| Age | Commit message (Collapse) | Author |
|
* Better AudioMgr_StopAllSfx match
* Use same temp name
* remove volatile
|
|
|
|
* sfx tables
* return audio sound params
* Add docs for tables
* REF -> BASE
* Fix description
* Small fix
* Reorder phrase
* Return sfx.h
* Better docs
* Roman PR Suggestions
|
|
* Misc cleanup
* PR Suggestions
|
|
* Add muteBehavior flags
* touchup
* Adjust comment
|
|
* Document code_800C3C20
* Associate it with AudioMgr to separate it from the audio library
|
|
* Add `BG_DYNA_ACTOR_FLAG_` for `DynaCollisionContext.bgActorFlags`
* Document 3/4 bgActor flags
* `func_8003EE6C` -> `DynaPoly_InvalidateLookup`
* `DynaPoly_ExpandSRT` -> `DynaPoly_AddBgActorToLookup`
* Add `DYNAPOLYACTOR_UNK160_` for `DynaPolyActor.unk_160`
* More dynapoly docs
* One comment
* Some `DynaPoly_` -> `DynaPolyActor_`
* run formatter
* .
* `BG_DYNA_ACTOR_FLAG_IS_USED` -> `BG_DYNA_ACTOR_FLAG_IN_USE`
* `BG_DYNA_ACTOR_FLAG_` -> `BGACTOR_`
* `DYNAPOLYACTOR_INTERACT_FLAG_` -> `DYNA_INTERACT_`
* `ResetInteractFlags` -> `ClearInteractFlags`
* Remove Has/Is prefix on dyna interact flags getters
* format
* remove now useless comments
* Remove `!= 0` on interact flags getter usage
* ceilings collision -> ceiling collision
* `ClearInteractFlags` -> `UnsetInteractFlags` (pepega)
* `UnsetInteractFlags` -> `UnsetAllInteractFlags` (pepega x2)
* Add back `Is` prefix (no `Has` this time) to dyna interact flags getters
|
|
* Use `SCENE_` enum more
* Decimal for pos in `D_8011F9B8`
* `__osEventStateTab`: length `OS_NUM_EVENTS + 1` -> `OS_NUM_EVENTS`
* thone -> throne
* `s` on local data
* minor sfxId cleanup
* Run formatter
* Fixup 0x19 + 1 = 0x1A, not 0x20 lol
* Tlut -> TLUT
* DemoKankyo params usage cleanup
* Some proofreading (up to z_actor.c)
* Revert 0 -> sfxId, add todo comment (sfxId=0 is weird apparently)
* `sZdWaterBox` -> `sZorasDomainWaterBox`
* `msgMode == MSGMODE_`, not `GAMEMODE_` (my bad Sadge)
|
|
* Round 1
* Cleanup
* Cleanup
* Space
* More spacing
* Apply -> Set (consistency)
* round 1 pr
* Revert some names
|
|
* Document `SaveContext.gameMode`
* end credits
* Remove no longer needed comment
|
|
* `TitleSetup` -> `Setup`
* `Title` -> `ConsoleLogo`
* `Opening` -> `TitleSetup`
* `FileChoose` -> `FileSelect`
* `Select` -> `MapSelect`
* prenmi/sample `Context` -> `State`
* Revert filename changes
* .
