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path: root/src/code/z_debug_display.c
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2026-02-16Commit and split gameplay_keep (#2612)Tharo
* Commit and split gameplay_keep * Remove debugging bits * format * bss * merge gameplay_keep_0x400 into link_textures * Name some unused NTSC stuff * Rename files for some of the newly named unused NTSC stuff * name more gkeep files * format * spin_attack * name fish anims files * name some eff_ files * name a bunch more files * Add underscore in not-final names * cleanup limb enum names (remove g prefix) * split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c * door.h -> door_skel.h * gArrowNAnim -> gArrowN_Anim * split arrow_anims into gArrow1_Anim + gArrow2_Anim * fix merge * bss * bss * Fix bss --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
* z64 - a * z64 - b * z64 - c * z64 - d * z64 - e * z64 - f * z64 - g * z64 - h * z64 - i * z64 - l * z64 - m * z64 - o * z64 - p * z64 - q * z64 - r * z64 - s * z64 - t * z64 - v * restore file * fix merge * fix merge --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2025-01-27Split z64debug_display.h, z64draw.h, z_en_item00.h (#2443)mzxrules
* z64debug_display.h * z64draw.h * z_en_item00.h * bss
2024-09-11Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add ↵Dragorn421
`MATRIX_FINALIZE_AND_LOAD` (#1983) * clean up gSPMatrix usage * add weird hybrid macro gSPMATRIX_SET_NEW * Matrix_NewMtx, MATRIX_NEW -> Matrix_Finalize, MATRIX_FINALIZE * gSPMATRIX_SET_NEW -> MATRIX_FINALIZE_AND_LOAD * format
2024-08-12Add names to all typedef'd structs, unions, and enums (#2028)cadmic
* Add names to all typedef'd structs, unions, and enums * wtf vs code * Use a better regex
2024-01-09Create debug macros for common functions (#1597)cadmic
* Create debug macros for common functions * Revert NDEBUG change * MALLOCR -> MALLOC_R * DEBUG -> OOT_DEBUG * Use the same name for debug and non-debug matrix functions * Fix file/line argument order * Revert g[s]DPNoOp[Tag] * Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug * MTXF_TO_MTX -> MATRIX_TO_MTX
2022-06-06Fix asset file includes to always start with assets/ (#1260)Roman971
* Fix asset includes to consistently start with assets/ * Fix header paths in asset xmls to start with assets/ * Remove -Iassets from compiler options
2022-06-03Add enum for setup dls and name `z_rcp.c` functions (#1196)Dragorn421
* Introduce `SetupDL` enum * wip * wip * Remove comments on each setupdl index * Name setup dl functions by setupdl index * `Gfx_SetupDl` -> `Gfx_SetupDL` * Run formatter * globalctx -> play * fix regressions * `Gfx_SetupDL` -> `Gfx_SetupDL_` (add separating underscore) * `CallSetupDL` -> `SetupDL`
2022-05-21PlayState Rename (#1231)fig02
* global context -> play * fix PlayState* PlayState
2022-05-15Fix misc 12 (#1222)Dragorn421
* (light) `src` to `src/code/code_8006C510.c` * `setup + entrance` -> `entrance + setup` * Decimal for `gdSPDefLights1` args (colors, unit vector) * Run formatter * `firstDone` bool -> `materialFlag` * `ENTR_MAX`: 0x613 -> 0x614 * revert `materialFlag` to bool++ for now
2022-01-11Document undocumented matrix functions (#955)Dragorn421
* Document `func_800D1694` as `Matrix_TranslateRotateYXZ` * Document `func_800D1FD4` as `Matrix_ReplaceRotation` * Cleanup `Matrix_RotateAxis` * Document `func_800A7EC0` as `SkinMatrix_SetRotateAxis` * Document `func_800D2A34` and `func_800D2A98` as `Matrix_SetTranslateScaleMtx`(`F`) * Document mostly unused functions at the end of `sys_matrix.c` * Add in-use renamed functions to `namefixer.py` * Add `Matrix_SetTranslateScaleMtx2` to `namefixer.py` * Run formatter * Fix namefixer.py mistake from #952 * Format clang-11.1 * Fix `Matrix_TranslateRotateYXZ` wrongly documented, it actually is `Matrix_SetTranslateRotateYXZ` * VS Code is stellar at refactoring (no) * Run formatter * Come on VS Code * Improve `Matrix_ReplaceRotation` docs * Fix typo * Fix namefixer.py
2021-11-30Name the coordinate transformation matrices (#1042)engineer124
2021-11-28Cleanup unnecessary &'s on function/array pointers (#1031)Roman971
2021-11-17Fix matrices documentation (#952)Dragorn421
