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path: root/src/code/z_parameter.c
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2024-09-12Add OOT_PAL_N64 and move other shorthands to versions.h (#2188)cadmic
2024-09-11Pause doc: Prompt page and save prompt state (#2170)Dragorn421
2024-09-11Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...Dragorn421
2024-09-07Pause doc: Cursor drawing (#2159)Dragorn421
2024-09-07Target -> Attention (System Rename) (#2149)fig02
2024-09-01Document Target_Draw [Target Docs 2/?] (#2115)fig02
2024-08-27[ntsc-1.2] Match a bunch of small stuff (#2094)cadmic
2024-08-24T() macro 3 (#2083)Dragorn421
2024-08-12Add names to all typedef'd structs, unions, and enums (#2028)cadmic
2024-07-17Match NTSC z_parameter.c and z_construct.c (#1987)cadmic
2024-07-06Set up build system and disassembly for gc-us (#1982)cadmic
2024-01-30Revert bad uses of `if (OOT_DEBUG)` (#1666)cadmic
2024-01-30Define OOT_DEBUG=0 in retail builds (#1658)cadmic
2024-01-28`z_parameter` retail OK (#1649)engineer124
2024-01-12Replace most osSyncPrintf calls with PRINTF macro (#1598)cadmic
2024-01-09Create debug macros for common functions (#1597)cadmic
2023-10-28Player Docs: public facing csAction things (#1561)fig02
2023-09-26Player Docs: csMode -> csAction (#1547)fig02
2023-09-22Name the main pause state and add placeholder enum for main (sub)states (#1551)Dragorn421
2023-09-06Document pause states (excluding gameover) (#1483)Dragorn421
2023-08-13Split `SaveContext` into sub-structs (#1393)Dragorn421
2023-01-10Fix misc 19 (#1488)Dragorn421
2022-12-28Fbdemo Docs: `TransitionTile` (#1471)Derek Hensley
2022-12-24z_demo documentation (#1327)fig02
2022-12-19`R_PAUSE_MENU_MODE` -> `R_PAUSE_BG_PRERENDER_STATE` and docs (#1368)Dragorn421
2022-12-12Introduce Player csMode enum (#1462)engineer124
2022-12-12Some cleanup/doc on the item icons (#1263)Dragorn421
2022-11-26Name scenes (scene enum, entrance enum, various identifiers) (#1343)Dragorn421
2022-11-22Document Hud Mode (#1323)engineer124
2022-11-16More documentation for `z_std_dma.c` (#1415)Tharo
2022-11-16Document Timers (#1412)engineer124
2022-11-16Update item names (#1376)Dragorn421
2022-11-01Rename `vt.h` to `terminal.h` (#1339)Dragorn421
2022-10-23Document Crawlspaces (#1286)engineer124
2022-10-02Use intptr types in more code files (#1385)Roman971
2022-08-23Minor Misc Cleanup (#1360)engineer124
2022-07-31sceneNum -> sceneId (#1338)Derek Hensley
2022-07-30Fix various small gfx issues (#1313)Tharo
2022-07-30Rename "Scene Setup Index" to "Scene Layer" (#1300)fig02
2022-07-30Rename "Sound" to "Sfx" (#1292)engineer124
2022-07-14Misc Cleanup/Docs (#1315)engineer124
2022-06-23Document `SaveContext.gameMode` (#1295)Dragorn421
2022-06-13Fix misc 14 (#1279)Dragorn421
2022-06-06Fix asset file includes to always start with assets/ (#1260)Roman971
2022-06-03Add enum for setup dls and name `z_rcp.c` functions (#1196)Dragorn421
2022-06-03Fix a number of warnings when compiling with GCC (#1239)Tharo
2022-05-23Document Magic (#1199)engineer124
2022-05-21PlayState Rename (#1231)fig02
2022-05-21Documentation pass on scene/room commands (#1226)Dragorn421
2022-05-20Environment documentation pass (#1115)fig02