* setupstate cleanup
* Oops, `GameState` -> `SetupState`
|
|
|
|
* play log
* review, try to compromise on comment
* another compromise attempt
* new comment
* remove comma
* fix
|
|
* Audio Seqplayer Cleanup
* More
* Edit description
* PR Suggestions
* while true
* Cleanup function declarations
* Extra space, oops
* Small fix
* PR Suggestions
* tatums per beat
* Edit comment
|
|
* Synthetic wave documentation
* Better docs
* harmonicIndex
* More
* typo
* Complete the abi buffer docs
* Small change
* Revert change
* PR suggestions
* Missed one
* PR Feedback
* Better documents
* Well that was a silly copy-pasta mistake
* Typo
* Another comment
* Plural
* Make it more block-like
* Capitalization
* Add comments for gWaveSamples[8]
* Adjust comment
* More PR Suggestions
* PR Suggestions
* missed a phrasing
* PR Suggestions
* Update include/z64audio.h
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
|
|
* Document bgCamData
* More changes and cleanup
* More docs
* Clarify comments
* PR Feedback, rename bgcheck functions
* remove fallthrough cleanup (other pr that deals with that)
* PR Suggestions
* bug report
* bgCamDataIndexBeforeUnderwater
* PR/Discord Discussions
* Missed some
* sync function header args
* Another suggestion
* cleanup
* Comments
* Indoor BgCamData
* Change bgCamData to s16 for now
* PR suggestions
* the
* use "info"
* Missed a suggestion
* Update and sync docs
* More docs
* Even more docs
* Revert macro
* Add comment
* Better comments
* More cleanup
* Better Cam Scene Docs
* Small change
* Market -> Pivot
* "only"
* swap
* Better comment
* Another comment
* to
* Implement suggestions from discord
* Discord Discussion
* Revert bgCamFuncData to Vec3s
* cleanup
* Remaining cleanup
* docs cleanup
* format
* More docs
* Improve notes
* Cleanup
* Change enum
* PR Suggestions
* Improve comment
* Rephrase
* Implement discussion from discord
* Discord discussion
* fixed to locked
* Update comments
* Few more comments
* Update include/z64.h
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update include/z64camera.h
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Better comments
* PR Suggestions
* rm numbers
* Update src/code/z_play.c
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
|
|
* Prioritize using clang-tidy 6 and improve format.sh
* Use clang-tidy-6.0 when available since it's better at applying 'readability-inconsistent-declaration-parameter-name'
* Add -m32 and -Wno-everything to compiler options to avoid unwanted errors and warnings
* Remove -fsyntax-only since it serves no purpose in the context of clang-tidy
* Apply clang-tidy fixes for argument names
* Run format.sh again
* Use 'Strict' option instead of relying on clang-tidy 6
* Run format script
* Add --fix-notes to clang-tidy options for version 13+
|
|
* Some doc on actor overlays alloc types
* Line breaks between defines at the top of actor.h
* plain english
* `ACTOR_ALLOC_` -> `ACTOROVL_ALLOC_`
* More line breaks
* `ACTOR_OVERLAY_ABSOLUTE_SPACE_SIZE` -> `ACTOROVL_ABSOLUTE_SPACE_SIZE`
* Document bug about Scarecrow's Song not setting the flag to restore Nayru's Love
* Try to document the check for needing to actor_kill to leave the absolute space being too broad
* "which overlay uses" (bad english) -> simplify to "which uses"
* Run formatter
|
|
* Sfx Flags
* Discord Discussion
* Move macro to sound_params
* Oops
* PR Suggestions
* Clarify comment
* Missed switch
* More suggestions
* Update src/code/audio_sound_params.c
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* sfxs
* PR Suggestions
* revert back to flag
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
|
|
* Document fontData relocation
* Fix
* More cleanup
* typo
* sample -> sampleHeader
* Revert name
* Just a little more
* Another comment change
* Fix Drum
* fix
* K0BASE
* Update relocs
* consistency
* clearer phrasing
* Fix
* PR/Discord Suggestions
* typo
* Revert Sound Font Sample Struct for another PR
* Missed a function
* Organize structs, tuned samples
* New sound effects struct
* fix func name
* wave samples
* consistency
* Fix
* More suggestions
* PR Suggestions
* sample bank reloc
* Revert header description
* better text
* SoundFount Relocation: some cleanup (#6)
* `fontDataStartAddr` for relocation, `fontData` for reading data (`AudioLoad_RelocateFont`)
* Comment "cleanup" in `AudioLoad_RelocateFont`
* Comment "cleanup" in `AudioLoad_RelocateSample`
* Cleanup cast and compares to 0 (offsets) / NULL (pointers)
* Cleanup
* soundFont info
* Revert waveSamples
* cleanup
* Plural
* PR suggestions
* A few name changes and suggestions
* small changes
* Drop Info on SoundFont
* Missed some
* One more function change
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
