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path: root/src/code/z_map_exp.c
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2026-02-16Commit and split gameplay_keep (#2612)Tharo
* Commit and split gameplay_keep * Remove debugging bits * format * bss * merge gameplay_keep_0x400 into link_textures * Name some unused NTSC stuff * Rename files for some of the newly named unused NTSC stuff * name more gkeep files * format * spin_attack * name fish anims files * name some eff_ files * name a bunch more files * Add underscore in not-final names * cleanup limb enum names (remove g prefix) * split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c * door.h -> door_skel.h * gArrowNAnim -> gArrowN_Anim * split arrow_anims into gArrow1_Anim + gArrow2_Anim * fix merge * bss * bss * Fix bss --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2025-06-15Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and ↵Dragorn421
`SFX_PLAY_AT_POS` (#2633) * Add `SFX_PLAY_CENTERED` * Add `SFX_PLAY_AT_POS`
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
* z64 - a * z64 - b * z64 - c * z64 - d * z64 - e * z64 - f * z64 - g * z64 - h * z64 - i * z64 - l * z64 - m * z64 - o * z64 - p * z64 - q * z64 - r * z64 - s * z64 - t * z64 - v * restore file * fix merge * fix merge --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2025-04-27Delete macros.h; Delete global.h (#2516)fig02
2025-04-23macros.h 1/?: `PRINTF` and `T` (#2509)fig02
* create printf and translation headers * non-overlays complete * printf finished * move T macro * edit comment * fix error * fix bss * remove is_64 * fix bss
2025-04-16variables.h: migrate all remaining varaibles, remove other dependencies ↵fig02
except z64.h (#2505) * move remaining variables from variables.h * fix other dependencies * extra newline * fix and adjust comment * is this the problem * fix bss
2025-03-26Some functions.h and variables.h work (#2491)fig02
* sort fuctions and variables * bss
2025-02-16Reduce overlay dependencies on global.h (7) (#2472)mzxrules
* z64env_flags, z64quest_hint_commands * z64cutscene_spline, z64save.h moved from z64.h * bss * pr suggestion * bss * suggestions
2025-02-08Rename gMtx(F)Clear to gIdentityMtx(F) (#2458)mzxrules
2025-01-08[iQue] Create/update macros for printing debug strings (#2398)cadmic
2024-12-27Restructure event flags in z64save.h (2/?): Carpenters (#2385)mzxrules
* Clean up EVENTCHKINF for Carpenters * hardcode EVENTCHKINF_INDEX_CARPENTERS_RESCUED
2024-12-21Restructure event flags in z64save.h (1/?) (#2380)mzxrules
* Simplify most event flags * EVENTINF_HORSES_INDEX -> EVENTINF_INDEX_HORSES * Add missing index numbers * pr suggestions * Clean up INGO_RACE flags
2024-11-15Use debug macros even in N64-only code (#2298)cadmic
* Use debug macros even in N64-only code * Use UNK_FILE/UNK_LINE instead
2024-09-11Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add ↵Dragorn421
`MATRIX_FINALIZE_AND_LOAD` (#1983) * clean up gSPMatrix usage * add weird hybrid macro gSPMATRIX_SET_NEW * Matrix_NewMtx, MATRIX_NEW -> Matrix_Finalize, MATRIX_FINALIZE * gSPMATRIX_SET_NEW -> MATRIX_FINALIZE_AND_LOAD * format
2024-09-07[ntsc-1.2] Match z_map_exp.c, z_map_mark.c (#2140)cadmic
* Match z_map_exp.c, z_map_mark.c * Format * DMA_REQUEST_SYNC -> DmaMgr_RequestSync * Remove Gfx forward declaration
2024-08-24T() macro 3 (#2083)Dragorn421
* T() in z_camera.c * T() in z_parameter.c * T() in z_room.c * T() in z_kaleido_scope_call.c * T() in z_map_exp.c
2024-08-17Fixup printf args fake matches (#2049)Dragorn421
2024-01-12Replace most osSyncPrintf calls with PRINTF macro (#1598)cadmic
* Replace most osSyncPrintf calls with PRINTF macro * DEBUG -> OOT_DEBUG
2024-01-09Create debug macros for common functions (#1597)cadmic
* Create debug macros for common functions * Revert NDEBUG change * MALLOCR -> MALLOC_R * DEBUG -> OOT_DEBUG * Use the same name for debug and non-debug matrix functions * Fix file/line argument order * Revert g[s]DPNoOp[Tag] * Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug * MTXF_TO_MTX -> MATRIX_TO_MTX
