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OGL
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ProgramShaderCache.cpp
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Commit message (
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Author
2020-08-27
ogl: init ProgramShaderCache::s_ubo_align to 1.
Shawn Hoffman
2020-05-25
VideoCommon/ShaderGenCommon: Make template functions regular functions
Lioncash
2020-01-24
Add Dolphin version and current video backend to shader compilation logs
Ryan Meredith
2019-07-26
OGL/ProgramShaderCache: Use std::lock_guard deduction guides where applicable
Lioncash
2019-07-26
OGL/ProgramShaderCache: Remove unused headers
Lioncash
2019-07-26
OGL/ProgramShaderCache: Use std::string_view where applicable
Lioncash
2019-07-10
VideoCommon/Statistics: Rename stats global to g_stats
Lioncash
2019-07-10
VideoCommon/Statistics: Normalize statistic variable names
Lioncash
2019-05-04
Merge pull request #7839 from ShFil119/impr/redundant
Léo Lam
2019-04-30
Remove redundant initialization
Filip Gawin
2019-04-21
OGL: Set shared context state up to match main context
Stenzek
2019-04-21
OGL: Fix binding error on shutdown
Stenzek
2019-04-21
OGL: Store shader source in OGLShader
Stenzek
2019-04-21
OGL: Remove unused ProgramShaderCache::CompileShader()
Stenzek
2019-04-16
OGL: Support returning pipeline cache data
Stenzek
2019-03-29
Merge pull request #7869 from stenzek/d3dcommon
Connor McLaughlin
2019-03-29
OGL: Support subgroup reduction operations via GL_NV_shader_thread_shuffle
Stenzek
2019-03-29
VertexManagerBase: Increase vertex/uniform buffer sizes
Stenzek
2019-02-19
Move most backend functionality to VideoCommon
Stenzek
2018-12-04
Use main buffers for utility draws
Stenzek
2018-10-20
GLContext: Remove global context pointer
Stenzek
2018-10-20
Refactoring and cleanup of GLInterface (now GLContext)
Stenzek
2018-03-16
Assert: Remove unused parameter from DEBUG_ASSERT
Lioncash
2018-03-14
Assert: Uppercase assertion macros
Lioncash
2018-03-10
OGL: Move primitive restart enable logic to GLUtil
Stenzek
2018-03-10
OGL: Re-implement async shader compiling
Stenzek
2018-03-10
Move shader caches to VideoCommon
Stenzek
2018-03-10
OGL: Fix abstract pipelines on drivers without binding layout support
Stenzek
2018-03-10
OGL: Make ProgramShaderCache thread safe
Stenzek
2018-02-25
OGL: Only create bad shader files in Dump when compile failed
Stenzek
2018-02-22
VideoBackends: Add AbstractShader and AbstractPipeline classes
Stenzek
2018-02-22
OGL: Log warnings from shader compiles, even if it compiled successfully
Stenzek
2018-02-22
OGL: Track state of last bound vertex array object
Stenzek
2018-01-05
Standardise some enums from ALL_CAPS to CamelCase
Jonathan Hamilton
2018-01-05
Workaround qualcomm driver bug
Jonathan Hamilton
2018-01-05
Implement dual-source blending in shader
Jonathan Hamilton
2017-09-11
VideoBackends: Move SamplerState to common
Stenzek
2017-09-11
Renderer: Move cull mode to a rasterization state object
Stenzek
2017-09-05
VideoBackends: Clear uid bits that are unused for the current backend
Stenzek
2017-08-05
ProgramShaderCache: Call glTexImage3D after glTexParameter
Stenzek
2017-08-02
ProgramShaderCache: Create a FBO for shared contexts to draw into
Stenzek
2017-07-31
VideoConfig: Drop force vertex/pixel ubershader settings
Stenzek
2017-07-30
Ubershaders: Support per-pixel lighting
Stenzek
2017-07-30
VideoBackends: Support a different number of threads for precompiling
Stenzek
2017-07-30
ShaderGen: Use consistent variable names for texture coordinates
Stenzek
2017-07-30
OGL: Uber shader support
Stenzek
2017-07-20
ShaderGen: Pass host config to shader generation functions
Stenzek
2017-07-20
VideoCommon: Move shader cache filename generation to common
Stenzek
2017-07-20
OGL: Reload shader cache when relevant video config changes
Stenzek
2017-06-18
Merge pull request #5305 from iwubcode/abstract_texture
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