| Age | Commit message (Collapse) | Author |
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* bgId
* z64scene.h whitespace
* SubS_ComputeTrackPointRot casts
* Macros cleanup
* ifs
* Empty Loops
* Lights_FindBufSlot void
* SkelAnime_GetFrameData
* };
* Struct inits
* fs
* @todo
* Bug comments
* EnPofusen and ObjUm
* Trailing comma
* Revert "bgId"
This reverts commit eea073c5ac30fd41f50436eeade43a811d0f0981.
* Revert "z64scene.h whitespace"
This reverts commit 399fd57550b7536b357ab6283360042f2e3e1467.
* Revert "SubS_ComputeTrackPointRot casts"
This reverts commit dea896c8743475508a3c7391e9d19cdb6b63f6a7.
* FAKE
* Review
* Format
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* Add slowly.h
* Init and destroy
* File header
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* time-tag docs
* simplify enums
* PR Reviews
* PR Suggestions
* small change
* small fix
* PR Suggestions
* add extra func ref
* rm raw text from first actor I decompiled
* Stock Pot Inn
* fix master merge
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* ActorContext_unk_1F4
* a
* ACTOR_FLAG_IGNORE_QUAKE
* ACTOR_FLAG_TALK_REQUESTED and ACTOR_FLAG_CANT_LOCK_ON
* actorCtx->unkC => ctorCtx->halfDaysBit
* HALFDAYBIT defines
* actor.halfDaysBits
* format
* Actor_InitHalfDaysBit
* Name actor-killing functions
* cleanup variables.h a bit
* DAWN
* bss
* Actor_RequestRumble and Actor_GetArrowDmgFlags
* name vars of func_800BC620
* format
* fix missing PLAYER_IA
* Actor_OfferGetItem
* Actor_SetClosestSecretDistance
* freezeCategoryPlayerFlags1
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* DROPFLAG_
* a
* COLORFILTER
* format
* sCategoryFreezeMasks
* Actor_OfferCarry
* review
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* change hex to dec
* COLORFILTER_INTENSITY_FLAG
* format
* review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* shiftedHalfDaysBit
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* cleanup
* Undo Actor_RequestRumble
* Undo ACTOR_FLAG_IGNORE_QUAKE
* format
* Remove COLORFILTER_GET_BUFFLAG
* Undo Actor_KillAllFromUnloadedRooms
* format
* Update Actor_OfferGetItem comment
* Update Actor_OfferGetItem description
* diving
* bss
* namefixer
* format
* speed
* review
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* Rename RegEditor and move it to regs.h
* bring over some minor doc from oot
* add missing include
* Update tools/disasm/variables.txt
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* update comment
* bss
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Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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* Use STACK and STACK_TOP everywhere
* format
* remove fake variable
* bss
* review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/boot_O2_g3/boot_main.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* review
* renames
* more renames
* and more
* whoopsie, forgot those too
* hopefully the last cleanup
* forgot some stuff
* a
* bss
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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* OK
* Docs
* PR
* Format
* Update include/z64debug_display.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update include/z64debug_display.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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* FaultAddrConv Functions
* Invisible Ruppe macros
* skybox
* Z64 header defines
* ActorId
* remove i from KaleidoManager_FaultAddrConv
* size_t and parens
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* npc tracking
* fix func declaration
* more cleanup
* rm named var
* more cleanup
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* flags
* cleanup
* adjust comment
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* fireobj.h
* name states and cleanups
* minor cleanups
* format
* bss
* review
* bss
* review
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* speedXZ to speed
* brackets
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* name funcs
* namefixer
* function comments
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* z64eff_footmark.h
* arraycount and other clenaups
* flag
* extract data
* gEffFootprints
* singular
* minor cleanup
* review
* pos
* mf
* format
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* Match fade
* Some adjustments from OoT PR
* Missed 1
* iREG(50)
* Fill
* Sync
* PR review
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* z64skybox.h
* Add a few placeholder values on the enum
* Remove unused structs on z64.h
