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Decompilation of The Legend of Zelda: Majora’s Mask
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z_play.c
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Author
2026-04-21
String macros (#1871)
Derek Hensley
2025-03-03
EffectSs Sync (#1799)
Derek Hensley
2025-02-16
Misc FAKE fixes (#1783)
Derek Hensley
2024-12-17
Document Update Actor Flags (#1762)
engineer124
2024-11-11
Document Room Type (#1740)
engineer124
2024-11-07
libu64 (#1705)
Dragorn421
2024-10-19
FALLTHROUGH Attribute, switch cleanup (#1719)
engineer124
2024-10-05
[headers] `z64malloc.h` -> `zelda_arena.h` (#1702)
Dragorn421
2024-09-19
Revamp "AnimationContext" Docs, now called "AnimTaskQueue" (#1692)
engineer124
2024-09-06
Update Room Documentation (#1678)
mzxrules
2024-07-28
Introduce a bunch of small new headers (#1649)
Anghelo Carvajal
2024-06-25
Add a `z64play.h` header (#1646)
Anghelo Carvajal
2024-06-20
z_map decompiled (#1032)
mzxrules
2024-06-14
`sys_math3d.c` Decompiled and Mostly Documented (#1450)
engineer124
2024-04-25
More header cleanup (#1604)
Anghelo Carvajal
2024-04-06
Misc Clean (#1602)
Derek Hensley
2024-03-31
Introduce `z64pause_menu.h` header (#1505)
Anghelo Carvajal
2024-03-23
Misc Cleanup 2 (#1521)
engineer124
2024-01-29
General Cleanup 3 (#1543)
Derek Hensley
2024-01-20
Framebuffer filter docs (#1528)
Derek Hensley
2024-01-20
Irqmgr + scheduler Docs (#1527)
Derek Hensley
2024-01-19
Text Extraction + some Message Docs (#1530)
Derek Hensley
2024-01-15
General Cleanup (#1529)
Derek Hensley
2024-01-14
Skybox Docs (#1534)
Derek Hensley
2024-01-14
Dmadata Migration (#1526)
Derek Hensley
2024-01-14
Update ZAPD (#1533)
louist103
2023-11-29
Cleanup External Audio Headers (#1520)
engineer124
2023-11-27
Use `CURRENT_TIME` Macro (#1514)
engineer124
2023-11-26
Move the system heap and the framebuffers to their own segments (#1488)
Anghelo Carvajal
2023-11-23
Yet another header cleanup (#1508)
Anghelo Carvajal
2023-11-16
Fix ultratypes types (#1454)
Derek Hensley
2023-11-07
Struct Returns (#1466)
engineer124
2023-11-05
Fix Camera_Update fake, match Play_UpdateMain & Play_DrawMain NON_MATCHINGs (...
Alejandro Asenjo Nitti
2023-11-02
Enable `-Wint-conversion` warning (#1266)
Anghelo Carvajal
2023-10-31
z_kankyo Decompiled (3 non-matching) (#1451)
engineer124
2023-10-26
Yet another libultra cleanup (#1384)
Anghelo Carvajal
2023-10-26
Decompile Remaining code_8019AF00.c Functions (1 non-matching) (#1442)
engineer124
2023-10-26
`code_80140E80` OK and preliminary documentation, Fbdemo_Wipe4 OK and documen...
EllipticEllipsis
2023-10-05
z_kankyo pt 1 (#1377)
Derek Hensley
2023-10-04
Port Proposed OoT Object Docs (#1361)
fig02
2023-10-04
Z_message (2 NON_MATCHINGS) (#1398)
Derek Hensley
2023-10-03
Speedmeter OK (#1393)
Derek Hensley
2023-09-24
z_message_staff (1 NON-MATCHING) (#1376)
Derek Hensley
2023-09-15
PreRender.c OK (#1320)
engineer124
2023-09-02
Move libultra function declarations to libultra headers (#1196)
Anghelo Carvajal
2023-08-21
Game bss and cleanup (#1356)
Derek Hensley
2023-08-09
`z64vi*.h` and `sys_cfb.h` headers (#1259)
Anghelo Carvajal
2023-07-08
Port OoT's docs for `fault.c` and `fault_drawer.c` (#1199)
Anghelo Carvajal
2023-07-04
`item_name_static` documented and `ItemId` updates (#1304)
engineer124
2023-06-26
Idle + Main bss and cleanup (#1292)
Derek Hensley
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