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Decompilation of The Legend of Zelda: Ocarina of Time
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game.c
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Author
2022-07-04
Document code_800C3C20: Audio_StopAllSfx (#1309)
engineer124
2022-06-24
Fix misc 15 (#1298)
Dragorn421
2022-03-13
More documentation for IrqMgr (#1144)
Tharo
2022-03-10
Naming1 (#1113)
playerskel
2022-02-02
Documentation for fault.c and fault_drawer.c (#1106)
Tharo
2021-12-07
Name one is-controller-valid symbol (#1060)
Dragorn421
2021-11-28
Cleanup unnecessary &'s on function/array pointers (#1031)
Roman971
2021-09-04
Cleanup translation comments (#924)
Dragorn421
2021-08-29
Match func_800EEA50 + some surrounding doc (#916)
zelda2774
2021-08-19
cleanup warnings (#907)
louist103
2021-08-15
Global Context And General Cleanup (#863)
Zelllll
2021-07-27
Audio WIP (#836)
krimtonz
2021-05-03
ViMode progress (#802)
Zach Banks
2021-02-13
Fix most compiler warnings in the boot and code segments (#674)
Tharo
2020-10-29
Use macros for oGfxCtx accesses (#465)
fig02
2020-10-03
libultra cleanup (#215)
Random
2020-08-29
Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)
Roman971
2020-07-18
Decomp and matching in fault.c and game.c (#265)
jacobly0
2020-07-16
Change Colors To Decimal (#260)
fig02
2020-06-17
Decompile pausemgr.c (#211)
Random
2020-06-13
Fix various non matching issues and introduce #ifdef NON_EQUIVALENT instead o...
Roman971
2020-06-13
z_select decompiled, 1 non matching left (#202)
fig02
2020-06-09
Decompile flg_set.c (#200)
Random
2020-05-26
Decompiles sched.c (#145)
krimtonz
2020-05-22
Decompile code_8008E6A0.c / Add CHECK_PAD macro (#156)
Random
2020-05-19
Improve and fix some non matchings (#148)
Roman971
2020-05-15
Decompile remaining z_vis... files (#131)
Random
2020-05-14
Decomp game.c (#129)
krimtonz
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