|
|
* Document bgCamData
* More changes and cleanup
* More docs
* Clarify comments
* PR Feedback, rename bgcheck functions
* remove fallthrough cleanup (other pr that deals with that)
* PR Suggestions
* bug report
* bgCamDataIndexBeforeUnderwater
* PR/Discord Discussions
* Missed some
* sync function header args
* Another suggestion
* cleanup
* Comments
* Change bgCamData to s16 for now
* PR suggestions
* the
* use "info"
* Missed a suggestion
* Discord Discussion
* Revert bgCamFuncData to Vec3s
* format
|
|
* Enable int-conversion warnings for gcc/clang
* Fix all current int-conversion warnings
* Run format.sh
* Apply review suggestions
|
|
* Macros for `Entranceinfo.field`
* `ENTRANCE_INFO_FIELD_` -> `ENTRANCE_INFO_`
* Remove mentioning the transition types being "default"
* comment on macros what they are for
* Shorten "transition" -> "trans" for `EntranceInfo.field` usage
|
|
* Remove fake temp in `BossDodongo_DrawEffects`
* `OS_WRITE` for `__osSpRawStartDma` `direction`
* remove outdated comment
* fixup osRecvMesg
* make sShopkeeperStores static
* `PHYSICAL_TO_VIRTUAL(gSegments[0])` -> `SEGMENTED_TO_VIRTUAL(NULL)` (mimics `CollisionHeader_SegmentedToVirtual`)
* Run formatter
* Remove assets from include path in suggested vscode properties
* Fix `osCreateMesgQueue` getting `OS_MESG_BLOCK` as `count` instead of `1`
|
|
* Document Audio Heap Init Sizes
* Swap order
* Another small change
* Another
* Plural
* swap order
* Reverb Settings
* Return comment
* more cleanup
* Fix data names
|
|
* Document fontData relocation
* Fix
* More cleanup
* typo
* sample -> sampleHeader
* Revert name
* Just a little more
* Another comment change
* Fix Drum
* fix
* K0BASE
* Update relocs
* consistency
* clearer phrasing
* Fix
* PR/Discord Suggestions
* typo
* Revert Sound Font Sample Struct for another PR
* Missed a function
* PR Suggestions
* sample bank reloc
* Revert header description
* better text
* SoundFount Relocation: some cleanup (#6)
* `fontDataStartAddr` for relocation, `fontData` for reading data (`AudioLoad_RelocateFont`)
* Comment "cleanup" in `AudioLoad_RelocateFont`
* Comment "cleanup" in `AudioLoad_RelocateSample`
* Cleanup cast and compares to 0 (offsets) / NULL (pointers)
* Cleanup
* Edit comments
* phrasing
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
|
|
* Update asm-processor and fix includes with EARLY
* Enable more IDO warnings and disable unwanted warning 516
* Fix most new and remaining warnings
* Improve skelanime comment
* Improve asmproc pragma comment
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* Add suggested comment for a wrong prototype
* Update asm-processor with the latest fix
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
|
|
* EnItem00.unk_15A rename to despawnTimer
* func_8001E5C8 rename to EnItem00_BounceAfterCollected
* shorten to Item00_Collected
|
|
* Document flag for swinging bottle
* Add bug, minor documentation to func_8084ECA4
* Update comments
* Add newline to z64cutscene_commands.h
* Review
|
|
|
|
* Cleanup dma and yaz0 functions using pointers for ram
Also includes a minor cleanup of yaz0 names to better fit their purpose
* Run formatter
* Additional cleanups on dma and yaz0 functions
|
|
* Doc pass on scene & room headers
* Remove comments on room draw handlers
* `struct ActorEntry` -> `ActorEntry`
|
|
* Sequence Flags
* Document some seqFlags
* PR Suggestion
|
|
|
|
(#1257)
* Update format.sh compiler options and add a check for clang-tidy
* Enable clang-tidy option to find inconsistent argument names
* Remove -Iassets from clang-tidy compiler options
|
|
* Allow dmadata to have names different from the original table
Added an argument to the dma define which is used to match debug strings in z_std_dma.c
* Update kaleido manager to support different overlay names
* Update the actor table to support different actor names
Added an argument to the define which is used to match debug strings in z_actor_dlftbls.c
* PR suggestions for argument descriptions
|
|
* Fix asset includes to consistently start with assets/
* Fix header paths in asset xmls to start with assets/
* Remove -Iassets from compiler options
|
|
* Fix reversed array access in z_boss_dodongo.c
* Remove useless return in z_en_encount2.c
* Remove some redundant externs or declarations
* Move some undefs to be performed as early as possible
* AudioOcarina_ResetStaffs -> AudioOcarina_ResetStaves
The plural appears to be staves for the music term
* Remove some uses of UNK_PTR
* Use NULL for pointers set to 0 in z_game_dlftbls.c
* Remove useless !! in z_en_tk.c
* Revert "AudioOcarina_ResetStaffs -> AudioOcarina_ResetStaves"
This reverts commit 1b7fe624083558a89328740abab607771cefdd72.
