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path: root/src/code/z_actor.c
AgeCommit message (Expand)Author
2024-01-12Name actor flags 1: `ACTOR_FLAG_REACT_TO_LENS`, `ACTOR_FLAG_IGNORE_POINT_LIGH...Dragorn421
2024-01-12Replace most osSyncPrintf calls with PRINTF macro (#1598)cadmic
2024-01-11Cleanup `z_collision_check` 1 (#1427)Dragorn421
2024-01-09Create debug macros for common functions (#1597)cadmic
2023-12-10Doc Actor: En_Ma1 (Child Malon) (#1584)hiisuya
2023-11-30Document a bug in Actor_ChangeCategory where actors may not be updated correc...cadmic
2023-11-19Struct Returns (#1574)engineer124
2023-11-19Document Actor "OfferTalk" (#1567)engineer124
2023-11-19More Camera Flags (#1453)engineer124
2023-10-28Player Docs: public facing csAction things (#1561)fig02
2023-10-27libc cleanup (#1568)Tharo
2023-10-17Use `long` over `int` for s32/u32 types (#1546)Tharo
2023-10-07Player Docs: Propose Named Unions For Shared Variables (#1560)fig02
2023-09-26Player Docs: csMode -> csAction (#1547)fig02
2023-09-19Doc/Cleanup pass on object handling (#1227)Dragorn421
2023-08-15Document z_lib Sfx Functions (#1470)engineer124
2023-08-13Split `SaveContext` into sub-structs (#1393)Dragorn421
2023-08-13document bugs (#1519)fig02
2023-07-27Prefer clang-format-14 (#1517)Dragorn421
2023-07-10Use intptr in most remaining code files (#1438)Roman971
2023-01-12DbCamera to DebugCamera (#1482)engineer124
2022-12-30Name movement related functions in z_actor (#1476)fig02
2022-12-24speedXZ -> speed (#1477)fig02
2022-12-18Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)engineer124
2022-12-12Introduce Player csMode enum (#1462)engineer124
2022-12-12`z_actor` documentation pass (#1445)Anghelo Carvajal
2022-11-26Document Surface Material (#1447)engineer124
2022-11-26Name scenes (scene enum, entrance enum, various identifiers) (#1343)Dragorn421
2022-11-26Document HREG debugging system (#1351)fig02
2022-11-25Document NPC talking and player tracking (#1426)Lauri Koskela
2022-11-20Small `Actor_UpdateAll` doc (#1432)Dragorn421
2022-11-16More documentation for `z_std_dma.c` (#1415)Tharo
2022-11-01Rename `vt.h` to `terminal.h` (#1339)Dragorn421
2022-10-24Documentation pass on `DoorShutter` (#1352)Dragorn421
2022-10-21improve matches (#1413)engineer124
2022-10-16Rename scene lists (#1344)fig02
2022-10-15Document Talon (En_Ta) (#1348)Lauri Koskela
2022-10-15Quake Documentation Pass (#1402)engineer124
2022-10-12Document object_bdoor (boss doors) (#1403)Tom Overton
2022-10-12Doc dynapoly move flags (#1372)Dragorn421
2022-10-04Skip compiling C-included files during the build (#1386)Roman971
2022-10-04Fix many missing NULLs (#1389)Roman971
2022-10-02Use intptr types in more code files (#1385)Roman971
2022-09-27Rumble doc (#1375)Tharo
2022-08-30Fix misc 16 (#1371)Dragorn421
2022-08-30Fix RaycastFloor flags (#1328)mzxrules
2022-07-31sceneNum -> sceneId (#1338)Derek Hensley
2022-07-31Doc, macros, enums for `SurfaceType.data` (#1293)Dragorn421
2022-07-30Doc pass on EnDoor and transition actors (#1243)Dragorn421
2022-07-30Fix various small gfx issues (#1313)Tharo