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path: root/Source/Core/VideoBackends/Software/SWRenderer.cpp
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2018-04-29Implement EFB copy filter and gamma in hardware backendsStenzek
Also makes y_scale a dynamic parameter for EFB copies, as it doesn't make sense to keep it as part of the uid, otherwise we're generating redundant shaders.
2018-03-02VideoCommon: Add support for Abstract FramebuffersStenzek
2018-02-22VideoBackends: Add AbstractShader and AbstractPipeline classesStenzek
2018-01-27VideoBackends: Combine Initialize/Prepare and Cleanup/Shutdown methodsStenzek
Also allows the work previously done in Prepare to return a failure status.
2017-12-01Merge pull request #6193 from stenzek/readbacksStenzek
Abstract Staging Textures - VideoCommon interface for texture readbacks/uploads
2017-11-23OGL: Fix headless frame dumpingStenzek
Also skips swapping the window system buffers in headless mode, as there may not be a surface which can be swapped in the first place. Instead, we call glFlush() at the end of a frame in this case.
2017-11-22VideoBackends: Add AbstractStagingTexture classStenzek
Can be used for asynchronous readback or upload of textures.
2017-11-22VideoCommon: Move abstract texture creation function to RendererStenzek
2017-11-19VideoBackends: Remove header inclusions made unnecessary with Hybrid XFBLioncash
Just some inclusions that weren't removed in the initial Hybrid XFB PR.
2017-11-17Hybrid XFB: Fix lint errorsiwubcode
2017-11-17Video Backends: Remove the right of the xfb region for games where theiwubcode
VI stride does not match the VI width
2017-11-17Software Backend: Fix xfb output and add vertical scaling supportiwubcode
2017-11-17Support frame and video dumping from VideoCommoniwubcode
2017-11-17Add support for hybrid XFBiwubcode
2017-06-11VideoConfig: Remove bRunningMerryMage
Value was set but not used.
2017-06-03GameConfigLoader: Add GFX Game INI translationsMerryMage
2017-03-04VideoCommon: Move some common initialization logic to RenderBaseStenzek
2017-01-23RenderBase: Forward declare EFBAccessTypeLioncash
2017-01-23VideoBackendBase: Convert EFBAccessType into an enum classLioncash
2016-11-27Remove unnecessary ConfigManager includesLéo Lam
Making changes to ConfigManager.h has always been a pain, because it means rebuilding half of Dolphin, since a lot of files depend on and include this header. However, it turns out some includes are unnecessary. This commit removes ConfigManager includes from files which don't contain SConfig or GPUDeterminismMode or GPU_DETERMINISM (which means the ConfigManager include is not used). (I've also had to get rid of some indirect includes.)
2016-11-04AVIDump: Add a struct for the state.degasus
So AddFrame use no global state and can be threaded well.
2016-10-11VideoSW: Use VideoCommon frame dumping.degasus
2016-10-10AVIDump: Move CoreTiming into caller.degasus
2016-10-08Remove Frameskipanthony
2016-09-21EfbInterface: Change out parameters on getters to return by valueLioncash
2016-06-24Reformat all the things. Have fun with merge conflicts.Pierre Bourdon
2016-05-18VideoSW: Fix XFB config.degasus
2016-01-25Fifo: Make g_bSkipCurrentFrame a TU-local variableLioncash
This is only ever queried, making it a global isn't necessary.
2016-01-17VideoCommon: Header cleanupLioncash
Also remedies places where the video backends and core rely on things being indirectly included.
2016-01-12Fifo: Create a "Fifo" namespace.degasus
2016-01-06VideoSW: Use more VideoCommondegasus
Now we require lots of empty functions, but this removes by far more duplicated code.
2016-01-02OnScreenDisplay: Make CallbackType an enum classLioncash
2015-10-14VideoSW: Split up OGL window handlingdegasus
This removes OSD support for video software, but it was already broken before. This commit does not try to fix coding style issues, the rewrite of this presentation API is splitted up.
2015-09-22Move GL interface code out of the OpenGL video backend.Scott Mansell
2015-09-17VideoSW: Drop HwRasterizerdegasus
I don't remember it being working, and nobody cares about performance of videosw.
2015-05-26Fix building with PCH disabled.Rohit Nirmal
2015-05-25Set copyright year to when a file was createdTillmann Karras
2015-05-25Update license headers to GPLv2+Tillmann Karras
2015-05-14Software: Convert most volatile variables to atomicsLioncash
2015-02-25Formatting/Whitespace CleanupStevoisiak
Various fixes to formatting and whitespace
2014-10-26OGL: Get rid of error macrosLioncash
2014-09-08Include CommonTypes.h instead of Common.h.Rohit Nirmal
2014-08-10Software: Fix function casing in SWRendererLioncash
2014-08-10Software: Fix various brace styling errorsLioncash
2014-08-02Move GLInterface around to remove VideoBackends dependency on DolphinWXPierre Bourdon
2014-07-17VideoSoftware: Use the same max XFB size as VideoCommon.Scott Mansell
And lets just use the same constant as videocommon, so if it ever increases (again) VideoSoftware will be automatically updated.
2014-07-17Merge pull request #622 from phire/sw-fix-frame-dumpDolphin Bot
Fixed Frame dumping in VideoSoftware.
2014-07-17Fixed Frame dumping in VideoSoftware.Scott Mansell
Old code dumped the efb, which was no-longer relevant since the backend gained xfb support. New code dumps the colour texture which is about to be rendered to the screen so correctly reflects the bypassXFB option.
2014-07-15Fix incorrect clamping in SWRenderer.Scott Mansell
A previous PR changed a whole lot of min/maxes to std::min/std::max but made a mistake here and used a templated min which cast it's arguments to unsigned instead of casting return value. This resulted in glitchy artifacts in bright areas (See issue 7439) I rewrote the code to use a proper clamping function so it's cleaner to read.
2014-07-11mark all local variables as staticdegasus