* Update include/z64skybox.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* move skybox functions
* format
* Revert ARRAY_COUNT(msg)
* bss
* whoops
* Update include/z64.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* SkyboxDraw -> Skybox_
* use enum in z_play
* format
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Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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* object_table
* segmentsymbols
* format
* review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* bss
* add more descriptions to the object_table
* DEFINE_OBJECT_SIZE_ZERO
* Update include/tables/object_table.h
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* Rename `z_scene_dlftbls.c` to `object_table.c`
* bss
* bss
* bss
* bss
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
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* Fbdemo OK
* Cleanup
* sync and format
* Fix functions.h
* format
* SQ
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* match MirRay_ReflectedBeam
* match Actor_DrawLensActors
* match func_80B9E8D4
* lens docs
* more lens docs
* fix
* cleanup
* move define down
* Actor_AddToLensActors
* small comment adj
* add one more comment
* fix bss
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* Bring over progress from another branch
Co-authored-by: Maide <34639600+Kelebek1@users.noreply.github.com>
* cleanup, fake match Play_Init
* small fixes
* Some small cleanup
* Match func_80165460 (from debug)
* Match func_80165658
* Match func_80165DB8, func_80165DCC, func_80165DF0, func_80165E04
* Match func_80167DE4 (from debug)
* Match func_80167F0C
* Match func_80168DAC
* Matched func_80169100
* Matched func_801691F0
* import D_801DFA18
* match Play_Main thanks to debug
* cleanup
* synray does it again
* add docs from debug
* fix func_801656A4
* more docs and cleanup
* Match func_80166B30 and diff fake match in Init
* import transition docs from OoT
* Play Update, sort of
* cleanup Play_Update
* more cleanup
* slightly more docs
* small docs
* Play_Draw WIP Thanks @petrie911
* progress?
* two more matches
* format
* misc play docs
* transitions cleanup
* Motion Blur
* Transitions
* Fog
* Bombers notebook + small cleanup
* bss
* Camera Functions
* Picto functions
* Init
* MotionBlur Clean up
* Floor Surface
* Pictographs some more
* regs
* fix circular dependency problem
* Cleanup PR commits outside play
* namefixer
* PR picto
* PR audio
* PR small clean ups
* debug strings
* Picto defines
* bss
* enums
* remove void
* typedefs
* Hireso -> BombersNotebook
* bss comments
* bss and I8/I5 functions
* Smaller PR comments
* Transitions
* Combine enums
* Revert "Combine enums"
This reverts commit 0da1ebcaed69a3ce0fbd5942460b67f80f0e15e7.
* Fix Transition defines
* RGBA16 macros
* Unname
* worldCoverAlpha
* Rename Update and Draw
* PR review, plus annotate bug
* Clean up nonmatchings with a closer DrawGame
* Format
* New macros
* UpdateMain and DrawMain
* Fix merge
* Small cleanups from PR
* zFar
* Intensity macros
* Format
* Remove bss comments
* Compression/decompression
* Small cleanup
* Format
* More PR cleanup
* Cleanup picto stuff
* format
* Fix compression comments
* Play processes state enums DONE -> READY
* cutscene comment
* fix bss
Co-authored-by: Maide <34639600+Kelebek1@users.noreply.github.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu>
Co-authored-by: angie <angheloalf95@gmail.com>
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* sys_cmpdata decomp
* implement suggestions
* sys_cmpdata OK
* format
* implement suggestion
* make bss data public
* format bleh
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* copy docs from audio
* PR Suggestions Round 1
* more PR suggestions
* fix bss
* PR Suggestions
* oops, duplicate
* apply OoT Feedback, fix bss
* cleanup
* spacing
* bss
Co-authored-by: angie <angheloalf95@gmail.com>
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* try to import data
* bss
* spec
* name actionfuncs
* macros for params
* review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
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* File split
* Split, OK and documented
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: Synray <31429825+Synray@users.noreply.github.com>
* Document relevant parts of DmBal
* Some EnPaper docs
* Document EnPaper
* Name functions
* Defake Actor_UpdateActor a bit
* Reword
* \cdot
* Fiddle with the description of the DE again
* Actually force is probably more correct
* Probably time to stop fiddling
* Format?
