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Decompilation of The Legend of Zelda: Ocarina of Time
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z_parameter.c
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2022-12-19
`R_PAUSE_MENU_MODE` -> `R_PAUSE_BG_PRERENDER_STATE` and docs (#1368)
Dragorn421
2022-12-12
Introduce Player csMode enum (#1462)
engineer124
2022-12-12
Some cleanup/doc on the item icons (#1263)
Dragorn421
2022-11-26
Name scenes (scene enum, entrance enum, various identifiers) (#1343)
Dragorn421
2022-11-22
Document Hud Mode (#1323)
engineer124
2022-11-16
More documentation for `z_std_dma.c` (#1415)
Tharo
2022-11-16
Document Timers (#1412)
engineer124
2022-11-16
Update item names (#1376)
Dragorn421
2022-11-01
Rename `vt.h` to `terminal.h` (#1339)
Dragorn421
2022-10-23
Document Crawlspaces (#1286)
engineer124
2022-10-02
Use intptr types in more code files (#1385)
Roman971
2022-08-23
Minor Misc Cleanup (#1360)
engineer124
2022-07-31
sceneNum -> sceneId (#1338)
Derek Hensley
2022-07-30
Fix various small gfx issues (#1313)
Tharo
2022-07-30
Rename "Scene Setup Index" to "Scene Layer" (#1300)
fig02
2022-07-30
Rename "Sound" to "Sfx" (#1292)
engineer124
2022-07-14
Misc Cleanup/Docs (#1315)
engineer124
2022-06-23
Document `SaveContext.gameMode` (#1295)
Dragorn421
2022-06-13
Fix misc 14 (#1279)
Dragorn421
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
2022-06-03
Add enum for setup dls and name `z_rcp.c` functions (#1196)
Dragorn421
2022-06-03
Fix a number of warnings when compiling with GCC (#1239)
Tharo
2022-05-23
Document Magic (#1199)
engineer124
2022-05-21
PlayState Rename (#1231)
fig02
2022-05-21
Documentation pass on scene/room commands (#1226)
Dragorn421
2022-05-20
Environment documentation pass (#1115)
fig02
2022-05-18
Gameplay_ -> Play_ and this (#1229)
fig02
2022-05-12
Remove many redundant parentheses (eg. in boolean conditions) (#1220)
Roman971
2022-05-09
Introduce DEFINE_ENTRANCE for entrance table and create entrance enum (#1213)
fig02
2022-05-08
Fixup weird horse flags usage (#1214)
Dragorn421
2022-05-07
HealthMeter_ -> Health_ (#1202)
engineer124
2022-04-30
Doc equips usage (inventory, current and player-specific constants) (#1142)
Dragorn421
2022-04-29
Cleanup `clang-format off` (#1195)
Dragorn421
2022-04-29
Defines for `SaveContext` flags (`eventChkInf`, `itemGetInf`, `infTable`, `ev...
Dragorn421
2022-04-27
Document Transition System (#1131)
fig02
2022-04-23
Name variables for Audio_PlaySoundGeneral (#1198)
engineer124
2022-04-23
Parameter/Item Misc Cleanup (#1201)
engineer124
2022-04-23
Improve matches in Interface_Draw (#1200)
engineer124
2022-04-09
Names for some view things (#1191)
Robin Allen
2022-04-03
Fix misc 9 (#1183)
Dragorn421
2022-01-25
Document the lens system (#1079)
louist103
2022-01-23
lifemeter_z.c documentation (#1092)
hatal175
2022-01-17
Defines for player state flags (#1081)
Dragorn421
2021-12-27
Nature Ambience Documentation (#1063)
engineer124
2021-12-03
Clean Up Sequence Structs in Scene/Save/z64 (#1051)
engineer124
2021-11-22
z_message_PAL, message_data_static and surrounding doc (#996)
Tharo
2021-11-15
File Select (z_file_choose) OK (#1012)
fig02
2021-11-01
Introducing Macros for BGM (Background Music) (#979)
engineer124
2021-09-20
Decompile z_kankyo (#956)
petrie911
2021-09-05
Add do whiles to all remaining gbi macros (#946)
Roman971
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