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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2024-01-31
Document Audio Thread Commands (#1399)
engineer124
2024-01-30
Remove Main_LogSystemHeap from functions.h (#1676)
cadmic
2024-01-30
z_actor retail OK (#1670)
engineer124
2024-01-30
Remove a double #endif (#1672)
cadmic
2024-01-30
Match retail z_std_dma.c (#1665)
cadmic
2024-01-30
z_collision_check.c OK (#1642)
cadmic
2024-01-30
Overlay_Relocate and Overlay_Load retail OK (#1662)
Derek Hensley
2024-01-30
z_demo retail code matched (#1655)
fig02
2024-01-30
Audio retail OK (#1650)
engineer124
2024-01-30
Define OOT_DEBUG=0 in retail builds (#1658)
cadmic
2024-01-29
Match yaz0.c (#1660)
cadmic
2024-01-29
Match ``game.c`` - OK (#1644)
Yanis42
2024-01-29
is_debug.c and boot_main.c OK (#1641)
cadmic
2024-01-28
Set up disassembly for gc-eu-mq (#1613)
cadmic
2024-01-18
Small `Math_Vec3f_Yaw` doc (#1433)
Dragorn421
2024-01-18
Test for __sgi instead of __GNUC__ for PRINTF macro (#1612)
cadmic
2024-01-16
Remove actor padding in non-debug versions (#1611)
cadmic
2024-01-16
Create debug macros for LogUtils functions (#1610)
cadmic
2024-01-12
Name actor flags 1: `ACTOR_FLAG_REACT_TO_LENS`, `ACTOR_FLAG_IGNORE_POINT_LIGH...
Dragorn421
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2024-01-11
Cleanup `z_collision_check` 1 (#1427)
Dragorn421
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2024-01-08
Introduce Face Reaction Enum (#1586)
engineer124
2023-12-15
name shock and burn functions (#1594)
fig02
2023-12-10
Doc Actor: En_Ma1 (Child Malon) (#1584)
hiisuya
2023-11-30
Documentation for audio_thread_manager.c (#1562)
Tharo
2023-11-19
Struct Returns (#1574)
engineer124
2023-11-19
Document Actor "OfferTalk" (#1567)
engineer124
2023-11-19
More Camera Flags (#1453)
engineer124
2023-11-07
Rename "ITEM_LAST_USED" (#1572)
fig02
2023-11-04
rename to upper action (#1570)
fig02
2023-10-28
Player Docs: public facing csAction things (#1561)
fig02
2023-10-27
libc cleanup (#1568)
Tharo
2023-10-24
Update ZAPD (#1569)
Dragorn421
2023-10-17
Use `long` over `int` for s32/u32 types (#1546)
Tharo
2023-10-07
Rename Math3D_CylOutsideCyl and Math3D_CylOutsideCylDist (#1557)
cadmic
2023-10-07
Player Docs: Propose Named Unions For Shared Variables (#1560)
fig02
2023-10-05
Introduce Player CueIds (#1559)
engineer124
2023-09-26
Player Docs: csMode -> csAction (#1547)
fig02
2023-09-26
Fix gamestate overlay table size declaration (#1555)
Tharo
2023-09-25
Speedmeter Small cleanup (#1554)
Derek Hensley
2023-09-22
Name the main pause state and add placeholder enum for main (sub)states (#1551)
Dragorn421
2023-09-19
Dekunut Salesman Docs (#1493)
Billy
2023-09-19
Player docs: Control Stick Input and Movement (#1539)
fig02
2023-09-19
Doc/Cleanup pass on object handling (#1227)
Dragorn421
2023-09-18
Start Player Item Docs (#1523)
fig02
2023-09-17
Name player's generic `actionVar`s (#1538)
fig02
2023-09-16
Change player struct variable spacing (#1537)
fig02
2023-09-16
Document Framebuffer Filters, VisCvg and VisZbuf (#1534)
Tharo
2023-09-13
Player Docs: Name actionFunc (#1531)
fig02
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