2023-09-06Document pause states (excluding gameover) (#1483)Dragorn421
* Document PauseContext.state * Very light docs surrounding pause states * PAUSE_STATE_UNPAUSE -> PAUSE_STATE_RESUME_GAMEPLAY and comment on purpose in the enum * PAUSE_STATE_MAIN -> PAUSE_STATE_6 * format * Player_InitDrawPause -> Player_InitPauseDrawData
2023-08-13Split `SaveContext` into sub-structs (#1393)Dragorn421
* Split SaveContext struct * run formatter * Remove temporary-until-split stuff in z_sram * . * run formatter
2022-11-26Name scenes (scene enum, entrance enum, various identifiers) (#1343)Dragorn421
* Comment names on titled scenes * Comment some more scene names * Comment some map assets symbol prefixes * Name collapse sequence scenes (from the non-collapse equivalent scene's name + `_COLLAPSE`) * Name ganon/ganondorf boss scenes (symbol prefix suffixed with `Scene` to prevent confusion with boss actors) * Fix symbol prefix for back alley night scene * Name the two grave scenes (normal and fairy's fountain variant) * Name most houses, name/update misc scenes Co-authored-by: fig02 <fig02srl@gmail.com> * (hakaana) `GRAVE` -> `REDEAD_GRAVE` to be more specific Co-authored-by: fig02 <fig02srl@gmail.com> * `miharigoya_scene`: `market_guard_house` * `kakariko_scene` -> `kakariko_center_house` * `richards_house` -> `dog_lady_house` (for localization differences) * Revert "Comment some map assets symbol prefixes" This reverts commit 210a38a6288d5d2fa318059f31988ca7ceb5c708. * remove other xml prefixes * ganon_boss, ganondorf_boss * comments to namefixer * `KAKARIKO_CENTER_HOUSE` -> `KAKARIKO_CENTER_GUEST_HOUSE` * two collapse sequence scenes -> `GANONS_TOWER_COLLAPSE_`interior/exterior * Run namefixer `find src include -type f -exec ./tools/namefixer.py {} \;` * run formatter Co-authored-by: fig02 <fig02srl@gmail.com>
2022-11-16More documentation for `z_std_dma.c` (#1415)Tharo
* More documentation for z_std_dma * uintptr casts for rom symbols in z64animation.h and z_kanfont.c * Format * Suggested changes, more defines for static texture sizes * PI Interface -> PI * Further suggested changes * Format * Comments about item_name and map_name texture assumptions
2022-11-01Rename `vt.h` to `terminal.h` (#1339)Dragorn421
* `vt.h` -> `terminal.h` * `VT_` -> `T_` (as in Terminal) * `vt.h` -> `terminal.h` in includes too Pepega * Sort out tiny terminal.h include inconsistencies * Format * -> `TE_` * format * `TE_` -> back to `VT_` (parkour!) * explicit VT
2022-10-21improve matches (#1413)engineer124
2022-10-02Use intptr types in more code files (#1385)Roman971
* Use intptr types for segments and a few system files * Use intptr types for more dma rom addresses * Use intptr types in data referring to rom files * Update and cleanup a few message casts * Change sys_cfb functions and debugHeapStart to use pointers * Update graph.c for the sys_cfb return type change
2022-07-31sceneNum -> sceneId (#1338)Derek Hensley
* sceneNum -> sceneId * forgot to save play * scene -> sceneId where appropriate * Missed 1 + format * Update src/code/z_sram.c Co-authored-by: mzxrules <mzxrules@gmail.com> * Update src/code/z_sram.c Co-authored-by: mzxrules <mzxrules@gmail.com> * PR * Fix Co-authored-by: mzxrules <mzxrules@gmail.com>
2022-07-30Rename "Sound" to "Sfx" (#1292)engineer124
* First attempt * More * rename * more sound -> sfx / sound effect (#7) * PR Suggestions * PR Suggestions * Small fix Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com>
2022-06-06Fix asset file includes to always start with assets/ (#1260)Roman971
* Fix asset includes to consistently start with assets/ * Fix header paths in asset xmls to start with assets/ * Remove -Iassets from compiler options
2022-06-03Add enum for setup dls and name `z_rcp.c` functions (#1196)Dragorn421
