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Decompilation of The Legend of Zelda: Ocarina of Time
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z_parameter.c
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Author
2024-09-12
Add OOT_PAL_N64 and move other shorthands to versions.h (#2188)
cadmic
2024-09-11
Pause doc: Prompt page and save prompt state (#2170)
Dragorn421
2024-09-11
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...
Dragorn421
2024-09-07
Pause doc: Cursor drawing (#2159)
Dragorn421
2024-09-07
Target -> Attention (System Rename) (#2149)
fig02
2024-09-01
Document Target_Draw [Target Docs 2/?] (#2115)
fig02
2024-08-27
[ntsc-1.2] Match a bunch of small stuff (#2094)
cadmic
2024-08-24
T() macro 3 (#2083)
Dragorn421
2024-08-12
Add names to all typedef'd structs, unions, and enums (#2028)
cadmic
2024-07-17
Match NTSC z_parameter.c and z_construct.c (#1987)
cadmic
2024-07-06
Set up build system and disassembly for gc-us (#1982)
cadmic
2024-01-30
Revert bad uses of `if (OOT_DEBUG)` (#1666)
cadmic
2024-01-30
Define OOT_DEBUG=0 in retail builds (#1658)
cadmic
2024-01-28
`z_parameter` retail OK (#1649)
engineer124
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2023-10-28
Player Docs: public facing csAction things (#1561)
fig02
2023-09-26
Player Docs: csMode -> csAction (#1547)
fig02
2023-09-22
Name the main pause state and add placeholder enum for main (sub)states (#1551)
Dragorn421
2023-09-06
Document pause states (excluding gameover) (#1483)
Dragorn421
2023-08-13
Split `SaveContext` into sub-structs (#1393)
Dragorn421
2023-01-10
Fix misc 19 (#1488)
Dragorn421
2022-12-28
Fbdemo Docs: `TransitionTile` (#1471)
Derek Hensley
2022-12-24
z_demo documentation (#1327)
fig02
2022-12-19
`R_PAUSE_MENU_MODE` -> `R_PAUSE_BG_PRERENDER_STATE` and docs (#1368)
Dragorn421
2022-12-12
Introduce Player csMode enum (#1462)
engineer124
2022-12-12
Some cleanup/doc on the item icons (#1263)
Dragorn421
2022-11-26
Name scenes (scene enum, entrance enum, various identifiers) (#1343)
Dragorn421
2022-11-22
Document Hud Mode (#1323)
engineer124
2022-11-16
More documentation for `z_std_dma.c` (#1415)
Tharo
2022-11-16
Document Timers (#1412)
engineer124
2022-11-16
Update item names (#1376)
Dragorn421
2022-11-01
Rename `vt.h` to `terminal.h` (#1339)
Dragorn421
2022-10-23
Document Crawlspaces (#1286)
engineer124
2022-10-02
Use intptr types in more code files (#1385)
Roman971
2022-08-23
Minor Misc Cleanup (#1360)
engineer124
2022-07-31
sceneNum -> sceneId (#1338)
Derek Hensley
2022-07-30
Fix various small gfx issues (#1313)
Tharo
2022-07-30
Rename "Scene Setup Index" to "Scene Layer" (#1300)
fig02
2022-07-30
Rename "Sound" to "Sfx" (#1292)
engineer124
2022-07-14
Misc Cleanup/Docs (#1315)
engineer124
2022-06-23
Document `SaveContext.gameMode` (#1295)
Dragorn421
2022-06-13
Fix misc 14 (#1279)
Dragorn421
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
2022-06-03
Add enum for setup dls and name `z_rcp.c` functions (#1196)
Dragorn421
2022-06-03
Fix a number of warnings when compiling with GCC (#1239)
Tharo
2022-05-23
Document Magic (#1199)
engineer124
2022-05-21
PlayState Rename (#1231)
fig02
2022-05-21
Documentation pass on scene/room commands (#1226)
Dragorn421
2022-05-20
Environment documentation pass (#1115)
fig02
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