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Decompilation of The Legend of Zelda: Ocarina of Time
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2022-10-15
Enum comments on some arrays (#1404)
Dragorn421
2022-10-15
Lightweight trigonometry doc (#1356)
Dragorn421
2022-10-15
`gbi.h` and `ucode_disas.c` cleanups (#1267)
Tharo
2022-10-15
Document elf_message scripting system (#1398)
fig02
2022-10-15
Improve match for `DbCamera_CalcUpFromPitchYawRoll`, add docs (#1408)
engineer124
2022-10-15
Cleanup `VecSph`: Better Distinguish Between "Spherical" vs. "Geographic" Coo...
engineer124
2022-10-15
Document Talon (En_Ta) (#1348)
Lauri Koskela
2022-10-15
Quake Documentation Pass (#1402)
engineer124
2022-10-15
`GameInfo` -> `RegEditor` (#1354)
Dragorn421
2022-10-13
Fix misc 17 (#1392)
Dragorn421
2022-10-12
Document object_bdoor (boss doors) (#1403)
Tom Overton
2022-10-12
Doc dynapoly move flags (#1372)
Dragorn421
2022-10-10
Document Malon's Singing (#1395)
engineer124
2022-10-09
Document Scene Sequences and Remaining SeqFlags (#1308)
engineer124
2022-10-09
`PlayerActionParam` -> `PlayerItemAction` (#1394)
Dragorn421
2022-10-07
rename audio context (#1388)
engineer124
2022-10-07
Document code_800F9280.c -> audio_seqcmd.c i.e. (Audio_QueueSeqCmd) (#1234)
engineer124
2022-10-04
Some pause menu inputs doc (#1370)
Dragorn421
2022-10-04
Skip compiling C-included files during the build (#1386)
Roman971
2022-10-04
Fix many missing NULLs (#1389)
Roman971
2022-10-02
Various minor fixes (#1383)
Roman971
2022-10-02
Use intptr types in more code files (#1385)
Roman971
2022-09-27
Rumble doc (#1375)
Tharo
2022-09-12
Replace player animation names with original names derived from OoT3D (#1369)
Tom Overton
2022-09-03
More documentation for padmgr.c (#1336)
Tharo
2022-08-31
Doc room drawing (#1283)
Dragorn421
2022-08-30
Fix misc 16 (#1371)
Dragorn421
2022-08-30
`OREG` cleanup & Doc `Camera_GetPitchAdjFromFloorHeightDiffs` (#1355)
Dragorn421
2022-08-30
`stickRel` -> `stickAdj` (#1367)
Dragorn421
2022-08-30
Fix RaycastFloor flags (#1328)
mzxrules
2022-08-29
Improve match for `Camera_CalcUpFromPitchYawRoll`, add docs (#1361)
engineer124
2022-08-29
Doc pass on bgcheck-waterbox properties (#1288)
Dragorn421
2022-08-28
More documentation for PreRender.c (#1340)
Tharo
2022-08-28
Document the Haas Effect (#1302)
engineer124
2022-08-23
Minor Misc Cleanup (#1360)
engineer124
2022-08-15
Doc shrink_window, rename system to Letterbox (#1341)
fig02
2022-08-13
Convert Blure to use array colours (#1347)
EllipticEllipsis
2022-07-31
sceneNum -> sceneId (#1338)
Derek Hensley
2022-07-31
Doc, macros, enums for `SurfaceType.data` (#1293)
Dragorn421
2022-07-30
Doc pass on EnDoor and transition actors (#1243)
Dragorn421
2022-07-30
Fix various small gfx issues (#1313)
Tharo
2022-07-30
Rename "Scene Setup Index" to "Scene Layer" (#1300)
fig02
2022-07-30
Move fault_drawer bss to data/ asm because -g3 bss is fun (#1335)
Dragorn421
2022-07-30
Rename "Sound" to "Sfx" (#1292)
engineer124
2022-07-29
Fix audio strings with -use_readwrite_const and -signed (#1324)
Roman971
2022-07-27
Clean up audio sample counts: bytes, samples, frames (#1289)
engineer124
2022-07-27
Fix TEXTBOX_POS issue (#1329)
mzxrules
2022-07-14
Cleanup z_debug (reg editor) (#1290)
Dragorn421
2022-07-14
Misc Cleanup/Docs (#1315)
engineer124
2022-07-13
Better AudioMgr_StopAllSfx match (#1316)
Derek Hensley
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