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FramebufferManager.cpp
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Commit message (
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Author
2018-10-20
GLContext: Remove global context pointer
Stenzek
2018-10-20
Refactoring and cleanup of GLInterface (now GLContext)
Stenzek
2018-05-12
Fix syntax error in GLSL_GS
Score_Under
2018-05-12
Remove stray quote sign
Score_Under
2018-05-08
OGL: Fix broken format changes in i965 driver
Stenzek
2018-05-01
OGL/FramebufferManager: Clean up inline GLSL code
spycrab
2018-04-12
Reformat all the things!
spycrab
2018-02-22
OGL: Track state of last bound vertex array object
Stenzek
2017-11-23
OGL: Update the window size after swapping buffers, not before
Stenzek
2017-11-18
VideoConfig: Make StereoMode an enum class
Lioncash
2017-11-17
Remove old XFB logic
iwubcode
2017-11-17
Add support for hybrid XFB
iwubcode
2017-08-27
OGL: Fix EFB pokes using incorrect color/depth
Stenzek
2017-06-27
FramebufferManager: Fix EFB layers being attached to the wrong FBO.
Jules Blok
2017-04-01
OGL: Use ARB_texture_storage to allocate TextureCache entries
Stenzek
2017-03-17
OGL: Fix texture_type checks in CreateTexture
Vincent Duvert
2017-03-15
OGL: only create stencil buffer when needed
Michael Maltese
2017-03-15
OGL: implement Bounding Box on systems w/o SSBO
Michael Maltese
2017-03-15
extract OGL::FramebufferManager::BindLayeredTexture
Michael Maltese
2017-03-15
extract OGL::FramebufferManager::CreateTexture
Michael Maltese
2017-02-03
FramebufferManagerBase: Return a std::pair from GetTargetSize
Lioncash
2017-02-01
ShaderGenCommon: Remove unnecessary includes
Lioncash
2017-01-23
RenderBase: Forward declare EFBAccessType
Lioncash
2017-01-23
VideoBackendBase: Convert EFBAccessType into an enum class
Lioncash
2016-12-27
Vulkan/GL: Set the alpha channel to 0 when creating the EFB framebuffer
Stenzek
2016-09-09
OGL: Remove unnecessary c_str calls
Lioncash
2016-06-24
Reformat all the things. Have fun with merge conflicts.
Pierre Bourdon
2016-01-07
FrameBufferManager: Fix typo in stereoscopic MSAA shader.
Jules Blok
2015-12-30
Merge pull request #3361 from stenzek/d3d-vectored-efb-pokes
Markus Wick
2015-12-26
ShaderGeneration: Get rid of static buffers
Lioncash
2015-12-22
FramebufferManager: Get rid of raw new and delete
Lioncash
2015-12-21
FramebufferManagerBase: Get rid of explicit delete and new
Lioncash
2015-12-20
VideoCommon: Change PokeEFB to take a pointer rather than a vector
Stenzek
2015-09-28
Fix building with PCH disabled.
Rohit Nirmal
2015-09-22
Move GL interface code out of the OpenGL video backend.
Scott Mansell
2015-09-05
Properly support MSAA and SSAA as separate features(+GLES)
Ryan Houdek
2015-07-25
Video: respect stride of efb copies to xfb
booto
2015-06-07
Fix OpenGL ES shader compilation.
Ryan Houdek
2015-06-06
Revert "Revert "OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format.""
Jules Blok
2015-06-06
Revert "Revert "OGL: Change the depth buffer type to GL_FLOAT.""
Jules Blok
2015-06-02
OGL: Rewrite POKE_Z with a draw call
degasus
2015-06-02
Fix invalid enums on OpenGLES
Dwayne Slater
2015-05-29
OGL: Always use sampler objects.
degasus
2015-05-27
OGL: use GL_TEXTURE* constants
Tillmann Karras
2015-05-25
Merge pull request #2357 from degasus/ogl_efb_poke_merge
Ryan Houdek
2015-05-25
Set copyright year to when a file was created
Tillmann Karras
2015-05-25
Update license headers to GPLv2+
Tillmann Karras
2015-05-20
Revert "OGL: Change the depth buffer type to GL_FLOAT."
Jules Blok
2015-05-20
Revert "OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format."
Jules Blok
2015-05-20
OGL: reimplement poke-color
degasus
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