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Core
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VideoCommon
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ShaderCache.cpp
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Commit message (
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Author
2020-05-25
VideoCommon/ShaderGenCommon: Make template functions regular functions
Lioncash
2020-01-23
VideoCommon/TextureConversionShader: Convert over to using ShaderCode
Lioncash
2019-10-01
ShaderCache: EFB2RAM pipelines should not use a geometry shader
Stenzek
2019-10-01
ShaderCache: Recompile shared pipelines on shader cache reload
Stenzek
2019-08-04
RenderState: Approximate logic op with blending if unsupported
Stenzek
2019-07-14
TextureCache: Support reinterpreting formats for VRAM textures
Stenzek
2019-07-10
VideoCommon/Statistics: Rename stats global to g_stats
Lioncash
2019-07-10
VideoCommon/Statistics: Normalize statistic variable names
Lioncash
2019-06-19
Common/MsgHandler: Namespace code within the Common namespace
Lioncash
2019-05-30
VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource()
Lioncash
2019-04-21
ShaderCache: Fix crash at shutdown on shared shader compilation fail
Stenzek
2019-04-20
ShaderCache: Fix crash if pipeline from uid cache fails creation
Stenzek
2019-04-16
ShaderCache: Utilize pipeline cache data where possible
Stenzek
2019-04-16
AbstractPipeline: Support returning "cache data"
Stenzek
2019-03-28
ShaderCache: Don't create invalid logic op pipelines
Stenzek
2019-03-28
ShaderCache: Set correct primitive in dummy ubershader pipelines
Stenzek
2019-02-19
Move most backend functionality to VideoCommon
Stenzek
2019-01-25
ShaderCache: Use imgui for shader compilation dialog
Stenzek
2018-10-14
ShaderCache: Don't create or load shader cache with Null backend
Stenzek
2018-07-19
FramebufferManager: Dynamic selection of EFB depth format
Stenzek
2018-05-26
ShaderCache: Remove unused UID bits before inserting into shader map
Stenzek
2018-04-12
Reformat all the things!
spycrab
2018-04-02
ShaderCache: Write currently-known UIDs to cache when re-creating file
Stenzek
2018-04-02
ShaderCache: Fix issue where shader cache wasn't recreated when invalid
Stenzek
2018-03-17
ShaderCache: Implement compile priority
Stenzek
2018-03-15
ShaderCache: Fix several issues in background shader compiling
Stenzek
2018-03-11
ShaderCache: Use a version number for pipeline UID caches
Stenzek
2018-03-10
ShaderCache: Implement background shader compilation
Stenzek
2018-03-10
VideoConfig: Collapse ubershader configuration fields to a single value
Stenzek
2018-03-10
OGL: Re-implement async shader compiling
Stenzek
2018-03-10
Move shader caches to VideoCommon
Stenzek
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