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path: root/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp
AgeCommit message (Collapse)Author
2026-07-08mingw: lower case windows includesCraig Carnell
2026-02-20Add new window to configure SDL hints and store them in the main ini fileAndrew Strauss
Signed-off-by: Andrew Strauss <astrauss11@gmail.com>
2025-12-09ControllerInterface: Turn off SDL's GameCube controller adapter handling ↵Jordan Woyak
when Dolphin is configured to use the adapter.
2025-09-30SDL: Disable DirectInput handling to work around hangs with the "8BitDo ↵Jordan Woyak
Ultimate 2" controller.
2025-09-30SDL: Name the hotplug thread.Jordan Woyak
2025-08-17ControllerInterface/SDL: Remove manual window message pumping on Windows.Jordan Woyak
The mentioned SDL hotplug issue seems to have been fixed.
2025-08-17ControllerInterface/SDL: Don't force SDL_HINT_JOYSTICK_THREAD.Jordan Woyak
SDL3 enables it by default now and things seem to work properly even when it's off these days.
2025-06-25InputCommon: Rename SDL input backend GameController to Gamepad.Jordan Woyak
2025-06-24Merge pull request #13694 from jordan-woyak/sdl3JMC47
Update to SDL3
2025-06-07InputCommon: Update to use SDL3 and bump the SDL submodule in Externals to ↵Jordan Woyak
release-3.2.16.
2025-05-01Make overriding explicit and remove redundant virtual specifiers on ↵Dr. Dystopia
overriding destructors - Core & UnitTests
2025-03-30InputCommon: Move SDL Device class into its own cpp/h files.Jordan Woyak
2025-01-21InputCommon: Add support for SDL gamecontroller rumble triggers.Jordan Woyak
2025-01-21InputCommon: Make SDL Motor L/R Outputs not fight each other.Jordan Woyak
2024-12-04InputCommon/SDL: Add touchpad inputs.Jordan Woyak
2024-12-04Merge pull request #13174 from jordan-woyak/sdl-batteryJMC47
ControllerInterface/SDL: Add Battery Input.
2024-11-17Merge pull request #13156 from jordan-woyak/sdl-no-wgiJosJuice
ControllerInterface/SDL: Disable SDL's Windows.Gaming.Input controller handling.
2024-11-04ControllerInterface/SDL: Add Battery Input.Jordan Woyak
2024-11-03InputCommon: Rename AddAnalogInputs to AddFullAnalogSurfaceInputs.Jordan Woyak
2024-11-02InputCommon: Disable DualSense Player LEDdreamsyntax
2024-10-31ControllerInterface/SDL: Fix device removal event processing.Jordan Woyak
2024-10-30ControllerInterface/SDL: Disable SDL's Windows.Gaming.Input controller handling.Jordan Woyak
2024-08-20Remove redundant semicolonsDr. Dystopia
2024-03-14SDL: Remove duplicate button/hat Inputs. Hide duplicate Axis Inputs.Jordan Woyak
2024-03-14SDL: Deduplicate Motor logic with templates.Jordan Woyak
2024-03-14SDL: Move class definition out of header.Jordan Woyak
2024-01-15InputCommon/SDL: Code style fixes.Admiral H. Curtiss
2024-01-15InputCommon/SDL: Avoid potential infinite loops from integer truncation.Admiral H. Curtiss
2024-01-15InputCommon/SDL: Check for errors from SDL_JoystickNumButtons(), ↵Admiral H. Curtiss
SDL_JoystickNumAxes(), SDL_JoystickNumHats().
2024-01-15InputCommon/SDL: Fix incorrect use of std::vector::assign() and check bounds.Admiral H. Curtiss
2024-01-13SDL: Add GameController API, cleanupMartino Fontana
2023-12-18Input: Improve Controller Interface devices threadingFiloppi
This specific issue was already addressed by https://github.com/dolphin-emu/dolphin/pull/11635 though I felt like there was something more we could do, and wasn't too happy with the likelihood of devices update calls being skipped (due to `m_devices_population_mutex` being locked).
2023-11-10SDL: Add default case to switch statementDentomologist
Fix -WSwitch warning about unhandled enum value SDL_NUM_LOG_PRIORITIES. log_level is initialized to LNOTICE right before the switch statement so this doesn't cause any behavior changes.
2023-10-26ControllerInterface/SDL: Remove Xbox 360 controller disabling hack.Jordan Woyak
2022-11-24InputCommon:SDL: Add SDL 2.26 left and right motion inputsTellowKrinkle
2022-11-01ControllerInterface: Add InputBackend interface and SDL implementation.Jordan Woyak
2022-07-25StripSpaces: only strip spacesShawn Hoffman
StripWhitespace maintains old behavior
2022-07-13InputCommon: Don't force-link against SDL2.lib on Windows.Admiral H. Curtiss
2022-07-10ci/sdl: pump messages for SDL_hidapi so device detection worksShawn Hoffman
2022-07-10sdl: enable SDL_HINT_JOYSTICK_THREADShawn Hoffman
fixes window message pumping
2022-07-10ci/sdl: re-add the x360 controller blockShawn Hoffman
2022-07-10ci/sdl: minor cleanupShawn Hoffman
2022-07-10Add SDL motion input and rumble supportJun Bo Bi
2022-06-14InputCommon: SDL 2.0.22 init crash workaroundTellowKrinkle
See https://github.com/libsdl-org/SDL/pull/5598
2022-01-16Use Common::ToLower and Common::ToUpperPokechu22
2021-07-05treewide: convert GPLv2+ license info to SPDX tagsPierre Bourdon
SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
2021-06-07ControllerInterface: make SDL use PlatformPopulateDevices()Filoppi
and avoid waiting on SDL async population being finished for no reason
2021-05-05InputCommon: replace SerialInterface log with ControllerInterfaceFiloppi
where appropriate. SerialInterface was a leftover from the past, and makes no sense to be used on actual/real controllers.
2020-10-23InputCommon: Migrate logging over to fmtLioncash
Continues the migration of the logging calls over to the fmt capable ones.
2019-06-17InputCommon: Use nested namespace specifiers where applicableLioncash