index
:
dolphin
4.0-hotfixes
master
release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
stable
GameCube and Wii emulator
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
Source
/
Core
/
VideoCommon
/
TextureConversionShader.cpp
Age
Commit message (
Expand
)
Author
2021-03-06
Convert BPMemory to BitField and enum class
Pokechu22
2020-11-17
VideoCommon: Migrate over to fmt
Lioncash
2020-11-09
ShaderGenCommon: Rename WriteFmt() to Write()
Lioncash
2020-01-23
VideoCommon/TextureConversionShader: Make use of fmt where applicable
Lioncash
2020-01-23
VideoCommon/TextureConversionShader: Convert over to using ShaderCode
Lioncash
2019-12-29
Use std::istringstream or std::ostringstream instead of std::stringstream whe...
David Korth
2019-07-14
TextureConversionShader: Swap bytes for RG8/GB8 format
Stenzek
2019-04-20
ShaderGen: Use interface blocks when geometry shaders are supported
Stenzek
2019-03-01
TextureConversionShader: fix XFB decoding shader
Tillmann Karras
2019-02-28
TextureConversionShader: Fix XFB decoding shader for D3D
Stenzek
2019-02-19
Move most backend functionality to VideoCommon
Stenzek
2018-05-22
EFB2RAM: Apply copy filter as a float coefficient after sampling
Stenzek
2018-05-17
Merge pull request #6743 from stenzek/faster-disabled-copy-filter
Markus Wick
2018-05-03
TextureConversionShader: Don't sample from adjacent rows when not needed
Stenzek
2018-05-03
TextureConversionShader: Fix more implicit conversion errors
Stenzek
2018-05-02
TextureConversionShader: Fix compile errors in OpenGL ES
Stenzek
2018-04-29
Implement EFB copy filter and gamma in hardware backends
Stenzek
2018-01-11
Some more implicit uint/float conversions in the texture decode shaders
Jonathan Hamilton
2018-01-11
GLSL-ES doesn't allow implicit int/uint conversions
Jonathan Hamilton
2017-12-06
TextureConversionShader: Use round() instead of roundEven() in HLSL
Stenzek
2017-12-02
Merge pull request #5903 from linkmauve/fix-mp2e
Markus Wick
2017-12-02
VideoCommon: Rename TextureConversionShader namespace.
degasus
2017-11-17
HybridXFB: Fix lint errors
iwubcode
2017-11-17
Video Common: Add XFB decoding via the GPU
iwubcode
2017-11-17
Video Backends: Implement vertical scaling for xfb copies. This fixes the
iwubcode
2017-11-17
Add support for hybrid XFB
iwubcode
2017-08-07
VideoCommon: Round values in swizzlers.
Emmanuel Gil Peyrot
2017-08-03
Video: Clearly separate Texture and EFB Copy formats
N.E.C
2017-06-17
TextureConversionShader: Use integer math for truncating EFB format
Stenzek
2017-04-12
TextureConversionShader: fix syntax error
Michael Maltese
2017-04-12
TextureConversionShader: Consider source format of EFB for EFB2RAM
Stenzek
2017-04-06
TextureConversionShader: Add missing swap for index of C14X2 textures
Stenzek
2017-04-06
TextureConversionShader: Fix compile error in C14X2 decoder
Stenzek
2017-04-01
VideoCommon: Add texture decoding shader generators
Stenzek
2016-10-01
VideoCommon: Add APIType entry for Vulkan
Stenzek
2016-10-01
ShaderGen: Specify attribute/output locations/bindings explicitly
Stenzek
2016-08-24
TextureConversionShader: Don't use the float specifier in shader code.
Jules Blok
2016-07-29
VideoCommon: Make API_TYPE an enum class
Lioncash
2016-06-24
Reformat all the things. Have fun with merge conflicts.
Pierre Bourdon
2016-02-22
TextureConversionShader: Invert depth for Z24 encoder with D3D
Stenzek
2016-01-17
VideoCommon: Header cleanup
Lioncash
2016-01-13
TextureConversionShader: Also invert color encoders if they're used to encode...
Jules Blok
2015-09-06
Move common EFB copy code into VideoCommon
Scott Mansell
2015-08-17
Merge pull request #2861 from lioncash/param
Markus Wick
2015-08-16
TextureConversionShader: Remove an unused parameter
Lioncash
2015-08-15
Revert "VideoCommon: Clamp integer conversions."
Jules Blok
2015-05-26
D3D: Depth range inversion.
galop1n
2015-05-25
Set copyright year to when a file was created
Tillmann Karras
2015-05-25
Update license headers to GPLv2+
Tillmann Karras
2015-05-08
TextureConversionShader: Use floating point values in clamp().
Jules Blok
[next]