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2025-06-28Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...Dragorn421
2025-06-28Pause docs: UIOverlay quads dimensions (#2644)Dragorn421
2025-06-26`Camera_KeepOn4` docs 2: RO and RW data (#2632)Dragorn421
2025-06-22Name `HIT_BACKLASH_` and `HIT_SPECIAL_EFFECT_` values (#2639)Dragorn421
2025-06-20Rename AT `effect` to `hitSpecialEffect` (#2637)Dragorn421
2025-06-17Document `Save.cutsceneIndex` and adjacent data / code (#2286)Leonid Kapitonov
2025-06-17fixup rename hitBacklash (#2638)Dragorn421
2025-06-17Rename `acDmgInfo.effect` -> `hitBacklash` (#2555)Dragorn421
2025-06-16Pause docs: misc docs (#2636)Dragorn421
2025-06-15Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT...Dragorn421
2025-06-13`Camera_KeepOn4` docs 1 (#2627)Dragorn421
2025-06-10Introduce `CAM_DATA_SET_`, `CAM_ITEM_TYPE_` and name `Player_SetTurnAroundCam...Dragorn421
2025-06-07`WeaponInfo` docs (#1596)Dragorn421
2025-06-07Document fog functions Gfx_SetFog(2) and Play_SetFog (#1922)Tharo
2025-06-07Commit `do_action_static` (#2597)Dragorn421
2025-06-07Update docs/Documenting.md (#1265)Dragorn421
2025-06-07Add Vtx[] resources in xmls for (partially) documented assets 7 (#2605)Dragorn421
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-06-04T() macro loose ends 2 (#2564)Dragorn421
2025-06-03Add Vtx[] resources in xmls for (partially) documented assets 2 (#2565)Dragorn421
2025-06-03Commit `g_pn_*.c` files (#2573)Dragorn421
2025-06-03Rename `damageEffect` -> `damageReaction` (#2554)Dragorn421
2025-06-03T() macro loose ends 1 (#2563)Dragorn421
2025-06-01Document kaleido debug menu (#2506)Pepe20129
2025-05-31GetItem_Draw: giDrawId and comment GID_ values (#2556)Dragorn421
2025-05-31Fix Link eyes left/right (#2558)Dragorn421
2025-05-29sPlayerFaces as array of structs instead of 2d array (#2559)Derek Hensley
2025-05-26Commit `icon_item_static` (#2546)Dragorn421
2025-05-25Pause doc: Equipment page (#2538)Dragorn421
2025-05-24Cleanup includes in header files (#2540)Dragorn421
2025-05-18New assets system (#2481)Dragorn421
2025-05-02Fix game.c typo (#2523)GhostlyDark
2025-04-27Delete macros.h; Delete global.h (#2516)fig02
2025-04-26create ACTOR_FLAGS_CHECK_ALL (#2515)fig02
2025-04-26add array_count.h (#2514)fig02
2025-04-25macros.h 3/5: Split various macros (#2512)fig02
2025-04-24Use official macros for Physical Address conversion (#2511)fig02
2025-04-23macros.h 1/?: `PRINTF` and `T` (#2509)fig02
2025-04-23cleanup z64h (#2510)fig02
2025-04-19Remove Variables.h; Decouple z64.h from global.h (#2507)fig02
2025-04-16variables.h: migrate all remaining varaibles, remove other dependencies excep...fig02
2025-04-11variables.h cleaning: migrate audio variables (#2504)fig02
2025-04-06variables.h cleaning: migrate libultra variables (#2503)fig02
2025-04-05Remove functions.h (#2501)fig02
2025-04-02system_heap -> runtime (#2500)fig02
2025-03-27SoundMode -> SoundOutputMode (#2475)fig02
2025-03-26Move skin unused bss to rumble (#2495)Derek Hensley
2025-03-26Some functions.h and variables.h work (#2491)fig02
2025-03-26T() macro in overlays 1 (#2486)Dragorn421
2025-03-01Unbreak gcc builds (#2493)Tharo