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Decompilation of The Legend of Zelda: Ocarina of Time
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game.c
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Author
2025-06-10
Introduce `CAM_DATA_SET_`, `CAM_ITEM_TYPE_` and name `Player_SetTurnAroundCam...
Dragorn421
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-05-02
Fix game.c typo (#2523)
GhostlyDark
2025-04-27
Delete macros.h; Delete global.h (#2516)
fig02
2025-04-26
add array_count.h (#2514)
fig02
2025-04-23
macros.h 1/?: `PRINTF` and `T` (#2509)
fig02
2025-04-19
Remove Variables.h; Decouple z64.h from global.h (#2507)
fig02
2025-04-16
variables.h: migrate all remaining varaibles, remove other dependencies excep...
fig02
2025-02-26
Reduce dependencies on global.h (10) (#2490)
mzxrules
2025-02-22
Clean out z64.h (#2484)
fig02
2025-02-19
Reduce overlay dependencies on global.h (8) (#2478)
mzxrules
2025-01-08
[iQue] Create/update macros for printing debug strings (#2398)
cadmic
2024-12-26
Fix iQue audio and line numbers (#2386)
cadmic
2024-12-15
Add macros for line number differences (#2365)
fig02
2024-12-02
Fix some more GCC warnings, mark some bugs based on GCC warnings (#2309)
Tharo
2024-11-17
Decouple Debug Features From gc-eu-mq-dbg (#2296)
fig02
2024-10-09
[ntsc-1.0/1.1] Match line numbers in debug strings (#2255)
cadmic
2024-09-27
[ntsc-1.0/1.1] Match PAL 1.0 viconfig changes (#2231)
cadmic
2024-09-08
[headers 13] osMalloc.h -> include/libc64/os_malloc.h (#2175)
Dragorn421
2024-09-06
T() macro 8 (#2142)
Dragorn421
2024-09-06
Miscellaneous libultra header fixes (#2139)
cadmic
2024-09-05
[ntsc-1.2] Organize n64dd declarations and convert to 1.0 addresses (#2127)
cadmic
2024-09-04
[ntsc-1.2] Match __osMalloc.c and code_800FC620.c (new/delete) (#2106)
cadmic
2024-09-04
[ntsc-1.2] Match game.c, z_play.c, z_room.c (#2117)
cadmic
2024-09-03
Rename FaultDrawer_ functions to Fault_ (#2113)
cadmic
2024-08-28
[ntsc-1.2] Decompile fault.c (#2046)
Dragorn421
2024-08-25
[ntsc-1.2] Decompile cic6105.c, main.c (#2068)
Dragorn421
2024-08-22
Add T macro for translated debug strings (#2064)
Dragorn421
2024-08-17
Fixup printf args fake matches (#2049)
Dragorn421
2024-08-10
Add "do {} while (0);" to CLOSE_DISPS (#2025)
cadmic
2024-02-27
Filename & line number args cleanup (#1891)
Tharo
2024-02-27
Match retail code data sizes (#1741)
cadmic
2024-01-31
Gamealloc, Graph, and Graphalloc retail OK (#1675)
Derek Hensley
2024-01-31
Document Audio Thread Commands (#1399)
engineer124
2024-01-30
Define OOT_DEBUG=0 in retail builds (#1658)
cadmic
2024-01-29
Match ``game.c`` - OK (#1644)
Yanis42
2024-01-16
Create debug macros for LogUtils functions (#1610)
cadmic
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2023-09-16
Document Framebuffer Filters, VisCvg and VisZbuf (#1534)
Tharo
2023-07-10
Use intptr in most remaining code files (#1438)
Roman971
2022-12-30
Document debug text drawing functions in z_debug.c (#1472)
fig02
2022-12-19
`R_PAUSE_MENU_MODE` -> `R_PAUSE_BG_PRERENDER_STATE` and docs (#1368)
Dragorn421
2022-11-26
Document HREG debugging system (#1351)
fig02
2022-11-16
More documentation for `z_std_dma.c` (#1415)
Tharo
2022-11-13
TwoHeadArena and TwoHeadGfxArena docs (#1349)
Tharo
2022-11-13
Improvements to Video Interface related functions and data (#1332)
Tharo
2022-11-01
Rename `vt.h` to `terminal.h` (#1339)
Dragorn421
2022-10-15
`GameInfo` -> `RegEditor` (#1354)
Dragorn421
2022-09-27
Rumble doc (#1375)
Tharo
2022-09-03
More documentation for padmgr.c (#1336)
Tharo
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