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Decompilation of The Legend of Zelda: Ocarina of Time
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z_player_lib.c
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Author
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2023-11-22
Misc Cleanup (#1585)
engineer124
2023-11-19
More Camera Flags (#1453)
engineer124
2023-11-12
Fix misc 21 (#1573)
Dragorn421
2023-11-12
Changed gLinkChildSlinghotStringDL to gLinkChildSlingshotStringDL (#1576)
Javarooster
2023-11-07
Rename "ITEM_LAST_USED" (#1572)
fig02
2023-10-17
Use `long` over `int` for s32/u32 types (#1546)
Tharo
2023-09-26
Player Docs: csMode -> csAction (#1547)
fig02
2023-09-19
Doc/Cleanup pass on object handling (#1227)
Dragorn421
2023-09-06
Document pause states (excluding gameover) (#1483)
Dragorn421
2023-08-15
Placeholder names for skelanime moveflags (#1489)
Dragorn421
2023-08-13
Split `SaveContext` into sub-structs (#1393)
Dragorn421
2023-07-10
Use intptr in most remaining code files (#1438)
Roman971
2023-02-26
Minor Misc Cleanup 2 (#1422)
engineer124
2023-01-10
Fix misc 19 (#1488)
Dragorn421
2022-12-24
speedXZ -> speed (#1477)
fig02
2022-12-12
Introduce Player csMode enum (#1462)
engineer124
2022-12-11
Good Camera Mode Names (#1455)
engineer124
2022-12-04
Camera Flags (#1225)
engineer124
2022-11-16
More documentation for `z_std_dma.c` (#1415)
Tharo
2022-11-16
Document Timers (#1412)
engineer124
2022-11-16
Update item names (#1376)
Dragorn421
2022-10-23
Document Crawlspaces (#1286)
engineer124
2022-10-21
improve matches (#1413)
engineer124
2022-10-09
`PlayerActionParam` -> `PlayerItemAction` (#1394)
Dragorn421
2022-09-12
Replace player animation names with original names derived from OoT3D (#1369)
Tom Overton
2022-08-30
Fix RaycastFloor flags (#1328)
mzxrules
2022-07-31
Doc, macros, enums for `SurfaceType.data` (#1293)
Dragorn421
2022-06-23
Document `SaveContext.gameMode` (#1295)
Dragorn421
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
2022-06-03
Add enum for setup dls and name `z_rcp.c` functions (#1196)
Dragorn421
2022-05-29
Documentation pass centered on z_player_lib (#1230)
Dragorn421
2022-05-23
Document Magic (#1199)
engineer124
2022-05-21
PlayState Rename (#1231)
fig02
2022-05-21
Documentation pass on scene/room commands (#1226)
Dragorn421
2022-05-18
Gameplay_ -> Play_ and this (#1229)
fig02
2022-05-12
Document Sub-Cameras (#989)
engineer124
2022-04-30
Doc equips usage (inventory, current and player-specific constants) (#1142)
Dragorn421
2022-04-27
Document Transition System (#1131)
fig02
2022-04-24
Angle cleanup - macros names (#1193)
Dragorn421
2022-04-08
Message Queues, Threads, and surroundings cleanup (#1178)
Tharo
2022-04-03
Fix misc 9 (#1183)
Dragorn421
2022-03-20
Doc (partially) player model and anim code data (#1143)
Dragorn421
2022-03-19
Angle cleanup - `BINANG_TO_RAD`, `BINANG_TO_RAD_ALT` (#1158)
Dragorn421
2022-03-13
Angle cleanup - `RADF_TO_BINANG` (#1155)
Dragorn421
2022-03-12
Doc player drawing (#1098)
Dragorn421
2022-03-09
`PlayerMeleeWeaponAnimation` enum (#1154)
Dragorn421
2022-03-08
Document/fix `Player.bodyPartsPos` usage (#1141)
Dragorn421
2022-02-20
sword -> meleeWeapon (#1147)
Dragorn421
2022-02-19
Add GCC compiler option. (#1056)
Revo
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