* Introduce `SetupDL` enum * wip * wip * Remove comments on each setupdl index * Name setup dl functions by setupdl index * `Gfx_SetupDl` -> `Gfx_SetupDL` * Run formatter * globalctx -> play * fix regressions * `Gfx_SetupDL` -> `Gfx_SetupDL_` (add separating underscore) * `CallSetupDL` -> `SetupDL`
2022-05-21PlayState Rename (#1231)fig02
* global context -> play * fix PlayState* PlayState
2022-05-20Document `eventChkInf` usage of freed carpenters flags (#1210)Dragorn421
* Document `eventChkInf` usage of freed carpenters flags * +`()`
2022-05-18Gameplay_ -> Play_ and this (#1229)fig02
2022-05-10Various minor cleanups (#1218)Roman971
* Fix assert in z_en_horse.c * Fix UB sceneFlags access in z_en_elf.c * Add Object_Spawn to public object functions This function is used externally in MM and works as a standalone, so it most likely belongs to the public interface * Fix float literals to always use lowercase e for the exponent * Remove "mininap" in one of the map data variables sDgnMinimapTexIndexBase is also used for the pause menu map so naming it for the minimap turned out to be inaccurate
2022-04-29Cleanup `clang-format off` (#1195)Dragorn421
* Run formatter * Remove useless `// clang-format off` * Improve manual formatting inside `clang-format off` blocks * Remove `// clang-format off` where used only for code style formatting * Remove some `// clang-format off` with a for loop "trick" * Reduce the size of `clang-format off` blocks * Remove one `clang-format off` by moving assignment to inside line * Revert "Remove some `// clang-format off` with a for loop "trick"" This reverts commit 30c344b800f22cc45cc30c8c88ce014715cdfed0. * Put some `// clang-format on` back on the same level as `off`
2022-04-29Defines for `SaveContext` flags (`eventChkInf`, `itemGetInf`, `infTable`, ↵Dragorn421
`eventInf`) (#1094) * script-assisted `itemGetInf` flags * comment near non-trivial `itemGetInf` usage * Run formatter * Try something with the itemgetinf flags that can't use the packed value * Add defines for `eventChkInf` (direct access) * Add defines for `eventChkInf` (access through `Flags_GetEventChkInf`) * Add defines for `eventChkInf` (access through `Flags_SetEventChkInf`) * Add defines for `infTable` (direct access) * Add defines for `infTable` (used by `Flags_GetInfTable`) * Add defines for `infTable` (used by `Flags_SetInfTable`) * Add defines for `eventInf` * parenthesis cleanup near `GET_EVENTCHKINF` usage * parenthesis cleanup near `GET_ITEMGETINF` usage * parenthesis cleanup near `GET_INFTABLE` usage * fixup one `eventInf` usage * parenthesis cleanup near `GET_EVENTINF` usage * parenthesis cleanup near `Flags_GetEventChkInf` usage * slight `z64save.h` formatting improvement * Improve itemGetInf flags in z_bg_dy_yoseizo * Questionable improvement in z_en_ge2 * Questionable improvement in z_en_daiku * Questionable improvement in z_en_mu * Run formatter * Parentheses around `gSaveContext` macros arguments * Move individual flags define to the end of z64save.h, and improve comments separating the groups
2022-04-23Name variables for Audio_PlaySoundGeneral (#1198)engineer124
* Rename variables and function * Improve comment * PR Suggestion * PR Suggestions * Revert back to `Audio_PlaySoundGeneral`, make a separate PR `Sound` -> `Sfx` * Oops, fixed that
2022-02-20Fix misc 6 (#1148)Dragorn421
* Fix typo `vertexs` -> `vertices` * Fix typo `limbMatricies` -> `limbMatrices` * Fix some `gSPTextureRectangle` usage of fixed point constants * Run formatter * `ALIGN8` macro * `object_skj` cleanup * sholder -> shoulder * cleanup `stdbool.h` * Some function prototypes cleanup * Use macros in `osVirtualToPhysical`
2021-09-20Decompile z_kankyo (#956)petrie911
