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Core
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VideoCommon
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VertexManagerBase.cpp
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Commit message (
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Author
2018-03-26
Implement "Skip" ubershader mode
Stenzek
2018-03-10
VideoConfig: Collapse ubershader configuration fields to a single value
Stenzek
2018-03-10
Renderer: Remove now-redundant Set{Rasterization,Depth,Blending}State
Stenzek
2018-03-10
Move shader caches to VideoCommon
Stenzek
2018-01-17
VideoCommon: Apply custom texture scale for arbitrary mipmaps.
Markus Wick
2017-11-19
VideoCommon: Resolve -Wmissing-brace warnings
Lioncash
2017-11-03
Fix incorrect handling of auto IR
JosJuice
2017-10-27
Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher I...
Tommaso Checchi
2017-09-11
VideoBackends: Move SamplerState to common
Stenzek
2017-09-11
Renderer: Move cull mode to a rasterization state object
Stenzek
2017-07-30
XFMemory: Convert several registers to bitfields
Stenzek
2017-07-30
BPMemory: Convert a number of unions to BitFields
Scott Mansell
2017-07-10
Implement minimal emulation of TMEM caching
mimimi085181
2017-04-05
VideoCommon: rework anamorphic widescreen heuristic
Michael Maltese
2017-02-08
OpcodeDecoding: Convert #defines into enum constants
Lioncash
2017-01-23
RenderBase: Forward declare EFBAccessType
Lioncash
2017-01-04
VideoCommon: Make dst_alpha state implicit.
degasus
2016-12-09
TextureCacheBase: Eliminate static state
Lioncash
2016-09-17
VertexLoaderJit: Fix out-of-bounds access for zfreeze.
degasus
2016-08-22
VertexManager: Correct variable naming scheme
Lioncash
2016-08-21
VertexManagerBase: Get rid of static behavior
Lioncash
2016-06-24
Reformat all the things. Have fun with merge conflicts.
Pierre Bourdon
2016-02-15
D3D12: Additions to VideoCommon to support D3D12 backend.
hdcmeta
2016-01-17
VideoCommon: Header cleanup
Lioncash
2016-01-02
VideoBackend: Get rid of a boolean global
Lioncash
2015-12-20
VideoBackends: Simplify initialization and deinitialization of resources
Lioncash
2015-11-06
VideoCommon: rename TextureCache to TextureCacheBase
Tillmann Karras
2015-11-02
VertexManagerBase: fix indentation
Tillmann Karras
2015-11-02
VideoCommon: VertexManager -> VertexManagerBase
Tillmann Karras
2015-09-09
VideoCommon: Drop "Disable destAlpha" hack
degasus
2015-06-07
zfreeze: cache vertex positions
Tillmann Karras
2015-05-29
zfreeze: fix 2-component positions
Tillmann Karras
2015-05-25
Add missing license headers
Tillmann Karras
2015-03-02
TextureCache: load all mipmap levels from custom textures
degasus
2015-02-22
VideoCommon: use a new async event system for efb access
degasus
2015-02-19
Decode EFB copies used as paletted textures.
magumagu
2015-01-25
Fix a buffer underrun in CalculateZSlope.
Scott Mansell
2015-01-24
Coding style cleanup from the zfreeze merge
Lioncash
2015-01-24
Stop doing nastly shit to OpenGL stream buffers.
Scott Mansell
2015-01-24
Move Zfreeze code out individual backends into videoCommon
Scott Mansell
2015-01-23
A few small cleanups based on code review.
Scott Mansell
2015-01-23
Ensure that ZSlopes save/restore state correctly.
Scott Mansell
2015-01-23
Reduce number of divisions in screenspace transform.
Scott Mansell
2015-01-23
Fixes Mario Tennis Gimmick Courts and adds support for FastDepthCalc
NanoByte011
2015-01-23
Fix various issues with zfreeze implemntation.
Scott Mansell
2015-01-23
Cleanup and refactor of zfreeze port
NanoByte011
2015-01-11
TextureCache: inline arguments into texture cache
degasus
2014-12-20
GeometryShaderManager: Set stereo parameters in a SetConstants() call.
Jules Blok
2014-12-18
GeometryShaderManager: Set the constants within the callbacks.
Jules Blok
2014-12-14
VideoCommon: Add a separate constants buffer for the geometry shader.
Jules Blok
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