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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2024-01-08
Introduce Face Reaction Enum (#1586)
engineer124
2023-12-10
Doc Actor: En_Ma1 (Child Malon) (#1584)
hiisuya
2023-11-30
Document a bug in Actor_ChangeCategory where actors may not be updated correc...
cadmic
2023-11-30
Documentation for audio_thread_manager.c (#1562)
Tharo
2023-11-22
Misc Cleanup (#1585)
engineer124
2023-11-19
Struct Returns (#1574)
engineer124
2023-11-19
Document Actor "OfferTalk" (#1567)
engineer124
2023-11-19
More Camera Flags (#1453)
engineer124
2023-11-12
Fix misc 21 (#1573)
Dragorn421
2023-11-12
Changed gLinkChildSlinghotStringDL to gLinkChildSlingshotStringDL (#1576)
Javarooster
2023-11-07
Rename "ITEM_LAST_USED" (#1572)
fig02
2023-10-30
Remove `(ActorFunc)` casts in initvars (#1571)
Dragorn421
2023-10-28
Player Docs: public facing csAction things (#1561)
fig02
2023-10-27
libc cleanup (#1568)
Tharo
2023-10-17
Use `long` over `int` for s32/u32 types (#1546)
Tharo
2023-10-07
Rename Math3D_CylOutsideCyl and Math3D_CylOutsideCylDist (#1557)
cadmic
2023-10-07
Player Docs: Propose Named Unions For Shared Variables (#1560)
fig02
2023-09-26
Player Docs: csMode -> csAction (#1547)
fig02
2023-09-25
Speedmeter Small cleanup (#1554)
Derek Hensley
2023-09-22
Name the main pause state and add placeholder enum for main (sub)states (#1551)
Dragorn421
2023-09-19
Player docs: Control Stick Input and Movement (#1539)
fig02
2023-09-19
Doc/Cleanup pass on object handling (#1227)
Dragorn421
2023-09-16
Document Framebuffer Filters, VisCvg and VisZbuf (#1534)
Tharo
2023-09-14
remove the extra ``CS_CMD_STOP`` (#1535)
Yanis42
2023-09-13
Document Camera Special9 (door) angle bug (#1525)
fig02
2023-09-09
Apply noreturn attribute where applicable (#1532)
Tharo
2023-09-06
Document pause states (excluding gameover) (#1483)
Dragorn421
2023-08-19
En_Cow Doc (#1492)
Billy
2023-08-15
Doc/cleanup pass on effects 1 (#1421)
Dragorn421
2023-08-15
Placeholder names for skelanime moveflags (#1489)
Dragorn421
2023-08-15
Cleanup/add bgcheck macros (#1478)
Dragorn421
2023-08-15
Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmet...
Dragorn421
2023-08-15
Document z_lib Sfx Functions (#1470)
engineer124
2023-08-15
Mention why PrimDepth is used in `PreRender_FetchFbufCoverage` (#1520)
Tharo
2023-08-13
Split `SaveContext` into sub-structs (#1393)
Dragorn421
2023-08-13
document bugs (#1519)
fig02
2023-08-13
Cleanup?: Use gotos in z_play for large else blocks (#1486)
Dragorn421
2023-07-27
Prefer clang-format-14 (#1517)
Dragorn421
2023-07-10
Use intptr in most remaining code files (#1438)
Roman971
2023-07-06
Reorganize Audio Files & Name Remaining Audio Files (#1494)
engineer124
2023-07-05
Minor Misc Cleanup 3 (#1502)
engineer124
2023-07-05
Reduce hardcoded constants in Lights_GlowCheck, some more comments on the CPU...
Tharo
2023-07-04
Generate gamestate overlay table with an `include/tables/` header (#1504)
Tharo
2023-07-03
Documentation for skybox drawing (#1515)
Tharo
2023-07-03
Fix comment about RM_VISCVG in PreRender_FetchFbufCoverage (#1514)
Tharo
2023-02-27
Further documentation for overlay relocation (#1498)
Tharo
2023-02-26
Minor Misc Cleanup 2 (#1422)
engineer124
2023-01-12
Document OnePointCutscene Init Field (#1465)
engineer124
2023-01-12
`EnHoll` docs (door-less transition between rooms) (#1419)
Dragorn421
2023-01-12
DbCamera to DebugCamera (#1482)
engineer124
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