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Core
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VideoCommon
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ShaderCache.cpp
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Commit message (
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Author
2022-10-22
VideoCommon: Add vertex shader point and line expansion
TellowKrinkle
2022-09-19
VideoCommon: Add separate pipeline usage for UberShaders
TellowKrinkle
2022-09-19
VideoCommon: Compile a few extra pipelines
TellowKrinkle
2022-09-19
VideoCommon: Add dynamic vertex loader to ubershaders
TellowKrinkle
2022-07-15
VideoCommon: Always use fbfetch in ubershaders if available
TellowKrinkle
2022-07-13
VideoCommon: Better driver bug handling
TellowKrinkle
2022-07-09
ShaderCache: Fix inverted usage of palette_format.
Admiral H. Curtiss
2022-07-02
Merge pull request #8467 from CookiePLMonster/interruptable-shader-precompile
Admiral H. Curtiss
2022-06-17
VideoCommon:ShaderCache: Add const to some local variables
TellowKrinkle
2022-06-16
VideoCommon: Name ubershaders
TellowKrinkle
2022-06-16
VideoCommon: Reduce duplicates of non-palette-requiring texture decode shaders
TellowKrinkle
2022-06-10
Clear the UI after async shader compilation
Silent
2022-06-10
Allow to interrupt shader precompilation by stopping emulation
Silent
2022-01-29
IOFile: Make origin parameter to Seek() an enum class.
Admiral H. Curtiss
2022-01-01
VideoCommon: Add names for textures and shaders
Pokechu22
2021-12-22
Merge pull request #10215 from OatmealDome/shader-logic-ops
JMC47
2021-12-18
Eliminate VarType for ComponentFormat
Pokechu22
2021-12-06
ShaderCache: Don't turn on logic ops approximation if framebuffer fetch is su...
OatmealDome
2021-10-26
Externals: Update imgui to 1.85
Pokechu22
2021-07-28
Convert ShaderHostConfig to BitField
Pokechu22
2021-07-05
treewide: convert GPLv2+ license info to SPDX tags
Pierre Bourdon
2021-03-06
Convert BPMemory to BitField and enum class
Pokechu22
2020-12-16
Fix -Wclass-memaccess warnings
Léo Lam
2020-11-17
VideoCommon: Migrate over to fmt
Lioncash
2020-05-25
VideoCommon/ShaderGenCommon: Make template functions regular functions
Lioncash
2020-01-23
VideoCommon/TextureConversionShader: Convert over to using ShaderCode
Lioncash
2019-10-01
ShaderCache: EFB2RAM pipelines should not use a geometry shader
Stenzek
2019-10-01
ShaderCache: Recompile shared pipelines on shader cache reload
Stenzek
2019-08-04
RenderState: Approximate logic op with blending if unsupported
Stenzek
2019-07-14
TextureCache: Support reinterpreting formats for VRAM textures
Stenzek
2019-07-10
VideoCommon/Statistics: Rename stats global to g_stats
Lioncash
2019-07-10
VideoCommon/Statistics: Normalize statistic variable names
Lioncash
2019-06-19
Common/MsgHandler: Namespace code within the Common namespace
Lioncash
2019-05-30
VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource()
Lioncash
2019-04-21
ShaderCache: Fix crash at shutdown on shared shader compilation fail
Stenzek
2019-04-20
ShaderCache: Fix crash if pipeline from uid cache fails creation
Stenzek
2019-04-16
ShaderCache: Utilize pipeline cache data where possible
Stenzek
2019-04-16
AbstractPipeline: Support returning "cache data"
Stenzek
2019-03-28
ShaderCache: Don't create invalid logic op pipelines
Stenzek
2019-03-28
ShaderCache: Set correct primitive in dummy ubershader pipelines
Stenzek
2019-02-19
Move most backend functionality to VideoCommon
Stenzek
2019-01-25
ShaderCache: Use imgui for shader compilation dialog
Stenzek
2018-10-14
ShaderCache: Don't create or load shader cache with Null backend
Stenzek
2018-07-19
FramebufferManager: Dynamic selection of EFB depth format
Stenzek
2018-05-26
ShaderCache: Remove unused UID bits before inserting into shader map
Stenzek
2018-04-12
Reformat all the things!
spycrab
2018-04-02
ShaderCache: Write currently-known UIDs to cache when re-creating file
Stenzek
2018-04-02
ShaderCache: Fix issue where shader cache wasn't recreated when invalid
Stenzek
2018-03-17
ShaderCache: Implement compile priority
Stenzek
2018-03-15
ShaderCache: Fix several issues in background shader compiling
Stenzek
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