* working * start color switch * progress * progress * progress on bgm func * progress * game over matched (except the rodata meme) * start update * progress * lightning docs done * progress * progress * progress * progress * progress * can compile at least * suns state, progress on kankyo_update * some new names * progress * progress * progress * new functions * cleanup * more matches * another match * now functional * format * better match * hugely improved update * cleanup/review * remove old changes * review2 * review3 * missed one * review4 * change asm filenames * update doorwarp1 * review5 * Kankyo_ -> Environment_ * format * merge master and format functions.h Co-authored-by: Jacob Young <jacobly0@users.noreply.github.com> Co-authored-by: fig <fig02srl@gmail.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-09-04Cleanup translation comments (#924)Dragorn421
* `// Translates to:` -> `//` * `// Translation: ([^"].*)` -> `// "$1"` * Manual cleanup * Manual cleanup in `src/code/` * Use more lowercase for some all caps translations * Move translations to end of lines where it fits under 100 bytes * Move one translation to end of line manually * Run formatter * Cleanup in EnHeishi1 as suggested by Roman * Update src/code/z_play.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-08-31Macros: `PLAYER` -> `GET_PLAYER(globalCtx)`, `ACTIVE_CAM` -> ↵engineer124
`GET_ACTIVE_CAM(globalCtx)` (#921) * PLAYER -> GET_PLAYER(globalCtx) * ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) * PR Suggestions * formatter * Add brackets * remove from actorfixer.py * Bring back actorfixer.py change
2021-06-15Interface improvements (#822)Zelllll
* Add symbols, does NOT build OK * parameter OK with syms * Use `static` more and inline arrays * wip docs * Start on Interface_Draw, NOT OK yet * rename variables since interface dev is weird * nonmatching for now * kaleido * Update src/code/z_parameter.c Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com> * Make most texture rectangles use shifts * fix symbols for all interface things * done with interface_draw for now * Update z_parameter.c * format files * fix wrong function calls * fix bss * improvements in matching * remove button enum for now * (void)0 to fix warning * make conditional look nicer * fix * fix wrong combiner * Update src/overlays/actors/ovl_kaleido_scope/z_lmap_mark.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * format * remove "HUD" naming * review suggestions Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-05-02Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803)Roman971
* Decompile ovl_kaleido_scope + minor cleanups * Add a common header for ovl_kaleido_scope * Start cleaning up and documenting kaleido_scope (+ some interface docs) * Improve and fix some kaleido_scope non matchings * Match KaleidoSetup_Init * Extract icon_item_fra/ger_static files * Add more documentation and matches to kaleido_scope * Improve the z_kaleido_collect.c non matching * Rename z_kaleido_8081EFF0.c to z_kaleido_prompt.c * Update most kaleido variables to be static * Improve GS flag macros * Improve z_lmap_mark.c and extract z_lmap_mark_data.c with a script * Various minor fixes and improvements * Minor fixes and review changes * Review changes part 2 * Rename gSetTileCustom to gDPSetTileCustom * Review changes part 3
2021-04-29`assert` macro OK (#755)Anghelo Carvajal
* create assert macro and replace a bunch of __assert Signed-off-by: angie <angheloalf95@gmail.com> * Another bunch of assert Signed-off-by: angie <angheloalf95@gmail.com> * more assert Signed-off-by: angie <angheloalf95@gmail.com> * assert(false) Signed-off-by: angie <angheloalf95@gmail.com> * last assert used in matching code Signed-off-by: angie <angheloalf95@gmail.com> * the non-matchings Signed-off-by: angie <angheloalf95@gmail.com> * typo Signed-off-by: angie <angheloalf95@gmail.com> * format Signed-off-by: angie <angheloalf95@gmail.com> * change macro to uppercase Signed-off-by: angie <angheloalf95@gmail.com> * Apply suggestions from code review Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Change ASSERT(false) to ASSERT(0) Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-02-13Fix most compiler warnings in the boot and code segments (#674)Tharo
