscene Init Field (#1465)
engineer124
2023-01-12
`EnHoll` docs (door-less transition between rooms) (#1419)
Dragorn421
2023-01-12
DbCamera to DebugCamera (#1482)
engineer124
2023-01-10
Fix misc 19 (#1488)
Dragorn421
2023-01-02
Cleanup player speed and yaw variable names (#1480)
fig02
2023-01-02
Import fault bss under NON_MATCHING (#1484)
Tharo
2022-12-30
Name movement related functions in z_actor (#1476)
fig02
2022-12-30
Document debug text drawing functions in z_debug.c (#1472)
fig02
2022-12-28
Fbdemo Docs: `TransitionTile` (#1471)
Derek Hensley
2022-12-26
Misc. small cam doc (#1461)
Dragorn421
2022-12-24
z_demo documentation (#1327)
fig02
2022-12-24
speedXZ -> speed (#1477)
fig02
2022-12-24
TransitionFade docs and clean up other transitions (#1459)
Derek Hensley
2022-12-20
Name `Message_StartOcarina` and related things (#1473)
fig02
2022-12-19
`R_PAUSE_MENU_MODE` -> `R_PAUSE_BG_PRERENDER_STATE` and docs (#1368)
Dragorn421
2022-12-18
Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)
engineer124
2022-12-19
OnePointCutscene Cleanup (#1467)
engineer124
2022-12-17
`z_play`: Camera Docs and Cleanup (#1460)
engineer124
2022-12-12
Introduce Player csMode enum (#1462)
engineer124
2022-12-12
Some cleanup/doc on the item icons (#1263)
Dragorn421
2022-12-12
`z_actor` documentation pass (#1445)
Anghelo Carvajal
2022-12-11
OnePointDemo ActionFlags Macros (#1451)
engineer124
2022-12-11
Good Camera Mode Names (#1455)
engineer124
2022-12-05
Cleanup post good scene names (#1452)
Dragorn421
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