* Review
* Remove bug comment
* Review
* Rename to su_mtx, split off code_80140CE0
* Format
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: Synray <31429825+Synray@users.noreply.github.com>
Co-authored-by: angie <angheloalf95@gmail.com>
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* main docs
* formatting and bss issues
* PR Suggestions
* missed enums
* better macros/enums
* restrictions improvement, still wip
* fix name, more common restriction patterns
* more restrictions cleanup
* rm comment
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* pointers
* remove from segment_symbols
* format
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* import time docs
* cleanup
* fix display list
* missed one
* three-day events
* PR Suggestions and cleanup
* adjust comment
* more macros
* PR Suggestions
* move InterfaceContext
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* minigame docs
* cleanup
* vertices and cleanup
* fix bss
* change to perfectLetters
* fix parameter static
* more PR, namefixer
* PR Suggestions
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* match and doc texture functions
* name suggestions @Tharo
* << 2 as much as possible
* gfx
* fix merge
* texture docs
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* Fix extra Atan2 funcs
* format
* make Math_GetAtan2Tbl private
* rename Depr to XY
* ./format.sh i loathe thee
* namefixer.py changes
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* Rename `ActionParam` to `ItemParam`
* namefixer
* ItemAction
* merge issues
* merge
* fixes
* format
* renames
* format
* <= PLAYER_IA_MINUS1
* fixes
* more fixes
* e
* revew
* simple replace in namefixer
* fixes
* merge fixes
* merge fixes
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* Bring over new stuff from player.h
* door type
* PlayerModelGroup
* CSMODE
* PLAYER_PARAMS
* functions.h
* item.h
* a
* format
* ED
* stuff
* Magic_Reset
* bodyPartsPos
* format
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* format
* params and fixes
* GetItemId
* yes
* 2
* warnning
* closestSecretDistSq
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* Name the other PLAYER_DOORTYPE
* review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
* remove pyelftools
* PlayerActionParam Player_GetExchangeItemId
* Update include/z64animation.h
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* bss
* bss
* fix linkanimation warning
* bss
* bss
* format
* fix
* namefixer
* format
* fix
* fixes
* namefixer
* bss
* fixes
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
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Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
Co-authored-by: Angie <angheloalf95@gmail.com>
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* make macros
* script
* Use the script on the whole codebase
* fix script
* Rename GET to CHECk
* More replacements
* Update weekeventflags on schedule scripts
* eventinf defines
* eventinfconvert
* run the scripts on the codebase
* format
* RACE_FLAGS
* format
* remove redundant parenthesis
* format
* add macros to permuter_settings
* comments on WEEKEVENTREG_
* format
* CHECK_WEEKEVENTREG_ALT
* don't automatically generate the macros on the script to allow naming them
* format D_801C66D0 a bit
* add TODOs
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Baisen/z_en_baisen.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_Boss_06/z_boss_06.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_Elf_Msg6/z_elf_msg6.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Raf/z_en_raf.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* new files
* format
* weekeventreg
* review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* update
* format
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* flags
* a
* eventinf stuff
* format
* EnGakufu
* flags
* run the script
* format
* whoops
* cleanup
* fix
* update weekeventregs
* format
* format
* review
* format
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
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* Add ALIGN16 to GRAPH_ALLOC
* format
* DebugDisplay_PathDisplayList
* 1 more
* PR
* Format
* Reverse gfxHead and gfx
* PR
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* undefined syms
* fire footprint outnames
* material/model DLs
* iceblock
* enHorse
* const ActorInit
* Remove some &
* flash
* KusaBushTypeDL
* gWarpTagGoronTrialBaseCollider -> gWarpTagGoronTrialBaseCol
* iceblock col
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* match func_80142440
* run full formatter
* docs and cleanup
* PR Suggestions
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* Kaleido Update
Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com>
* fill in enums
* PR Suggestions
* more PR Suggestions
* missed one
* pause state range macros
* fix bss
* PR suggestions, doc roll
Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com>
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* Inital cleanup
* Object
* Docs
* Small things
* PR
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* path
* format
* testing, fix later
* Elliptic's stuff
* array count
Co-authored-by: petrie911 <petrie911@users.noreply.github.com>
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* ovl_fbdemo_wipe5 OK
* format
* add trailing newline
* bring over gbi.h
* review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* format
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* minor clenaups
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* Update src/overlays/fbdemos/ovl_fbdemo_wipe5/z_fbdemo_wipe5.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Chloe <>
Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
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and BgHakaBombwall (#1128)
* match 1
* more matches
* one thing
* cleaned up conditionals
* move bss
* format
* I swear that's all of the ()
Co-authored-by: petrie911 <petrie911@users.noreply.github.com>
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* Make actor_table.h
* DECLARE_OVERLAY_SEGMENT
* InitVars
* Remove InitVars from actor headers
* format
* Use table for ActorID enum
* Move segment symbols declarations back to segment_symbols.h
* add newline to actor_table.h
* Add effects back to segnt_symbols.h
* Update include/tables/actor_table.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_Shot_Sun/z_shot_sun.h
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* name unused parameters
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* format
* Revert "name unused parameters"
This reverts commit 14fe63313a32b4779ccfb6cf71cb227542a3958f.
