| Age | Commit message (Collapse) | Author |
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* better dbCam prefix
* missed some
* PR Suggestions
* alignment
* more debug
* cleanup
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* "bgs sword" -> "biggoron sword"
* Animation_ChangeImpl: last arg is `ANIMTAPER_` enum
* TransitionTileStatus -> state
* Tiny gbi.h formatting fixups
* some cleanup on floormaster
* misc float ops cleanup
* sunsSongState = SUNSSONG_INACTIVE
* continueFlag == CS_CMD_STOP
* fix few camera names inconsistency
* textual 0 padding? not on my lawn
* libultra: construct address from end of dmem rather than oob from imem
* more free1 -> 2 fixup
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* initial changes
* add comments
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* Import fault bss under NON_MATCHING
* Fix comments in data files
* Fix variable name
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* rename functions
* dragorns name suggestions
* Revert "dragorns name suggestions"
This reverts commit dd4626ce5ead0a611e0ff9ca1a2a0e0466d7daf8.
* lets try that again
* reword comment
* comments
* projectile speed
* arg name
* more comments
* minVelY comment
* merge master and format
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* name functions and clean up some stuff
* clean up function call args and use enum, format
* slightly change comment
* review
* make things more debug cam oriented
* rename buffer
* regs update comment
* move enum
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* TransitionTile'
* Final clean up
* PR
* Header comment
* vtx_tn
* Name background DL
* row <-> col
* Rename update functions
* Update header
* Enum
* Done -> Ready + cleanups
* Update include/z64transition.h
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* `Camera.posOffset` -> `Camera.playerToAtOffset`
* calcSlopeYAdj bool cleanup
* `Camera_CalcAtForLockOn` flags defines -> `CAM_LOCKON_AT_FLAG_`
* yOffset
* More cleanup
* isOffGround
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* commit old stuff
* progress
* progress
* progress
* progress
* more progress, renaming cues next
* small changes
* enum values added for all actions
* hardcoded values removed when possible
* commands renamed
* first pass of action -> cue
* fix some matches
* some more cleanup
* scriptPtr
* forgot one
* remove cue rot union
* more changes
* some more stuff
* more stuff
* fix matching issues
* some more things
* progress, starting to rename destinations
* small changes
* name some destinations
* more names
* need to switch branch
* progress
* first pass of destination names
* usages fixed
* use destination enum
* fix csdis
* format
* command descriptions
* revert accidental zap changes
* forgot some things
* use a single macro for CutsceneCameraPoint (idk why i didnt think of this sooner)
* typo
* review1
* clarify ruby/sapphire comment
* remove endframe for commands that dont use it
* some more review
* most review, but not all
* scriptPtr -> script, and another small change
* ocarina action
* remove +1 from light settings command, change comment
* actionIndex -> cueIdTemp (i guess)
* _SetCueX -> _SetXFromCue
* format
* tweak fade out seq arg names
* use spline terminology
* more dragorn and engineer review
* misc start/end frame note
* cleanup StartPosRotFromCue vs PosRotFromCue
* cleanup spline terminology
* sPrevCamId -> sReturnToCamId
* comment on debug cs data address
* Cutscene_Init -> Cutscene_InitContext
* single point types are not a list
* remove todo comment
* some more review
* rumble struct names
* some review
* more review
* missed one
* reword pointer comment
* even more review
* match transition terminology with z_play
* change condition and format
* frame count
* command specific structs with alignment
* anon review
* remove unneeded arg from time macro
* yeet `CsCmdGeneric`
* remove unused from single point types
* typo
* compromise attempt -- name endFrame everywhere
* fixes
* fix again
* copied the wrong note
* cutscene data note
* review, format
* compat defines
* idk whats going on man
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* speedXZ -> speed
* +=
* revert arg in player function
* anon review
* engineer review
* forgot one
* last review
* revert decimal
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* TransitionFade docs
* PR suggestions
* Fix
* Fill
* Other transitions + enums
* Prefix transition assests with trans
* Fix end_title
* format
* OutNames
* nitpicks PR
* cleaner
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* name functions and msg ctx var
* start ocarina
* clarifying comments
* typo
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* `R_PAUSE_MENU_MODE` -> `R_PAUSE_BG_PRERENDER_STATE` and document values and usage
* `SREG(33)` -> `R_GRAPH_TASKSET00_FLAGS`
* format
* `PAUSE_BG_PRERENDER_DRAW` -> `PAUSE_BG_PRERENDER_SETUP`
* `PAUSE_BG_PRERENDER_FILTER` -> `PAUSE_BG_PRERENDER_PROCESS`
* DList -> display list
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* name two main actor sfx functions
* adjust comments
* fix double s in player
* fix commas
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* cleanup
* more cleanup
* attention cs
* remove comment
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* begin docs
* More suggestions
* more docs
* timer to duration
* partial PR review
* init data with player
* consistent comments
* withPlayer to usingPlayer
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* player csmode enum
* cleanup
* missed one, player2
* spell out enum name
* use CSMODE_MAX for data
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* Some cleanup/doc on the item enum and icons
* `gItemIconBigBottlePoeTex` -> `gItemIconBottleBigPoeTex`
* Biggoron sword / giant knife items (?)