* Update names and doc of `Matrix_RotateRPY` and `SkinMatrix_SetRotateRPY` to ZYX Tait-Bryan angles * Update name and doc of `Matrix_JointPosition` to `Matrix_TranslateRotateZYX` * `Euler ***` -> `Tait-Bryan *** angles` * Update docs of `SkinMatrix_Vec3fMtxFMultXYZW` and `SkinMatrix_Vec3fMtxFMultXYZ` * Fix doc of `SkinMatrix_MtxFMtxFMult` * Update docs of `SkinMatrix_Invert` * Change name and docs of `SkinMatrix_SetRotateYRP` to `SkinMatrix_SetRotateYXZ` * Change name and docs of `SkinMatrix_SetScaleRotateRPYTranslate` to `SkinMatrix_SetScaleRotateZYXTranslate` * Change name and docs of `SkinMatrix_SetScaleRotateYRPTranslate` to `SkinMatrix_SetScaleRotateYXZTranslate` * Change name and docs of `SkinMatrix_SetRotateRPYTranslate` to `SkinMatrix_SetRotateZYXTranslate` * Add renamed functions to `namefixer.py` * Run formatter * Consistent function names (`ABC()` if equivalent to `A() B() C()`)
2021-10-11Use void* instead of u32 for segmented addresses in debug display (#995)louist103
* remove fake match * change u32 to void* * formatter * Update src/code/z_debug_display.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-01-24Decompile Gameplay_Keep and fix all existing decompiled objects (#595)Zelllll
* First batch of files * Add missing folders back * Fix missing folders again * Finish fixing existing texture files * Gameplay_Keep XML finished * Most actor gameplay_keep undefined syms removed * Only ~200 gkeep symbols remain * All gkeep symbols that ZAP supports are fixed * Cleanup, and make gkeep names more accurate * Starting to figure out what some unknown blobs are, merge zeldaret in * fix a few more things * refactor gkeep * Change how gitkeep is handled * gkeep xml cleanup * Gkeep finished, now just waiting up ZAP updates * 100 link animations finished * 150 link animations finished * 200 link animations finished * 250 link animations finished * 350 link animations finished * 400 link animations finished * 450 link animations finished * 500 link animations finished * 550 link animations finished * All Link animations finished cannot build yet because ZAP doesn't have LinkAnimationHeader yet * xml changes for new zap stuff * finish gameplay_keep * fixing existing objects * ready for pr besides zap padding issue * mostly ready for pr * format all c files * all conflicts fixed * make changes that roman requested * fix thing i didn't mean to change * some animation symbols renamed * fixed roman's stuff * lifemeter hardcoded pointers removed * fix issue with incorrect data in gameplay_keep * removed unused asm * fixed most of fig's comments * fix all of fig's comments * reformat files * Update assets/xml/textures/icon_item_static.xml Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update assets/xml/textures/icon_item_static.xml Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * fixed stuff * fixed most of roman's comments * remove leading zeroes * should build now * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "f84d8337b" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "f84d8337b" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * all of gkeep symbols fixed * compiler error fixed * format files * final changes Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-10-29Use macros for oGfxCtx accesses (#465)fig02
* fix colliderinit typo * fix initchain * reloc * add defines * add defines * missed some on merge * rename gfxCtx and add comment * remove space
2020-10-03libultra cleanup (#215)Random
* cleanup libultra * fixes - use quotes instead of <> for includes - add macros for zelda specific thread priorities - fix Makefile - properly format the remaining pfs structs * fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL * remove ULTRA_ABS * fix includes * update z_player.c/z_lib.c + run format.sh * merge upstream/master * fix include in En_Goroiwa * fix includes
2020-08-29Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)Roman971
2020-04-28rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)krimtonz
* rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf * rename Matrix_RotateRPYf to Matrix_JointPosition * rename Matrix_RotateZYX to Matrix_RotateRPY
2020-04-16Decompile z_play.c and Match/Document some of z_view.c (#74)Roman971
* Decompile z_play.c and Match/Document some of z_view.c Also fix the last non matching in z_sample.c and update some game state functions. * Suggestions from PR #74 * Fix undefined reference to Gameplay_DrawOverlay * Suggestion from PR #74 (2) * Fix a fake argument in func_800BC450
2020-04-05Fixes in PR #50 (3)Random
- Rename Graph_OpenDisp/Graph_CloseDisp to Graph_OpenDisps/Graph_CloseDisps - Rename gfxArr to dispRefs
2020-04-04Decompile graph.cRandom
- decompile `graph.c` (2 non-matchings left) - decompile `z_game_dlftbls.c` - add noop macros in `gbi.h`
2020-03-23skelanime WIP, name Matrix_TranslateThanRotateZYX, match Matrix_TranslateKrimtonZ
2020-03-22Format all src C filesRoman971
2020-03-17First proper commit.Jack Walker