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Decompilation of The Legend of Zelda: Ocarina of Time
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z_actor.c
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Author
2024-01-12
Name actor flags 1: `ACTOR_FLAG_REACT_TO_LENS`, `ACTOR_FLAG_IGNORE_POINT_LIGH...
Dragorn421
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2024-01-11
Cleanup `z_collision_check` 1 (#1427)
Dragorn421
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2023-12-10
Doc Actor: En_Ma1 (Child Malon) (#1584)
hiisuya
2023-11-30
Document a bug in Actor_ChangeCategory where actors may not be updated correc...
cadmic
2023-11-19
Struct Returns (#1574)
engineer124
2023-11-19
Document Actor "OfferTalk" (#1567)
engineer124
2023-11-19
More Camera Flags (#1453)
engineer124
2023-10-28
Player Docs: public facing csAction things (#1561)
fig02
2023-10-27
libc cleanup (#1568)
Tharo
2023-10-17
Use `long` over `int` for s32/u32 types (#1546)
Tharo
2023-10-07
Player Docs: Propose Named Unions For Shared Variables (#1560)
fig02
2023-09-26
Player Docs: csMode -> csAction (#1547)
fig02
2023-09-19
Doc/Cleanup pass on object handling (#1227)
Dragorn421
2023-08-15
Document z_lib Sfx Functions (#1470)
engineer124
2023-08-13
Split `SaveContext` into sub-structs (#1393)
Dragorn421
2023-08-13
document bugs (#1519)
fig02
2023-07-27
Prefer clang-format-14 (#1517)
Dragorn421
2023-07-10
Use intptr in most remaining code files (#1438)
Roman971
2023-01-12
DbCamera to DebugCamera (#1482)
engineer124
2022-12-30
Name movement related functions in z_actor (#1476)
fig02
2022-12-24
speedXZ -> speed (#1477)
fig02
2022-12-18
Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)
engineer124
2022-12-12
Introduce Player csMode enum (#1462)
engineer124
2022-12-12
`z_actor` documentation pass (#1445)
Anghelo Carvajal
2022-11-26
Document Surface Material (#1447)
engineer124
2022-11-26
Name scenes (scene enum, entrance enum, various identifiers) (#1343)
Dragorn421
2022-11-26
Document HREG debugging system (#1351)
fig02
2022-11-25
Document NPC talking and player tracking (#1426)
Lauri Koskela
2022-11-20
Small `Actor_UpdateAll` doc (#1432)
Dragorn421
2022-11-16
More documentation for `z_std_dma.c` (#1415)
Tharo
2022-11-01
Rename `vt.h` to `terminal.h` (#1339)
Dragorn421
2022-10-24
Documentation pass on `DoorShutter` (#1352)
Dragorn421
2022-10-21
improve matches (#1413)
engineer124
2022-10-16
Rename scene lists (#1344)
fig02
2022-10-15
Document Talon (En_Ta) (#1348)
Lauri Koskela
2022-10-15
Quake Documentation Pass (#1402)
engineer124
2022-10-12
Document object_bdoor (boss doors) (#1403)
Tom Overton
2022-10-12
Doc dynapoly move flags (#1372)
Dragorn421
2022-10-04
Skip compiling C-included files during the build (#1386)
Roman971
2022-10-04
Fix many missing NULLs (#1389)
Roman971
2022-10-02
Use intptr types in more code files (#1385)
Roman971
2022-09-27
Rumble doc (#1375)
Tharo
2022-08-30
Fix misc 16 (#1371)
Dragorn421
2022-08-30
Fix RaycastFloor flags (#1328)
mzxrules
2022-07-31
sceneNum -> sceneId (#1338)
Derek Hensley
2022-07-31
Doc, macros, enums for `SurfaceType.data` (#1293)
Dragorn421
2022-07-30
Doc pass on EnDoor and transition actors (#1243)
Dragorn421
2022-07-30
Fix various small gfx issues (#1313)
Tharo
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