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Render.cpp
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Commit message (
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Author
2018-10-20
Renderer: Pull dimensions from GLInterface/Swapchain
Stenzek
2018-10-20
Drop Host_GetRenderSurface and pass display to backend
Stenzek
2018-05-02
D3D: Drop gamma parameter from util draw helper
Stenzek
2018-04-29
Implement EFB copy filter and gamma in hardware backends
Stenzek
2018-03-16
Assert: Remove unused parameter from DEBUG_ASSERT
Lioncash
2018-03-14
Assert: Uppercase assertion macros
Lioncash
2018-03-10
Move shader caches to VideoCommon
Stenzek
2018-03-10
AbstractPipeline: Allow setting pipeline to null
Stenzek
2018-03-02
VideoCommon: Add support for Abstract Framebuffers
Stenzek
2018-03-01
VideoBackends: Restore the framebuffer as part of the API state
Stenzek
2018-02-22
VideoBackends: Add AbstractShader and AbstractPipeline classes
Stenzek
2018-02-22
D3D: Remove state stack from tracker, set explicitly instead
Stenzek
2018-02-20
Renderer: Handle resize events on-demand instead of polling
Stenzek
2018-02-20
BPFunctions: Move upscaling of scissor rect to VideoCommon
Stenzek
2018-02-20
BPFunctions: Move GX viewport conversion to VideoCommon
Stenzek
2018-01-29
Merge pull request #6303 from TraceBullet/auto-adjust-window-size
Stenzek
2018-01-26
Fix Auto-Adjust Window Size option making the window too large
TraceBullet
2018-01-22
AbstractTexture: Move Bind() method to Renderer
Stenzek
2017-11-22
VideoBackends: Add AbstractStagingTexture class
Stenzek
2017-11-22
VideoCommon: Move abstract texture creation function to Renderer
Stenzek
2017-11-22
D3D: Move device release from Renderer destructor to shutdown
Stenzek
2017-11-22
D3D: Remove BeginFrame/EndFrame
Stenzek
2017-11-22
D3D: Move remaining static variables from Render.cpp to Renderer class
Stenzek
2017-11-22
D3D: Make state cache part of Renderer and not static
Stenzek
2017-11-19
D3DUtil: Make file-scope variables internally linked where applicable
Lioncash
2017-11-19
Merge pull request #6186 from lioncash/enum-class
Leo Lam
2017-11-19
VideoBackends: Remove header inclusions made unnecessary with Hybrid XFB
Lioncash
2017-11-18
VideoConfig: Make StereoMode an enum class
Lioncash
2017-11-17
Hybrid XFB: Fix lint errors
iwubcode
2017-11-17
Video Backends: Remove the right of the xfb region for games where the
iwubcode
2017-11-17
HybridXFB: Fix lint errors
iwubcode
2017-11-17
Remove old XFB logic
iwubcode
2017-11-17
Add ability to dump xfb copies to texture for debugging purposes
iwubcode
2017-11-17
Support frame and video dumping from VideoCommon
iwubcode
2017-11-17
Add support for hybrid XFB
iwubcode
2017-09-11
VideoBackends: Move SamplerState to common
Stenzek
2017-09-11
Renderer: Move cull mode to a rasterization state object
Stenzek
2017-09-11
Renderer: Move depth state to VideoCommon and seperate from bpmem
Stenzek
2017-09-04
D3D: Support logic op through integer render target view
Stenzek
2017-09-03
Renderer: Change SetBlendState to accept a BlendingState
Stenzek
2017-09-03
D3D11: Use blending state from VideoCommon
Stenzek
2017-07-30
D3D: Uber shader support
Stenzek
2017-07-20
ShaderGen: Pass host config to shader generation functions
Stenzek
2017-07-20
D3D11: Reload shader cache when relevant config changes
Stenzek
2017-07-10
D3D: Resize the swapchain when the fullscreen state is changed
Jules Blok
2017-07-05
D3D: Add quad-buffer stereoscopy support.
Jules Blok
2017-06-15
Move IOFile to a separate file
JosJuice
2017-05-29
Fix for loop in D3D Renderer ApplyState function
iwubcode
2017-05-28
D3D/Render: Get rid of undefined behavior in Create3DVisionTexture
Lioncash
2017-05-28
D3D/Render: Use std::array where applicable
Lioncash
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