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AgeCommit message (Expand)Author
2024-01-31Document Audio Thread Commands (#1399)engineer124
2024-01-30Remove Main_LogSystemHeap from functions.h (#1676)cadmic
2024-01-30z_actor retail OK (#1670)engineer124
2024-01-30Remove a double #endif (#1672)cadmic
2024-01-30Match retail z_std_dma.c (#1665)cadmic
2024-01-30z_collision_check.c OK (#1642)cadmic
2024-01-30Overlay_Relocate and Overlay_Load retail OK (#1662)Derek Hensley
2024-01-30z_demo retail code matched (#1655)fig02
2024-01-30Audio retail OK (#1650)engineer124
2024-01-30Define OOT_DEBUG=0 in retail builds (#1658)cadmic
2024-01-29Match yaz0.c (#1660)cadmic
2024-01-29Match ``game.c`` - OK (#1644)Yanis42
2024-01-29is_debug.c and boot_main.c OK (#1641)cadmic
2024-01-28Set up disassembly for gc-eu-mq (#1613)cadmic
2024-01-18Small `Math_Vec3f_Yaw` doc (#1433)Dragorn421
2024-01-18Test for __sgi instead of __GNUC__ for PRINTF macro (#1612)cadmic
2024-01-16Remove actor padding in non-debug versions (#1611)cadmic
2024-01-16Create debug macros for LogUtils functions (#1610)cadmic
2024-01-12Name actor flags 1: `ACTOR_FLAG_REACT_TO_LENS`, `ACTOR_FLAG_IGNORE_POINT_LIGH...Dragorn421
2024-01-12Replace most osSyncPrintf calls with PRINTF macro (#1598)cadmic
2024-01-11Cleanup `z_collision_check` 1 (#1427)Dragorn421
2024-01-09Create debug macros for common functions (#1597)cadmic
2024-01-08Introduce Face Reaction Enum (#1586)engineer124
2023-12-15name shock and burn functions (#1594)fig02
2023-12-10Doc Actor: En_Ma1 (Child Malon) (#1584)hiisuya
2023-11-30Documentation for audio_thread_manager.c (#1562)Tharo
2023-11-19Struct Returns (#1574)engineer124
2023-11-19Document Actor "OfferTalk" (#1567)engineer124
2023-11-19More Camera Flags (#1453)engineer124
2023-11-07Rename "ITEM_LAST_USED" (#1572)fig02
2023-11-04rename to upper action (#1570)fig02
2023-10-28Player Docs: public facing csAction things (#1561)fig02
2023-10-27libc cleanup (#1568)Tharo
2023-10-24Update ZAPD (#1569)Dragorn421
2023-10-17Use `long` over `int` for s32/u32 types (#1546)Tharo
2023-10-07Rename Math3D_CylOutsideCyl and Math3D_CylOutsideCylDist (#1557)cadmic
2023-10-07Player Docs: Propose Named Unions For Shared Variables (#1560)fig02
2023-10-05Introduce Player CueIds (#1559)engineer124
2023-09-26Player Docs: csMode -> csAction (#1547)fig02
2023-09-26Fix gamestate overlay table size declaration (#1555)Tharo
2023-09-25Speedmeter Small cleanup (#1554)Derek Hensley
2023-09-22Name the main pause state and add placeholder enum for main (sub)states (#1551)Dragorn421
2023-09-19Dekunut Salesman Docs (#1493)Billy
2023-09-19Player docs: Control Stick Input and Movement (#1539)fig02
2023-09-19Doc/Cleanup pass on object handling (#1227)Dragorn421
2023-09-18Start Player Item Docs (#1523)fig02
2023-09-17Name player's generic `actionVar`s (#1538)fig02
2023-09-16Change player struct variable spacing (#1537)fig02
2023-09-16Document Framebuffer Filters, VisCvg and VisZbuf (#1534)Tharo
2023-09-13Player Docs: Name actionFunc (#1531)fig02