* `SPSTONE_` -> `SPIRITUAL_` ?
* `gItemIconBrokenBiggoronSwordTex` -> `gItemIconBrokenGoronsSwordTex`
* `gQuestIcon...MedallionTex` -> `gQuestIconMedallion...Tex`
* `ITEM_MAGIC_` -> `ITEM_MAGIC_JAR_`small/big
* `ITEM_BOW_ARROW_` -> `ITEM_BOW_`
* `MASK_BUNNY` -> `MASK_BUNNY_HOOD`
* Update `GID_` enum from `ITEM_` enum
* ITEM/GID`_ARROW_`small/medium/large -> 5/10/30
* Run formatter
* .
* fix regressions and revert bad ideas
* chicken
* obey the newline police and also prevent the range police from intervening
* fixups
* dimensions -> dimension (singular)
* Note on inconsequential oddities about the `gItemIcons` mapping
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* Actor_Offer* and Actor_SetClosestSecretDistance
* color filter stuff
* KillAll
* format
* comment
* Update src/code/z_actor.c
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* review
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* format
* COLORFILTER_INTENSITY_FLAG
* Remove -
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* yeet COLORFILTER_GET_XLUFLAG
* bug
* frug
* Undo Actor_KillAllFromUnloadedRooms
* update Actor_OfferGetItem comment
* Update Actor_OfferGetItem description
* diving
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* actionflags
* more macros
* distinguish enums better
* PR Suggestions
* Update src/code/z_camera_data.inc.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/code/z_camera_data.inc.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* better camera mode names
* cleanup
* improve aiming modes
* follow boomerang comment
* more mode docs
* cleanup
* hookshotFly, revert to still
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* Cleanup scene names
* missing scene id use
* rename scene draw config functions
* remove now useless comments
* format
* fix double defense/magic swapped
* try precision on "from potion shop"
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
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* Generic Camera Flags
* New flag names
* Add flags to functions
* Finish flag docs
* More docs
* More cleanup
* More clarity
* Better shrinkwindow flag docs
* Improve name
* CAM_INTERFACE_FLAGS
* Better approach to edge cases
* Change ordering for consistency
* Oops
* Add masks to macro
* PR/Discord discussions
* cleanup comment
* Oops
* PR Suggestions
* More PR Feedback
* More PR Suggestions
* PR Suggestions
* More flag style change
* Small cleanup
* sync names with other PRs
* more fixes
* fix comments
* update with hud visibility mode docs
* missed one
* fix comments
* Roman PR Suggestions
* interfaceField
* small fix
* letterbox cleanup
* fix macro arg
* fix func declaration
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* Skelanime/Animation header cleanup
* touch up names of the two existing moveFlags macros
* formatter is a dum dum D:
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* document camera for vertical platforms
* cleanup
* another rename
* small
* another rename
* add comment
* PR Suggestions
* more cleanup
* oops
* adjust comment
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* material
* cleanup
* iron boots
* climb
* more docs
* rename
* small fix
* comments
* adjust bug comment
* simplify comment
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* Add skybox .h and cleanup
* move forward declared structs to top of file
* `SkyboxDraw_` -> `Skybox_`
* format
* move more forward declared structs to top of file
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* Comment names on titled scenes
* Comment some more scene names
* Comment some map assets symbol prefixes
* Name collapse sequence scenes (from the non-collapse equivalent scene's name + `_COLLAPSE`)
* Name ganon/ganondorf boss scenes (symbol prefix suffixed with `Scene` to prevent confusion with boss actors)
* Fix symbol prefix for back alley night scene
* Name the two grave scenes (normal and fairy's fountain variant)
* Name most houses, name/update misc scenes
Co-authored-by: fig02 <fig02srl@gmail.com>
* (hakaana) `GRAVE` -> `REDEAD_GRAVE` to be more specific
Co-authored-by: fig02 <fig02srl@gmail.com>
* `miharigoya_scene`: `market_guard_house`
* `kakariko_scene` -> `kakariko_center_house`
* `richards_house` -> `dog_lady_house` (for localization differences)
* Revert "Comment some map assets symbol prefixes"
This reverts commit 210a38a6288d5d2fa318059f31988ca7ceb5c708.