* Remove `const` from InitVars
* Add underscore to unused parameters
* ActorID -> ActorId
* bss
* missing symbols and bss
* lower diff a bit
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
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* mips2c general pass
* EnNb_Init
* EnNb_Destroy
* EnNb_Update
* draw functions
* func_80BBFE8C
* func_80BC0D84 non_matching
* func_80BBFE60 and minor fixes
* a bunch of functions
* And another bunch
* An attempt to the last function
* import data
* Match func_80BC0D84
* Use extracted symbols instead of hardcoded ones
* Match last function
* format
* Update the reloc in the spec
* regconvert and draw
* Small docs pass
* actorfixer and format
* Minor renames
* schedule
* cleanups
* namefixer
* minor cleanups
* yeet printing stuff
* Schedule and anims cleanup
* stateFlags
* Name limbs and anims
* Name more stuff in the asset
* Finish naming simple stuff
* format
* merge fixes
* Update src/overlays/actors/ovl_En_Nb/z_en_nb.h
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Nb/z_en_nb.h
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Nb/z_en_nb.h
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Nb/z_en_nb.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* EnNb_UpdateSkelAnime
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* fix typo
* Update src/overlays/actors/ovl_En_Nb/z_en_nb.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Nb/z_en_nb.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* review
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
* MTXMODE_APPLY
* review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* format
* Update src/overlays/actors/ovl_En_Nb/z_en_nb.h
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* Update src/overlays/actors/ovl_En_Nb/z_en_nb.h
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* Update src/overlays/actors/ovl_En_Nb/z_en_nb.h
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* review
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
* clamps
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
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* rename elf_message to QuestHint
* port more things and review
* command arg name
* Update include/z64scene.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_scene.c
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
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* preparations
* import data
* PLAYER_STATE1
* PLAYER_STATE2
* PLAYER_STATE3
* import bss
* format stuff
* bss cleanup
* more cleaning and some naming
* face
* cleaning up link human object a bit
* Remove PHYSICAL_TO_VIRTUAL2
* Update src/code/z_player_lib.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* review
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* format
* /* CAT */
Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>
* naming some stuff on objects
* format
* invert flags endian
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* format
* drawmask
Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>
* naming
* another round of human object naming
* enum renames
* sActionModelGroups and use enum as types
* PlayerAnimType
* PLAYER_MODELTYPE_
* determined ranges of PlayerModelType
* name PLAYER_MODELGROUP_DEFAULT
* format
* sheath
* dlist groups placeholder namse
* PLAYER_MODELGROUP_BOTTLE
* Some fierce deity naming
* Right hands
* zora skel dlists
* deku limb dlists
* left hands
* name most modelgroups
* more hand naming
* regs as dec
* fix in horse
* Use BUTTON_ITEM_EQUIP macro
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* reformat D_801AED58
* Sword sheaths
* swords and shields
* Update src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* playerForm on Player_DrawImpl
* fomat
* Update src/code/z_player_lib.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update assets/xml/objects/gameplay_keep.xml
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* VIRTUAL_TO_PHYSICAL(SEGMENTED_TO_VIRTUAL(gEffBubble1Tex))
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* singular limb enum names
* fix bss
* Update src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* name goron shielding limbs
* name limb
* Update src/code/z_player_lib.c
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* bss
* bss
* format
* namefixer
* bss
* bss
* bss
* bss
* format
* bss
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* fix bss
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* Replace `Actor_MarkForDeath` with `Actor_Kill`
* Replace if-else with early returns, as per hensldm's review
* Respond to Elliptic's review
* Redundant spelling
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