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path: root/Source/Core/VideoCommon/ShaderCache.cpp
AgeCommit message (Expand)Author
2020-05-25VideoCommon/ShaderGenCommon: Make template functions regular functionsLioncash
2020-01-23VideoCommon/TextureConversionShader: Convert over to using ShaderCodeLioncash
2019-10-01ShaderCache: EFB2RAM pipelines should not use a geometry shaderStenzek
2019-10-01ShaderCache: Recompile shared pipelines on shader cache reloadStenzek
2019-08-04RenderState: Approximate logic op with blending if unsupportedStenzek
2019-07-14TextureCache: Support reinterpreting formats for VRAM texturesStenzek
2019-07-10VideoCommon/Statistics: Rename stats global to g_statsLioncash
2019-07-10VideoCommon/Statistics: Normalize statistic variable namesLioncash
2019-06-19Common/MsgHandler: Namespace code within the Common namespaceLioncash
2019-05-30VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource()Lioncash
2019-04-21ShaderCache: Fix crash at shutdown on shared shader compilation failStenzek
2019-04-20ShaderCache: Fix crash if pipeline from uid cache fails creationStenzek
2019-04-16ShaderCache: Utilize pipeline cache data where possibleStenzek
2019-04-16AbstractPipeline: Support returning "cache data"Stenzek
2019-03-28ShaderCache: Don't create invalid logic op pipelinesStenzek
2019-03-28ShaderCache: Set correct primitive in dummy ubershader pipelinesStenzek
2019-02-19Move most backend functionality to VideoCommonStenzek
2019-01-25ShaderCache: Use imgui for shader compilation dialogStenzek
2018-10-14ShaderCache: Don't create or load shader cache with Null backendStenzek
2018-07-19FramebufferManager: Dynamic selection of EFB depth formatStenzek
2018-05-26ShaderCache: Remove unused UID bits before inserting into shader mapStenzek
2018-04-12Reformat all the things!spycrab
2018-04-02ShaderCache: Write currently-known UIDs to cache when re-creating fileStenzek
2018-04-02ShaderCache: Fix issue where shader cache wasn't recreated when invalidStenzek
2018-03-17ShaderCache: Implement compile priorityStenzek
2018-03-15ShaderCache: Fix several issues in background shader compilingStenzek
2018-03-11ShaderCache: Use a version number for pipeline UID cachesStenzek
2018-03-10ShaderCache: Implement background shader compilationStenzek
2018-03-10VideoConfig: Collapse ubershader configuration fields to a single valueStenzek
2018-03-10OGL: Re-implement async shader compilingStenzek
2018-03-10Move shader caches to VideoCommonStenzek