* remove other xml prefixes
* ganon_boss, ganondorf_boss
* comments to namefixer
* `KAKARIKO_CENTER_HOUSE` -> `KAKARIKO_CENTER_GUEST_HOUSE`
* two collapse sequence scenes -> `GANONS_TOWER_COLLAPSE_`interior/exterior
* Run namefixer
`find src include -type f -exec ./tools/namefixer.py {} \;`
* run formatter
Co-authored-by: fig02 <fig02srl@gmail.com>
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* progress
* progress
* change
* named most
* name prerender things
* fix and format
* play prefix
* address most comments (still a few more things to do)
* fix error
* reword input test comments
* some more
* rework env draw flags
* add hilite
* merge and format
* init to proper values
* rename env draw flag names
* 7 to 6
* more small changes
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* Rename npc dialog state variable
* Rename and doc NPC actor talking funtion
* Introduce NpcTalkState enum
* Rename NPC_TALK_STATE enum values
* Document NpcPlayerInteractionState and related functions
* Rename player tracking opt enum variants
* Rename npc functions, interact info
* Minor npc actor function tweaks
* Minor comment fixes for npc
* Generalize NPC player tracking to point tracking
* Change unused NpcInteractInfo field type and name
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Rename headRot and torsoRot
* Rename GetTalkState to UpdateTalkState
* Minor comment fixes
* Rename rotateActorShape and clarify related comments
* Remove unneeded parentheses in z_en_heishi4.c
* Reformat
* Remove unclear comment
* Rename yPosOffset to yOffset
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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* begin interface alpha docs
* more progress/docs
* First draft of docs done
* cleanup
* Consistency
* Display -> Mode
* Remaining display -> mode
* Better docs
* Small touchups
* Small Update
* Apply discord discussion
* small fix
* More discussions
* PR Suggestions
* Roman PR Suggestions
* better comments
* PR Suggestions
* another suggestion
* discord discussions
* cleanup comments
* more discord/pr suggestions
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* Small `Actor_UpdateAll` doc
* improve, "freeze"
* rename "freeze category masks"
* shorten to "category freeze mask" everywhere
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* More documentation for z_std_dma
* uintptr casts for rom symbols in z64animation.h and z_kanfont.c
* Format
* Suggested changes, more defines for static texture sizes
* PI Interface -> PI
* Further suggested changes
* Format
* Comments about item_name and map_name texture assumptions
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* Document Timers, First Draft
* some progress
* more timer docs
* cleanup
* small cleanup
* more cleanup
* comments
* more cleanup
* extra comment
* more docs
* brackets
* PR Suggestions
* cleanup, missed some
* more suggestions
* more PR Suggestions
* small change
* environmental
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* Reevaluate item names (`ItemID` enum)
* format
* Carry `ItemID` changes to `ExchangeItemID`
* format
* Add item enum comments on items to slots array
* Rename slots according to current item enum names
* Add item enum comments on items to PlayerItemAction array
* Rename PlayerItemAction enum names according to current item enum names
* gi, gid names...
* `QUEST_GERUDO_CARD` -> `QUEST_GERUDOS_CARD`
* `DUNGEON_KEY_BOSS` -> `DUNGEON_BOSS_KEY`
* `UPG_` sticks/nuts : +deku
* Fixed remove array enum comments in `sDebugSaveEquips`
* "magic beans" -> "magic bean" (singular)
* cucco -> chicken (the one from weird egg, "alarm clock bird" from literal japanese translation)
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* Mempak doc
* Format
* Suggested changes
* Further changes
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* TwoHeadArena and TwoHeadGfxArena docs, ALIGNOF macro
* AllocStart -> AllocHead , AllocEnd -> AllocTail
* Format
* Suggested changes
* Fix
* Further suggested changes
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* Improvements to VI related functions
* Fix
* Suggested changes
* Comment enum values
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Suggested changes, plus comments in visetspecial.c
* Name gViConfigModeType
* Further suggested changes
* Format
* Fix comment on modeLPN2
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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* two more ABS
* fixup item_name_static texs outnames
* fixup CollisionCheck_SetOCvsOC docs
* Cleanup int comments alignments
* collsion -> collision
* `SQ*` macros fixup
* use `LERP` more
* static -> `s` prefix
* grammar: dont -> don't
* 3
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* Real rcp.h
* Correction to comment in initialize.c
* Try fix R4300.h
* Adjust rcp.h formatting, remove defines in other headers that are now in rcp.h
* Suggested changes, document a bug in the modified osAiSetNextBuffer
* More rcp.h formatting changes
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* `vt.h` -> `terminal.h`
* `VT_` -> `T_` (as in Terminal)
* `vt.h` -> `terminal.h` in includes too Pepega
* Sort out tiny terminal.h include inconsistencies
* Format
* -> `TE_`
* format
* `TE_` -> back to `VT_` (parkour!)
