index
:
dolphin
4.0-hotfixes
master
release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
release-prep-2606a
release-prep-2606a-2
stable
GameCube and Wii emulator
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
Source
/
Core
/
VideoBackends
/
OGL
/
ProgramShaderCache.cpp
Age
Commit message (
Expand
)
Author
2017-02-01
ShaderGenCommon: Remove unnecessary includes
Lioncash
2017-02-01
LightingShaderGen: Remove unnecessary includes
Lioncash
2017-01-04
VideoCommon: Make dst_alpha state implicit.
degasus
2016-12-06
Common: Add alignment header
Léo Lam
2016-11-27
Remove unnecessary ConfigManager includes
Léo Lam
2016-10-29
DiscIO/SConfig: Rename GetUniqueID to GetGameID
JosJuice
2016-10-04
PixelShaderGen: Drop dstAlphaMode constant in shader generation.
degasus
2016-10-01
ShaderGen: Specify attribute/output locations/bindings explicitly
Stenzek
2016-07-29
VideoCommon: Make API_TYPE an enum class
Lioncash
2016-06-26
Remove the rest of ShaderDebugging.
Scott Mansell
2016-06-26
Multithreadded Shadergen: Minor fixups.
Scott Mansell
2016-06-26
Remove UID Checker.
Scott Mansell
2016-06-26
Multithreadded Shadergen: Second pass over Pixel Shadergen.
Scott Mansell
2016-06-26
Multithreadded Shadergen: Second Pass over vertex/lighting Shadergens
Scott Mansell
2016-06-26
Multithreadded Shadergen: Second Pass over geometery Shadergen
Scott Mansell
2016-06-24
Reformat all the things. Have fun with merge conflicts.
Pierre Bourdon
2015-12-26
ShaderGeneration: Get rid of static buffers
Lioncash
2015-12-21
StreamBuffer: Make factory function return a std::unique_ptr
Lioncash
2015-11-23
We shouldn't be trying to enable the SSBO extension in ES.
Ryan Houdek
2015-11-04
Merge pull request #3227 from Tilka/sizeof
Scott Mansell
2015-11-04
OGL: use StringFromFormat where appropriate
Tillmann Karras
2015-11-04
Merge pull request #3226 from Tilka/shadergen
Scott Mansell
2015-11-03
DriverDetails: remove BUG_BROKENINFOLOG leftovers
Tillmann Karras
2015-11-03
VideoCommon: return code/uid from shader gens
Tillmann Karras
2015-11-01
VideoCommon: flush vertex manager if components change
Tillmann Karras
2015-10-29
ShaderCaches: remove unneeded typedefs
Tillmann Karras
2015-10-29
OGL/ProgramShaderCache: small cleanup
Tillmann Karras
2015-10-18
Make sure FORCE_EARLY_Z is defined for GLES
Scott Mansell
2015-10-18
Support Conservative Depth as a fallback for EarlyZ
Scott Mansell
2015-10-12
PixelShaderGen: Use arrays of texture samplers.
Scott Mansell
2015-09-28
Fix building with PCH disabled.
Rohit Nirmal
2015-09-07
OGL: reimplement SSAA based on ARB_gpu_shader5
degasus
2015-09-06
VideoBackends: Reimplement SSAA, now for D3D + OGL
degasus
2015-09-05
Properly support MSAA and SSAA as separate features(+GLES)
Ryan Houdek
2015-09-04
Remove all of our workarounds for Qualcomm devices we don't support anymore.
Ryan Houdek
2015-09-04
Support EXT_blend_func_extended in GLES.
Ryan Houdek
2015-09-01
[GLES] Support texture_buffer for palette texture conversion.
Ryan Houdek
2015-08-26
Support OpenGL ES 3.2.
Ryan Houdek
2015-06-12
Options: merge SCoreStartupParameter into SConfig
degasus
2015-06-04
Use PanicAlertT instead of PanicAlert when appropriate
JosJuice
2015-05-25
Set copyright year to when a file was created
Tillmann Karras
2015-05-25
Update license headers to GPLv2+
Tillmann Karras
2015-03-08
Merge pull request #2142 from Sonicadvance1/fix_gles31_non_nvidia
Ryan Houdek
2015-03-08
Fix OpenGL ES 3.1 on non-Nvidia devices.
Ryan Houdek
2015-03-02
ProgramShaderCache: Do plenty of error checking before writing shaders to the...
Jules Blok
2015-02-24
OGL: support palette texture decoding
degasus
2014-12-19
VideoCommon: Make IsPassthrough() a function of the ShaderUid.
Jules Blok
2014-12-18
OGL: Don't generate a geometry shader if the backend doesn't support it.
Jules Blok
2014-12-18
GeometryShader: Disable the geometry shader stage if it is a pass-through sha...
Jules Blok
2014-12-15
GeometryShaderGen: Support multiple primitive types.
Jules Blok
[next]