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path: root/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
AgeCommit message (Expand)Author
2020-08-27ogl: init ProgramShaderCache::s_ubo_align to 1.Shawn Hoffman
2020-05-25VideoCommon/ShaderGenCommon: Make template functions regular functionsLioncash
2020-01-24Add Dolphin version and current video backend to shader compilation logsRyan Meredith
2019-07-26OGL/ProgramShaderCache: Use std::lock_guard deduction guides where applicableLioncash
2019-07-26OGL/ProgramShaderCache: Remove unused headersLioncash
2019-07-26OGL/ProgramShaderCache: Use std::string_view where applicableLioncash
2019-07-10VideoCommon/Statistics: Rename stats global to g_statsLioncash
2019-07-10VideoCommon/Statistics: Normalize statistic variable namesLioncash
2019-05-04Merge pull request #7839 from ShFil119/impr/redundantLéo Lam
2019-04-30Remove redundant initializationFilip Gawin
2019-04-21OGL: Set shared context state up to match main contextStenzek
2019-04-21OGL: Fix binding error on shutdownStenzek
2019-04-21OGL: Store shader source in OGLShaderStenzek
2019-04-21OGL: Remove unused ProgramShaderCache::CompileShader()Stenzek
2019-04-16OGL: Support returning pipeline cache dataStenzek
2019-03-29Merge pull request #7869 from stenzek/d3dcommonConnor McLaughlin
2019-03-29OGL: Support subgroup reduction operations via GL_NV_shader_thread_shuffleStenzek
2019-03-29VertexManagerBase: Increase vertex/uniform buffer sizesStenzek
2019-02-19Move most backend functionality to VideoCommonStenzek
2018-12-04Use main buffers for utility drawsStenzek
2018-10-20GLContext: Remove global context pointerStenzek
2018-10-20Refactoring and cleanup of GLInterface (now GLContext)Stenzek
2018-03-16Assert: Remove unused parameter from DEBUG_ASSERTLioncash
2018-03-14Assert: Uppercase assertion macrosLioncash
2018-03-10OGL: Move primitive restart enable logic to GLUtilStenzek
2018-03-10OGL: Re-implement async shader compilingStenzek
2018-03-10Move shader caches to VideoCommonStenzek
2018-03-10OGL: Fix abstract pipelines on drivers without binding layout supportStenzek
2018-03-10OGL: Make ProgramShaderCache thread safeStenzek
2018-02-25OGL: Only create bad shader files in Dump when compile failedStenzek
2018-02-22VideoBackends: Add AbstractShader and AbstractPipeline classesStenzek
2018-02-22OGL: Log warnings from shader compiles, even if it compiled successfullyStenzek
2018-02-22OGL: Track state of last bound vertex array objectStenzek
2018-01-05Standardise some enums from ALL_CAPS to CamelCaseJonathan Hamilton
2018-01-05Workaround qualcomm driver bugJonathan Hamilton
2018-01-05Implement dual-source blending in shaderJonathan Hamilton
2017-09-11VideoBackends: Move SamplerState to commonStenzek
2017-09-11Renderer: Move cull mode to a rasterization state objectStenzek
2017-09-05VideoBackends: Clear uid bits that are unused for the current backendStenzek
2017-08-05ProgramShaderCache: Call glTexImage3D after glTexParameterStenzek
2017-08-02ProgramShaderCache: Create a FBO for shared contexts to draw intoStenzek
2017-07-31VideoConfig: Drop force vertex/pixel ubershader settingsStenzek
2017-07-30Ubershaders: Support per-pixel lightingStenzek
2017-07-30VideoBackends: Support a different number of threads for precompilingStenzek
2017-07-30ShaderGen: Use consistent variable names for texture coordinatesStenzek
2017-07-30OGL: Uber shader supportStenzek
2017-07-20ShaderGen: Pass host config to shader generation functionsStenzek
2017-07-20VideoCommon: Move shader cache filename generation to commonStenzek
2017-07-20OGL: Reload shader cache when relevant video config changesStenzek
2017-06-18Merge pull request #5305 from iwubcode/abstract_textureshuffle2