* explicit VT
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* remove `LightSettings` struct, typedef for zapd
* more decimal
* fog far -> z far
* `LIGHTCTX_FOGNEAR_MAX`, `LIGHTCTX_ZFAR_MAX`
* name sp88,sp8C in `Environment_Update`
* `EnvLightSettings.fogNear` -> `blendRateAndFogNear` and macros
* A different struct for `EnvironmentContext.lightSettings`
* Uniform zapd compat typedefs todos
* `LIGHTCTX_` -> `ENV_`
* Comment on `blendRateAndFogNear` + "fogFar"
* Move fogFar~1000 comment to zFar
* comment rewrite attempt
* move relevant macros down
Co-authored-by: fig02 <fig02srl@gmail.com>
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* Move object table from z_scene to new file z_scene_dlftbls ("inspired by z_actor_dlftbls.c")
* -> `object_table.c`
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* Misc docs (somewhat lower level)
* Run formatter
* Simplify comment
* `a = a +` -> `a +=` with pad removal
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* `isPreNMIStateRunning` -> `inPreNMIState`
* line breaks
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
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* Documentation pass on `DoorShutter`
* lockTimer -> unlockTimer
* Add `DOORSHUTTER_STYLE_FROM_SCENE`
* `DoorShutter_SetupType` -> `DoorShutter_WaitForObject`
* perpendicularly -> perpendicular
* `DoorShutter_CheckShouldDraw` -> `DoorShutter_ShouldDraw`
* Improve comment on `DoorShutter_GetPlayerSide`
* `jabuDoorClosed`/`barsClosed` +`Amount`
* attempt to improve a comment
* fix shameful left-aligned numbers
* unname closing/opening
* action funcs names
* run formatter
* enums improvements
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
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* Crawlspace docs, first draft
* Add wall docs
* OnePointDemo, fix
* format
* More player docs
* Document bgCamData
* Magic docs WIP
* More docs, first round finished
* Better docs
* More renaming
* Simpler name
* Another small adjustment
* rm if(1)
* Better names again after in-game testing
* Change comments
* change comment
* Big rename based on all the suggestions
* Small touch-up
* More PR Suggestions
* RESTORE_IDLE -> RESET
* More docs
* Capitalization
* PR suggestions
* Make declaration consistent
* Health_ChangeBy (amount)
* cleanup
* Document bgCamData
* More changes and cleanup
* More docs
* Clarify comments
* PR Suggestions
* Missed one
* More PR Suggestions
* Change comment
* Add another clarity comment
* format
* PR Feedback, rename bgcheck functions
* remove fallthrough cleanup (other pr that deals with that)
* PR Suggestions
* bug report
* sync with bgCamData PR
* small cleanup
* Another comment
* bgCamDataIndexBeforeUnderwater
* PR/Discord Discussions
* Missed some
* sync function header args
* Another suggestion
* cleanup
* Comments
* Change bgCamData to s16 for now
* PR suggestions
* the
* use "info"
* Missed a suggestion
* Discord Discussion
* Document playerFlag
* typo
* Revert bgCamFuncData to Vec3s
* format
* format
* First PR suggestion
* Some PR Suggestions, still need to test
* followup docs
* small cleanup
* target offset
* more PR
* forwardYaw
* crawlspace func/flag
* comment
* format
* Update include/z64player.h
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* More PR Suggestions
* Update src/overlays/actors/ovl_player_actor/z_player.c
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
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* first pass
* revert unwanted zap change
* review
* name Actor_InitContext, change arg name
* change bzero to use type
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* very wip oreg docs
* more
* more
* more
* more useful comment
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