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path: root/Source/Core/VideoBackends/OGL/FramebufferManager.cpp
AgeCommit message (Expand)Author
2018-10-20GLContext: Remove global context pointerStenzek
2018-10-20Refactoring and cleanup of GLInterface (now GLContext)Stenzek
2018-05-12Fix syntax error in GLSL_GSScore_Under
2018-05-12Remove stray quote signScore_Under
2018-05-08OGL: Fix broken format changes in i965 driverStenzek
2018-05-01OGL/FramebufferManager: Clean up inline GLSL codespycrab
2018-04-12Reformat all the things!spycrab
2018-02-22OGL: Track state of last bound vertex array objectStenzek
2017-11-23OGL: Update the window size after swapping buffers, not beforeStenzek
2017-11-18VideoConfig: Make StereoMode an enum classLioncash
2017-11-17Remove old XFB logiciwubcode
2017-11-17Add support for hybrid XFBiwubcode
2017-08-27OGL: Fix EFB pokes using incorrect color/depthStenzek
2017-06-27FramebufferManager: Fix EFB layers being attached to the wrong FBO.Jules Blok
2017-04-01OGL: Use ARB_texture_storage to allocate TextureCache entriesStenzek
2017-03-17OGL: Fix texture_type checks in CreateTextureVincent Duvert
2017-03-15OGL: only create stencil buffer when neededMichael Maltese
2017-03-15OGL: implement Bounding Box on systems w/o SSBOMichael Maltese
2017-03-15extract OGL::FramebufferManager::BindLayeredTextureMichael Maltese
2017-03-15extract OGL::FramebufferManager::CreateTextureMichael Maltese
2017-02-03FramebufferManagerBase: Return a std::pair from GetTargetSizeLioncash
2017-02-01ShaderGenCommon: Remove unnecessary includesLioncash
2017-01-23RenderBase: Forward declare EFBAccessTypeLioncash
2017-01-23VideoBackendBase: Convert EFBAccessType into an enum classLioncash
2016-12-27Vulkan/GL: Set the alpha channel to 0 when creating the EFB framebufferStenzek
2016-09-09OGL: Remove unnecessary c_str callsLioncash
2016-06-24Reformat all the things. Have fun with merge conflicts.Pierre Bourdon
2016-01-07FrameBufferManager: Fix typo in stereoscopic MSAA shader.Jules Blok
2015-12-30Merge pull request #3361 from stenzek/d3d-vectored-efb-pokesMarkus Wick
2015-12-26ShaderGeneration: Get rid of static buffersLioncash
2015-12-22FramebufferManager: Get rid of raw new and deleteLioncash
2015-12-21FramebufferManagerBase: Get rid of explicit delete and newLioncash
2015-12-20VideoCommon: Change PokeEFB to take a pointer rather than a vectorStenzek
2015-09-28Fix building with PCH disabled.Rohit Nirmal
2015-09-22Move GL interface code out of the OpenGL video backend.Scott Mansell
2015-09-05Properly support MSAA and SSAA as separate features(+GLES)Ryan Houdek
2015-07-25Video: respect stride of efb copies to xfbbooto
2015-06-07Fix OpenGL ES shader compilation.Ryan Houdek
2015-06-06Revert "Revert "OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format.""Jules Blok
2015-06-06Revert "Revert "OGL: Change the depth buffer type to GL_FLOAT.""Jules Blok
2015-06-02OGL: Rewrite POKE_Z with a draw calldegasus
2015-06-02Fix invalid enums on OpenGLESDwayne Slater
2015-05-29OGL: Always use sampler objects.degasus
2015-05-27OGL: use GL_TEXTURE* constantsTillmann Karras
2015-05-25Merge pull request #2357 from degasus/ogl_efb_poke_mergeRyan Houdek
2015-05-25Set copyright year to when a file was createdTillmann Karras
2015-05-25Update license headers to GPLv2+Tillmann Karras
2015-05-20Revert "OGL: Change the depth buffer type to GL_FLOAT."Jules Blok
2015-05-20Revert "OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format."Jules Blok
2015-05-20OGL: reimplement poke-colordegasus