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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2024-08-27
[ntsc-1.2] Match a bunch of small stuff (#2094)
cadmic
2024-08-27
match PreRender_CopyImageRegionImpl (#2093)
Dragorn421
2024-08-26
[ntsc-1.2] Match system_malloc.c (#2080)
cadmic
2024-08-26
[ntsc-1.2] Match z_vismono.c (#2091)
Dragorn421
2024-08-26
Add all N64 version defines (#2095)
cadmic
2024-08-25
[ntsc-1.2] Decompile cic6105.c, main.c (#2068)
Dragorn421
2024-08-25
[ntsc-1.2] Match z_std_dma.c (#2082)
cadmic
2024-08-24
T() macro 4 (#2084)
Dragorn421
2024-08-24
T() macro 3 (#2083)
Dragorn421
2024-08-24
[ntsc-1.2] Match z_kaleido_debug.c, z_lmap_mark.c (#2077)
Dragorn421
2024-08-23
T() macro 2 (#2073)
Dragorn421
2024-08-22
Add T macro for translated debug strings (#2064)
Dragorn421
2024-08-20
Match n64dd text in code (#2058)
Dragorn421
2024-08-20
Add versions.h (#2060)
Dragorn421
2024-08-20
Match more ntsc-1.2 overlay draw functions (#2061)
cadmic
2024-08-20
Move non-libultra libc functions to src/libc/ (#2055)
cadmic
2024-08-19
Allow building the Debug ROM without debug features (#2052)
cadmic
2024-08-19
Match ntsc-1.2 z_scene_table.c (#2050)
cadmic
2024-08-17
[Audio 5/?] Build the Samplebank Table (#2044)
Tharo
2024-08-17
Fixup printf args fake matches (#2049)
Dragorn421
2024-08-15
Match ntsc-1.2 z_skelanime.c, z_view.c, z_viszbuf.c (#2041)
cadmic
2024-08-14
padutils.c, line numbers (#2040)
Dragorn421
2024-08-14
[ntsc-1.2] Match z_construct.c, z_draw.c, z_kaleido_setup.c and partially z_a...
Dragorn421
2024-08-14
Generic actor params getters (#1359)
Tharo
2024-08-12
Add names to all typedef'd structs, unions, and enums (#2028)
cadmic
2024-08-11
Match ``z_fbdemo.c`` and ``z_fbdemo_fade.c`` for NTSC-1.2 (#2031)
Yanis
2024-08-11
[Doc] name function func_8002DBD0 to Actor_WorldToActorCoords (#2029)
krm01
2024-08-11
Set up build system and disassembly for ntsc-1.2 (#2021)
cadmic
2024-08-10
Add "do {} while (0);" to CLOSE_DISPS (#2025)
cadmic
2024-08-09
Match remaining GC retail versions (#2019)
cadmic
2024-08-08
gc-us OK (#2018)
cadmic
2024-08-08
Match NTSC file select (#1998)
cadmic
2024-08-08
Match NTSC z_kaleido_scope.c (#1988)
cadmic
2024-08-02
Automate fixing BSS ordering (#2009)
cadmic
2024-08-02
`InitVars` -> `Profile` (#2011)
fig02
2024-07-28
Match NTSC loose ends (#2004)
cadmic
2024-07-27
Document `ANIM_FLAG_PLAYER_2` as `ANIM_FLAG_DISABLE_CHILD_ROOT_ADJUSTMENT` (...
fig02
2024-07-27
Document bottle color bug (#2000)
fig02
2024-07-21
Match NTSC z_kanfont.c and z_message.c (#1997)
cadmic
2024-07-21
Rename `ANIM_FLAG_NO_MOVE` to `ANIM_FLAG_ADJUST_STARTING_POS` (#1981)
fig02
2024-07-17
Fix a couple of render modes (#1994)
Tharo
2024-07-17
Match NTSC z_parameter.c and z_construct.c (#1987)
cadmic
2024-07-17
Create FILENAME_ macros for NTSC filename encoding (#1986)
cadmic
2024-07-17
Clean up custom LoadTextureBlock in z_map_mark.c and z_lmap_mark.c (#1896)
mzxrules
2024-07-06
Set up build system and disassembly for gc-us (#1982)
cadmic
2024-07-02
Reworked text extraction + add JP text extraction (#1980)
Tharo
2024-06-25
Remove global.h from z_fishing (#1977)
cadmic
2024-06-25
Move `PlayState` to a new `z64play.h` (#1966)
Anghelo Carvajal
2024-06-24
Fix misc 22 (#1971)
Dragorn421
2024-06-21
Rename `ANIM_FLAG_0` to `ANIM_FLAG_UPDATE_XZ` (#1964)
fig02
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