summaryrefslogtreecommitdiff
path: root/src/code/z_effect_soft_sprite.c
AgeCommit message (Expand)Author
2025-03-03EffectSs Sync (#1799)Derek Hensley
2024-11-07libu64 (#1705)Dragorn421
2024-10-05[headers] `z64malloc.h` -> `zelda_arena.h` (#1702)Dragorn421
2024-09-27InitVars -> Profile (#1697)Derek Hensley
2024-06-25Add a `z64play.h` header (#1646)Anghelo Carvajal
2024-05-12Use Romfile in place of vromStart and vromEnd in structs (#1618)Derek Hensley
2023-11-27Split effect headers and a bit of cleanup (#1482)Anghelo Carvajal
2023-11-23Yet another header cleanup (#1508)Anghelo Carvajal
2023-10-03Speedmeter OK (#1393)Derek Hensley
2023-07-27Clang-Format 14 (#1321)Derek Hensley
2023-06-24Load Docs (#1222)Derek Hensley
2023-05-30Scene table (#1207)Anghelo Carvajal
2023-03-24THA docs (#1177)Anghelo Carvajal
2022-08-15Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK an...engineer124
2022-08-04Z_DLF OK (#965)louist103
2022-06-26PlayState rename (#835)Tom Overton
2022-06-19Load OK (#792)Derek Hensley
2022-03-05Decompile and partially document some functions in z_play (#582)EllipticEllipsis
2022-02-20Camera Preparation (#644)engineer124
2022-01-11z_sound_source OK (#353)engineer124
2022-01-10`z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401)Anghelo Carvajal
2022-01-04Effect_soft_sprite_old_init and particleOverlayTable OK (#520)Derek Hensley
2021-10-24Animation system updated, some more boot files decompiled (+6%), z_fcurve_dat...Lucas Shaw
2021-08-03Overhaul the build system (#234)Tharo
2021-06-17Add current missing functions prototypes (#181)Anghelo Carvajal
2021-06-10effect_soft_sprite matching! (#177)engineer124
2021-05-20General Cleanup (#155)engineer124
2021-05-18Fix all warnings raised by IDO (#152)Zach Banks
2021-05-18Format everything (#141)Anghelo Carvajal
2021-03-27Some OOT transfers, some renaming, etc (#75)Lucas Shaw
2021-03-27z_lights fully matched (#80)Rozelette
2021-03-27TwoHeadArena and TwoHeadGfxArena OK (#83)kyleburnette
2021-03-10Initial support of tracking progress per code/boot/overlay, and outputs the s...Kenix3
2021-02-23pragma variant for GLOBAL_ASM (#49)Tharo
2020-08-06Add actor and scene enums (#8)Rozelette
2020-03-15Rename many functions, structs, and variables to match the oot decomp. Some t...rozlette
2020-02-20Make non-matchings consistent with ootrozlette
2019-12-23Fix typo in commentrozlette
2019-12-17Cleanup files in code. Decompile code_800CAAD0.crozlette
2019-12-15Decompile z_eff_footmark.crozlette
2019-12-14Update to latest from ghidra projectrozlette
2019-12-07Generate all major headers from ghidra projectrozlette
2019-11-14Rename tons of structs because we aren't using the z_ prefix anymore ;_;rozlette
2019-09-29Use structs.h generated from Ghidra projectrozlette
2019-09-20Use per-function ASM blocksrozlette
2019-09-20Add tons of function names. Datatypes TODOrozlette
2019-04-15Add z_effect_soft_spriterozlette