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Decompilation of The Legend of Zelda: Ocarina of Time
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z_map_exp.c
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Author
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2023-09-06
Document pause states (excluding gameover) (#1483)
Dragorn421
2023-08-13
Split `SaveContext` into sub-structs (#1393)
Dragorn421
2022-11-26
Name scenes (scene enum, entrance enum, various identifiers) (#1343)
Dragorn421
2022-11-16
More documentation for `z_std_dma.c` (#1415)
Tharo
2022-11-01
Rename `vt.h` to `terminal.h` (#1339)
Dragorn421
2022-10-21
improve matches (#1413)
engineer124
2022-10-02
Use intptr types in more code files (#1385)
Roman971
2022-07-31
sceneNum -> sceneId (#1338)
Derek Hensley
2022-07-30
Rename "Sound" to "Sfx" (#1292)
engineer124
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
2022-06-03
Add enum for setup dls and name `z_rcp.c` functions (#1196)
Dragorn421
2022-05-21
PlayState Rename (#1231)
fig02
2022-05-20
Document `eventChkInf` usage of freed carpenters flags (#1210)
Dragorn421
2022-05-18
Gameplay_ -> Play_ and this (#1229)
fig02
2022-05-10
Various minor cleanups (#1218)
Roman971
2022-04-29
Cleanup `clang-format off` (#1195)
Dragorn421
2022-04-29
Defines for `SaveContext` flags (`eventChkInf`, `itemGetInf`, `infTable`, `ev...
Dragorn421
2022-04-23
Name variables for Audio_PlaySoundGeneral (#1198)
engineer124
2022-02-20
Fix misc 6 (#1148)
Dragorn421
2021-09-20
Decompile z_kankyo (#956)
petrie911
2021-09-04
Cleanup translation comments (#924)
Dragorn421
2021-08-31
Macros: `PLAYER` -> `GET_PLAYER(globalCtx)`, `ACTIVE_CAM` -> `GET_ACTIVE_CAM(...
engineer124
2021-06-15
Interface improvements (#822)
Zelllll
2021-05-02
Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803)
Roman971
2021-04-29
`assert` macro OK (#755)
Anghelo Carvajal
2021-02-13
Fix most compiler warnings in the boot and code segments (#674)
Tharo
2021-01-24
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
Zelllll
2021-01-18
Actor Struct Changes (and a few related things) (#617)
fig02
2020-12-03
ovl_Door_Shutter OK (#413)
Tharo
2020-11-19
Three new matching functions (#492)
petrie911
2020-10-29
Use macros for oGfxCtx accesses (#465)
fig02
2020-10-11
Decompile z_sram.c (#431)
Random
2020-10-03
libultra cleanup (#215)
Random
2020-08-30
Match/Improve more non matching functions (#366)
Roman971
2020-08-29
Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)
Roman971
2020-08-23
Match/Improve a bunch of non matchings (#342)
Roman971
2020-07-16
Change Colors To Decimal (#260)
fig02
2020-05-26
Decompiles sched.c (#145)
krimtonz
2020-05-22
Decompile code_8008E6A0.c / Add CHECK_PAD macro (#156)
Random
2020-05-14
Decomp game.c (#129)
krimtonz
2020-05-01
Decompile z_map_exp.c (2 non matchings left) (#104)
Roman971
2020-03-22
Format all src C files
Roman971
2020-03-17
First proper commit.
Jack Walker