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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2022-06-22
Remove `BINANG_ROT180` (#1241)
Dragorn421
2022-06-21
Introduce PLAY_LOG() (#1284)
fig02
2022-06-21
audio_seqplayer.c cleanup (#1274)
engineer124
2022-06-20
Synthetic Waves Documentation (#1256)
engineer124
2022-06-20
Document Viewpoints and Scene Cam Types (#1285)
engineer124
2022-06-20
Format script improvements and use strict name checks (#1275)
Roman971
2022-06-20
Some doc on actor overlays alloc types (#1266)
Dragorn421
2022-06-20
Introduce Sfx Flags (#1278)
engineer124
2022-06-19
Restructuring SoundFont Structs (#1277)
engineer124
2022-06-17
Document Camera BgCamData (#1232)
engineer124
2022-06-15
Enable int-conversion warnings and fix all current instances (#1280)
Roman971
2022-06-15
Macros for `Entranceinfo.field` (#1270)
Dragorn421
2022-06-13
Fix misc 14 (#1279)
Dragorn421
2022-06-12
Audio_Init_Params.c Cleanup (#1273)
engineer124
2022-06-12
Document SoundFont Relocation (#1237)
engineer124
2022-06-12
Enable more IDO warnings and apply fixes (#1264)
Roman971
2022-06-12
Small doc for Item00 actor (#1268)
Kenton M
2022-06-12
Document flag for swinging bottle (#1272)
EllipticEllipsis
2022-06-11
Fix clang compilation error due to a fallthrough (#1271)
Roman971
2022-06-11
Minor cleanups in z_std_dma.c and yaz0.c (#1269)
Roman971
2022-06-09
Doc pass on scene & room headers (#1240)
Dragorn421
2022-06-07
Introduce Sequence flags (#1261)
engineer124
2022-06-07
Cleanup undefined syms and mark bug in z_en_a_keep.c (#1262)
Roman971
2022-06-07
Update clang-tidy configuration in format.sh and apply fixes for a new check ...
Roman971
2022-06-06
Changes to support renaming segments in the spec (#1259)
Roman971
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
2022-06-05
More minor isolated fixes (#1258)
Roman971
2022-06-04
Cleanup NotePlaybackState (#1255)
engineer124
2022-06-03
Add enum for setup dls and name `z_rcp.c` functions (#1196)
Dragorn421
2022-06-03
Rename and move handwritten asm files (#1254)
Tharo
2022-06-03
Audio Misc Docs and Cleanup (#1221)
engineer124
2022-06-03
More documentation for sched.c (#1219)
Tharo
2022-06-03
Use `DMG_` defines in code (#1245)
Dragorn421
2022-06-03
Doc Actor Rotation Functions (last 4 funcs in actor.c) (#1249)
Derek Hensley
2022-06-03
Fix a number of warnings when compiling with GCC (#1239)
Tharo
2022-06-02
Document Sequence Cutscene Effects (Sequence 109) (#1246)
engineer124
2022-05-31
Fix misc 13 (#1244)
Dragorn421
2022-05-31
Document Table For Sequence Instruction Arguments (#1242)
engineer124
2022-05-31
Overlay Functions Cleanup (#1235)
Derek Hensley
2022-05-31
Doc pass on scene draw configs: names (#1233)
Dragorn421
2022-05-29
Audio Docs: Adsr Decay Rate (#1238)
engineer124
2022-05-29
Documentation pass centered on z_player_lib (#1230)
Dragorn421
2022-05-23
Document Magic (#1199)
engineer124
2022-05-21
PlayState Rename (#1231)
fig02
2022-05-21
Documentation pass on scene/room commands (#1226)
Dragorn421
2022-05-20
Environment documentation pass (#1115)
fig02
2022-05-20
Document `eventChkInf` usage of freed carpenters flags (#1210)
Dragorn421
2022-05-20
Document SkelCurve system (#1192)
EllipticEllipsis
2022-05-18
Gameplay_ -> Play_ and this (#1229)
fig02
2022-05-17
Doc misc 5 (#1223)
Dragorn421
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