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Decompilation of The Legend of Zelda: Ocarina of Time
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z_parameter.c
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Commit message (
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Author
2021-12-03
Clean Up Sequence Structs in Scene/Save/z64 (#1051)
engineer124
2021-11-22
z_message_PAL, message_data_static and surrounding doc (#996)
Tharo
2021-11-15
File Select (z_file_choose) OK (#1012)
fig02
2021-11-01
Introducing Macros for BGM (Background Music) (#979)
engineer124
2021-09-20
Decompile z_kankyo (#956)
petrie911
2021-09-05
Add do whiles to all remaining gbi macros (#946)
Roman971
2021-09-04
Cleanup translation comments (#924)
Dragorn421
2021-08-31
Macros: `PLAYER` -> `GET_PLAYER(globalCtx)`, `ACTIVE_CAM` -> `GET_ACTIVE_CAM(...
engineer124
2021-07-28
z_en_ko OK (#869)
mzxrules
2021-07-28
Match Interface_Draw (z_parameter OK) (#876)
engineer124
2021-06-15
Interface improvements (#822)
Zelllll
2021-05-02
Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803)
Roman971
2021-04-25
Set __FILE__ in asm_processor (#793)
zelda2774
2021-04-11
En_Horse OK (#554)
Synray
2021-03-31
OnePointDemo OK (#719)
petrie911
2021-03-28
code_80110450 (game over) OK* (#739)
fig02
2021-02-13
Fix most compiler warnings in the boot and code segments (#674)
Tharo
2021-01-12
Fix LoadTextureBlock/LoadTextureTile combined macros and z_fbdemo OK (#623)
petrie911
2021-01-10
Cleanup z_lifemeter (#552)
Zelllll
2020-12-25
z_scene_table, z_view, and z_fbdemo_fade OK (#561)
petrie911
2020-12-17
Fix some non matchings in actors and parameter (#540)
Roman971
2020-12-11
G_Switch, Syateki_Itm, and Syateki_Man (Shooting gallery and related actors) ...
petrie911
2020-11-19
Three new matching functions (#492)
petrie911
2020-10-29
Use macros for oGfxCtx accesses (#465)
fig02
2020-10-28
En_Elf Decompiled (#432)
fig02
2020-10-12
Match a few more functions (#446)
Roman971
2020-10-11
Decompile z_sram.c (#431)
Random
2020-10-03
libultra cleanup (#215)
Random
2020-09-18
Decompile Player (#387)
Roman971
2020-08-31
Improve PHYSICAL/VIRTUAL macros and match Interface_LoadActionLabel (#371)
Roman971
2020-08-29
Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)
Roman971
2020-08-23
Match/Improve a bunch of non matchings (#342)
Roman971
2020-08-15
Match Interface_Update (#322)
Kelebek1
2020-07-16
Change Colors To Decimal (#260)
fig02
2020-07-09
En_Heishi1 and Eff_Ss_Solder_Srch_Ball OK (#234)
fig02
2020-07-04
Various SFX fixes (#237)
Roman971
2020-06-17
Matched some controller files (#178)
Lucas Shaw
2020-06-13
Fix various non matching issues and introduce #ifdef NON_EQUIVALENT instead o...
Roman971
2020-06-13
z_select decompiled, 1 non matching left (#202)
fig02
2020-06-09
Decompile flg_set.c (#200)
Random
2020-05-29
En_Kz OK (#176)
fig02
2020-05-22
Decompile code_8008E6A0.c / Add CHECK_PAD macro (#156)
Random
2020-05-01
Decompile z_map_exp.c (2 non matchings left) (#104)
Roman971
2020-04-30
Decompiles most FBDemo and transition functions (#92)
krimtonz
2020-04-16
Decompile z_play.c and Match/Document some of z_view.c (#74)
Roman971
2020-04-14
padmgr and related (#71)
silv3rwing07
2020-04-08
Decompile sleep.c and printutils.c
Random
2020-04-05
Tidy up known render and combine modes
glank
2020-04-05
Fixes in PR #50 (3)
Random
2020-04-04
Decompile graph.c
Random
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