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Core
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VideoCommon
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PixelShaderGen.cpp
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Commit message (
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Author
2018-10-09
VideoCommon: remove unnecessary floor()
Tillmann Karras
2018-09-01
Revert "ShaderGen: Drop broken fragment shader index workaround for Vulkan"
Pierre Bourdon
2018-08-28
ShaderGen: Drop broken fragment shader index workaround for Vulkan
Stenzek
2018-08-24
PixelShaderGen: Ensure all components of ocol1 are initialized
Stenzek
2018-05-26
ShaderGen: Don't emit integer outputs when logic op is unsupported
Stenzek
2018-05-26
ShaderCache: Remove unused UID bits before inserting into shader map
Stenzek
2018-04-12
Reformat all the things!
spycrab
2018-03-27
PixelShaderGen: Invert conditional in WriteColor()
Lioncash
2018-03-27
PixelShaderGen: Remove dead code in WriteColor()
Lioncash
2018-03-23
PixelShaderGen/UberShaderPixel: Silence -Wmissing-braces warnings
Lioncash
2018-03-14
Assert: Uppercase assertion macros
Lioncash
2018-02-15
PixelShaderGen: Implement table-based fog range as in software renderer
Stenzek
2018-01-05
Enable shader_framebuffer_fetch blend path on ubershaders
Jonathan Hamilton
2018-01-05
Workaround qualcomm driver bug
Jonathan Hamilton
2018-01-05
Implement dual-source blending in shader
Jonathan Hamilton
2017-11-22
LightingShaderGen: Always calculate lighting for both color channels
Stenzek
2017-09-07
D3D: Fix shader compile error with logicop and alpha test enabled
Stenzek
2017-09-05
VideoBackends: Clear uid bits that are unused for the current backend
Stenzek
2017-09-03
ShaderGen: Support writing integer colors when logic op is enabled
Stenzek
2017-08-01
Ubershaders: Fix 6-bit color truncation not being applied
Stenzek
2017-07-30
PixelShaderGen: Don't include host early z support in UID
Stenzek
2017-07-30
Ubershaders: Support per-pixel lighting
Stenzek
2017-07-30
ShaderGen: Use consistent variable names for texture coordinates
Stenzek
2017-07-30
Vulkan: Uber shader support
Stenzek
2017-07-30
ShaderGen: Implement pixel ubershaders
Stenzek
2017-07-30
PixelShaderGen: Move header generation to seperate function
Stenzek
2017-07-30
BPMemory: Convert a number of unions to BitFields
Scott Mansell
2017-07-20
ShaderGen: Pass host config to shader generation functions
Stenzek
2017-07-20
ShaderGen: Remove host state from shader uids
Stenzek
2017-07-05
PixelShaderGen: Add missing inputs.
Jules Blok
2017-05-03
Add a workaround for a PowerVR glsl compiler bug
Jonathan Hamilton
2017-03-15
videoconfig: add BBoxPreferStencilImplementation
Michael Maltese
2017-03-15
VideoConfig: add bSupportsFragmentStoresAndAtomics
Michael Maltese
2017-03-05
VideoCommon: remove unnecessary trunc()
Tillmann Karras
2017-02-01
LightingShaderGen: Remove unnecessary includes
Lioncash
2017-01-04
VideoCommon: Make dst_alpha state implicit.
degasus
2016-12-13
PixelShaderGen: Fix incorrect indexing of tevLerpBias
Stenzek
2016-10-31
PixelShaderGen: Remove unused global variable.
Jules Blok
2016-10-31
DriverDetails: Make the bug identifiers humanly readable.
Jules Blok
2016-10-30
PixelShaderGen: Don't use a global variable.
Jules Blok
2016-10-29
OGL: Fall back to the old dual-source blending behaviour.
Jules Blok
2016-10-24
PixelShaderGen: Don't use dual source blend if unsupported.
Jules Blok
2016-10-23
PixelShaderGen: Fix implicit type conversions.
Jules Blok
2016-10-10
PixelShaderGen: Use dual source blending to do 8-bit blending.
Jules Blok
2016-10-10
PixelShaderGen: Only set dither uid bit if actually used.
Jules Blok
2016-10-10
VideoConfig: Add an option to force RGB8 EFB format.
Jules Blok
2016-10-10
PixelShaderGen: Always truncate the alpha channel to 6-bit.
Jules Blok
2016-10-10
PixelShaderGen: Add support for dithering.
Jules Blok
2016-10-10
PixelShaderGen: Add support for RGBA6 EFB format truncation.
Jules Blok
2016-10-04
PixelShader: Drop redundant warning.
degasus
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