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AgeCommit message (Expand)Author
2024-01-08Introduce Face Reaction Enum (#1586)engineer124
2023-12-10Doc Actor: En_Ma1 (Child Malon) (#1584)hiisuya
2023-11-30Document a bug in Actor_ChangeCategory where actors may not be updated correc...cadmic
2023-11-30Documentation for audio_thread_manager.c (#1562)Tharo
2023-11-22Misc Cleanup (#1585)engineer124
2023-11-19Struct Returns (#1574)engineer124
2023-11-19Document Actor "OfferTalk" (#1567)engineer124
2023-11-19More Camera Flags (#1453)engineer124
2023-11-12Fix misc 21 (#1573)Dragorn421
2023-11-12Changed gLinkChildSlinghotStringDL to gLinkChildSlingshotStringDL (#1576)Javarooster
2023-11-07Rename "ITEM_LAST_USED" (#1572)fig02
2023-10-30Remove `(ActorFunc)` casts in initvars (#1571)Dragorn421
2023-10-28Player Docs: public facing csAction things (#1561)fig02
2023-10-27libc cleanup (#1568)Tharo
2023-10-17Use `long` over `int` for s32/u32 types (#1546)Tharo
2023-10-07Rename Math3D_CylOutsideCyl and Math3D_CylOutsideCylDist (#1557)cadmic
2023-10-07Player Docs: Propose Named Unions For Shared Variables (#1560)fig02
2023-09-26Player Docs: csMode -> csAction (#1547)fig02
2023-09-25Speedmeter Small cleanup (#1554)Derek Hensley
2023-09-22Name the main pause state and add placeholder enum for main (sub)states (#1551)Dragorn421
2023-09-19Player docs: Control Stick Input and Movement (#1539)fig02
2023-09-19Doc/Cleanup pass on object handling (#1227)Dragorn421
2023-09-16Document Framebuffer Filters, VisCvg and VisZbuf (#1534)Tharo
2023-09-14remove the extra ``CS_CMD_STOP`` (#1535)Yanis42
2023-09-13Document Camera Special9 (door) angle bug (#1525)fig02
2023-09-09Apply noreturn attribute where applicable (#1532)Tharo
2023-09-06Document pause states (excluding gameover) (#1483)Dragorn421
2023-08-19En_Cow Doc (#1492)Billy
2023-08-15Doc/cleanup pass on effects 1 (#1421)Dragorn421
2023-08-15Placeholder names for skelanime moveflags (#1489)Dragorn421
2023-08-15Cleanup/add bgcheck macros (#1478)Dragorn421
2023-08-15Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmet...Dragorn421
2023-08-15Document z_lib Sfx Functions (#1470)engineer124
2023-08-15Mention why PrimDepth is used in `PreRender_FetchFbufCoverage` (#1520)Tharo
2023-08-13Split `SaveContext` into sub-structs (#1393)Dragorn421
2023-08-13document bugs (#1519)fig02
2023-08-13Cleanup?: Use gotos in z_play for large else blocks (#1486)Dragorn421
2023-07-27Prefer clang-format-14 (#1517)Dragorn421
2023-07-10Use intptr in most remaining code files (#1438)Roman971
2023-07-06Reorganize Audio Files & Name Remaining Audio Files (#1494)engineer124
2023-07-05Minor Misc Cleanup 3 (#1502)engineer124
2023-07-05Reduce hardcoded constants in Lights_GlowCheck, some more comments on the CPU...Tharo
2023-07-04Generate gamestate overlay table with an `include/tables/` header (#1504)Tharo
2023-07-03Documentation for skybox drawing (#1515)Tharo
2023-07-03Fix comment about RM_VISCVG in PreRender_FetchFbufCoverage (#1514)Tharo
2023-02-27Further documentation for overlay relocation (#1498)Tharo
2023-02-26Minor Misc Cleanup 2 (#1422)engineer124
2023-01-12Document OnePointCutscene Init Field (#1465)engineer124
2023-01-12`EnHoll` docs (door-less transition between rooms) (#1419)Dragorn421
2023-01-12DbCamera to DebugCamera (#1482)engineer124