* Less warnings in boot & code segments * few more warnings gone * Ran formatter * z_view warning gone * -> 1 * f31 -> 31 * Remove function casts * Few more small improvements * Separate declaration and assignment in func_80091738 and Item_Give Co-authored-by: Thar0 <maximilianc64@gmail.com>
2021-01-24Decompile Gameplay_Keep and fix all existing decompiled objects (#595)Zelllll
* First batch of files * Add missing folders back * Fix missing folders again * Finish fixing existing texture files * Gameplay_Keep XML finished * Most actor gameplay_keep undefined syms removed * Only ~200 gkeep symbols remain * All gkeep symbols that ZAP supports are fixed * Cleanup, and make gkeep names more accurate * Starting to figure out what some unknown blobs are, merge zeldaret in * fix a few more things * refactor gkeep * Change how gitkeep is handled * gkeep xml cleanup * Gkeep finished, now just waiting up ZAP updates * 100 link animations finished * 150 link animations finished * 200 link animations finished * 250 link animations finished * 350 link animations finished * 400 link animations finished * 450 link animations finished * 500 link animations finished * 550 link animations finished * All Link animations finished cannot build yet because ZAP doesn't have LinkAnimationHeader yet * xml changes for new zap stuff * finish gameplay_keep * fixing existing objects * ready for pr besides zap padding issue * mostly ready for pr * format all c files * all conflicts fixed * make changes that roman requested * fix thing i didn't mean to change * some animation symbols renamed * fixed roman's stuff * lifemeter hardcoded pointers removed * fix issue with incorrect data in gameplay_keep * removed unused asm * fixed most of fig's comments * fix all of fig's comments * reformat files * Update assets/xml/textures/icon_item_static.xml Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update assets/xml/textures/icon_item_static.xml Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * fixed stuff * fixed most of roman's comments * remove leading zeroes * should build now * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "f84d8337b" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "f84d8337b" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * all of gkeep symbols fixed * compiler error fixed * format files * final changes Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-01-18Actor Struct Changes (and a few related things) (#617)fig02
* reformat header * type -> category * done for now i think * some more stuff * first -> head * focus * flag comment * ground -> floor * remove asm, name wrapper funcs * name func, format * review * targetPriority, format * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "0305ec2c2" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "0305ec2c2" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * comment * review * feet flags * horse shadow
2020-12-03ovl_Door_Shutter OK (#413)Tharo
* Initial progress * Some more progress * Fix merge * OK * Small improvements * Further improvements * Some documentation, ran formatter * Small fix * Several review suggestions Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Further review changes * Space out declarations, better boolean comparisons Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Some ands to modulos * Swap condition Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Fix merge, PR suggestions * review Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: fig <fig02srl@gmail.com>
2020-11-19Three new matching functions (#492)petrie911
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * match * new matches * format * need to kill the asm, too * whoops dlists * one more match * no more temp * let's fix Gameplay_ChangeCameraStatus while we're at it * formatted
2020-10-29Use macros for oGfxCtx accesses (#465)fig02
* fix colliderinit typo * fix initchain * reloc * add defines * add defines * missed some on merge * rename gfxCtx and add comment * remove space