* Remove more redundant externs from PR suggestion
|
|
* Audio Cleanup
* more
* missed one
* Audio docs imported from MM
* Suggestions from Discord
* Small fix
* Fix sizes in z64audio.h
* numSamples
* Cleanup comments
* Revert overlap with soundFont PR
* revert Audio_AdsrUpdate cleanup (move to different PR)
* PR Suggestion
* Mainly typos
* PR suggestion, vol -> volume
* Better description
* Name sampling frequency
* A good number of PR suggestions
* Missed a suggestion
* More PR Suggestions
* Cleanup NotePlaybackState
* one more
* Add comments for new variable names
* Reverb samplePosInt
* Missed one
* Remove `Always set to 0`
|
|
* Introduce `SetupDL` enum
* wip
* wip
* Remove comments on each setupdl index
* Name setup dl functions by setupdl index
* `Gfx_SetupDl` -> `Gfx_SetupDL`
* Run formatter
* globalctx -> play
* fix regressions
* `Gfx_SetupDL` -> `Gfx_SetupDL_` (add separating underscore)
* `CallSetupDL` -> `SetupDL`
|
|
* Rename handwritten asm files and move them to src
* Fix progress.py
* Remove handling for asm dir from Makefile
|
|
* Audio Cleanup
* more
* missed one
* Audio docs imported from MM
* Suggestions from Discord
* Small fix
* Fix sizes in z64audio.h
* numSamples
* Cleanup comments
* Revert overlap with soundFont PR
* revert Audio_AdsrUpdate cleanup (move to different PR)
* PR Suggestion
* Mainly typos
* PR suggestion, vol -> volume
* Better description
* Name sampling frequency
* A good number of PR suggestions
* Missed a suggestion
* More PR Suggestions
Co-authored-by: fig02 <fig02srl@gmail.com>
|
|
* More documentation for sched.c
* VI retrace -> vertical retrace, attempt to clarify comment in viconfig
* Further review changes, fix inconsistent capitalization of PreNMI (PRENMI -> PreNMI)
* Fix typo
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Change TaskSwapBuffer, change comment on OS_SC_DRAM_DLIST to unimplemented
* Rename SchedContext/gSchedContext to Scheduler/gScheduler
* Comments fixes
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Format
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
|
|
* Use `DMG_` defines for `dmgFlags` when single bits are used
* Pass on several (in code, no colliders)
* Conditional cleanup
* Remove wip comment, just use the flags 4head
|
|
* Cleanup functions
* Rename functions
* functions comments
* fix apostrophes
* Renames TurnTo -> Track, other review comments
|
|
* Silence a number of GCC warnings
* Remove
* Suggested changes
* Format
* Fix comment in en_go2
|
|
* Seq 109 docs
* Fix
* Reorder function name
|
|
* Squared variables fixup
* `sAnimSoundFrames` fixup
* `ocElemFlags` fixup
* `toucherFlags` fixup
* `bumperFlags` fixup
* `atFlags` fixup
* `acFlags` fixup
* `ocFlags1` fixup
* `ocFlags2` fixup
* `&=`
* `TOUCH_SFX_NONE` -> `_MASK` in `CollisionCheck_HitSolid`
|
|
* Document Table For Sequence Instruction Arguments
* Add small bit of docs
* More cleanup
* Shorten Macros
* Add another comment
* rm cast
* Cleanup
* More consistency
* instruction
* Better ret name
* PR suggestions
* Small fix
|
|
* Cleanup load functions
* Some cleanup
* forgot .
* Split off Overlay_Load
* review
* OverlayRelocationType -> MIPSRelocationType
* Reloc type macro and mips relocations
|