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AgeCommit message (Expand)Author
2023-08-19En_Cow Doc (#1492)Billy
2023-08-15Doc/cleanup pass on effects 1 (#1421)Dragorn421
2023-08-15Placeholder names for skelanime moveflags (#1489)Dragorn421
2023-08-15Cleanup/add bgcheck macros (#1478)Dragorn421
2023-08-15Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmet...Dragorn421
2023-08-15Document z_lib Sfx Functions (#1470)engineer124
2023-08-15Mention why PrimDepth is used in `PreRender_FetchFbufCoverage` (#1520)Tharo
2023-08-13Split `SaveContext` into sub-structs (#1393)Dragorn421
2023-08-13document bugs (#1519)fig02
2023-08-13Cleanup?: Use gotos in z_play for large else blocks (#1486)Dragorn421
2023-07-27Prefer clang-format-14 (#1517)Dragorn421
2023-07-10Use intptr in most remaining code files (#1438)Roman971
2023-07-06Reorganize Audio Files & Name Remaining Audio Files (#1494)engineer124
2023-07-05Minor Misc Cleanup 3 (#1502)engineer124
2023-07-05Reduce hardcoded constants in Lights_GlowCheck, some more comments on the CPU...Tharo
2023-07-04Generate gamestate overlay table with an `include/tables/` header (#1504)Tharo
2023-07-03Documentation for skybox drawing (#1515)Tharo
2023-07-03Fix comment about RM_VISCVG in PreRender_FetchFbufCoverage (#1514)Tharo
2023-02-27Further documentation for overlay relocation (#1498)Tharo
2023-02-26Minor Misc Cleanup 2 (#1422)engineer124
2023-01-12Document OnePointCutscene Init Field (#1465)engineer124
2023-01-12`EnHoll` docs (door-less transition between rooms) (#1419)Dragorn421
2023-01-12DbCamera to DebugCamera (#1482)engineer124
2023-01-10Fix misc 19 (#1488)Dragorn421
2023-01-02Cleanup player speed and yaw variable names (#1480)fig02
2023-01-02Import fault bss under NON_MATCHING (#1484)Tharo
2022-12-30Name movement related functions in z_actor (#1476)fig02
2022-12-30Document debug text drawing functions in z_debug.c (#1472)fig02
2022-12-28Fbdemo Docs: `TransitionTile` (#1471)Derek Hensley
2022-12-26Misc. small cam doc (#1461)Dragorn421
2022-12-24z_demo documentation (#1327)fig02
2022-12-24speedXZ -> speed (#1477)fig02
2022-12-24TransitionFade docs and clean up other transitions (#1459)Derek Hensley
2022-12-20Name `Message_StartOcarina` and related things (#1473)fig02
2022-12-19`R_PAUSE_MENU_MODE` -> `R_PAUSE_BG_PRERENDER_STATE` and docs (#1368)Dragorn421
2022-12-18Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)engineer124
2022-12-19OnePointCutscene Cleanup (#1467)engineer124
2022-12-17`z_play`: Camera Docs and Cleanup (#1460)engineer124
2022-12-12Introduce Player csMode enum (#1462)engineer124
2022-12-12Some cleanup/doc on the item icons (#1263)Dragorn421
2022-12-12`z_actor` documentation pass (#1445)Anghelo Carvajal
2022-12-11OnePointDemo ActionFlags Macros (#1451)engineer124
2022-12-11Good Camera Mode Names (#1455)engineer124
2022-12-05Cleanup post good scene names (#1452)Dragorn421
2022-12-04Camera Flags (#1225)engineer124
2022-11-30Skelanime/Animation header cleanup (#1434)Dragorn421
2022-11-26Document Camera for Elevator Platforms (Camera_Special7) (#1448)engineer124
2022-11-26Document Surface Material (#1447)engineer124
2022-11-26Add skybox .h and cleanup, `SkyboxDraw_` -> `Skybox_` (#1435)Dragorn421
2022-11-26Name scenes (scene enum, entrance enum, various identifiers) (#1343)Dragorn421