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path: root/Source/Core/VideoBackends/OGL/main.cpp
AgeCommit message (Expand)Author
2016-11-28OGL: Support full-resolution frame dumpingStenzek
2016-11-28VideoConfig: Add option for full-resolution frame dumpingStenzek
2016-10-01VideoCommon: Add config fields for multithreading and validation layersStenzek
2016-08-23OGL: Handle cases where reversed depth is already used.Jules Blok
2016-08-15OGL: Check for GL_DEPTH_CLAMP support.Jules Blok
2016-07-29VideoCommon: Make API_TYPE an enum classLioncash
2016-06-26VideoCommon: Drop GetConfigName.degasus
2016-06-26VideoBackends: Merge ShowConfig functions.degasus
2016-06-26VideoBackends: Merge Initialize and Shutdown functions.degasus
2016-06-24Reformat all the things. Have fun with merge conflicts.Pierre Bourdon
2016-01-24OpcodeDecoder: Add namespaceLioncash
2016-01-12Fifo: Create a "Fifo" namespace.degasus
2016-01-06VideoConfig: Use "GFX.ini" for both D3D and OGL.degasus
2016-01-04Merge pull request #3434 from lioncash/enumMarkus Wick
2016-01-02VideoBackend: Get rid of a boolean globalLioncash
2016-01-02OnScreenDisplay: Make CallbackType an enum classLioncash
2015-12-23Revert "Merge pull request #3076 from void-ghost/stereo3d_presets"Jules Blok
2015-12-20VideoBackends: Simplify initialization and deinitialization of resourcesLioncash
2015-10-10OGL: simplify AA modes initializationTillmann Karras
2015-10-03Merge pull request #3076 from void-ghost/stereo3d_presetsshuffle2
2015-10-02Merge pull request #3075 from waddlesplash/no-regexpScott Mansell
2015-09-27OGL: Use SplitPath() instead of std::regex.waddlesplash
2015-09-27FileSearch: Don't use RegExs, just do string comparisons.waddlesplash
2015-09-26Merge pull request #3035 from aserna3/SSAAImprovementsRyan Houdek
2015-09-25Improved D3D and OGL AA option UIAnthony Serna
2015-09-22VideoBackend: Video config filename is now exposed in VideoBackends.ghost
2015-09-22WGL: Don't depend on Core/VideoCommonScott Mansell
2015-09-22Move GL interface code out of the OpenGL video backend.Scott Mansell
2015-09-05Properly support MSAA and SSAA as separate features(+GLES)Ryan Houdek
2015-08-09Specified the type of AA in OGL AA settingsAnthony Serna
2015-05-28Rewrite FileSearch and improve ScanDirectoryTree.comex
2015-05-25Set copyright year to when a file was createdTillmann Karras
2015-05-25Update license headers to GPLv2+Tillmann Karras
2015-03-08Merge pull request #2092 from Sonicadvance1/gles_occlusion_queriesRyan Houdek
2015-02-24OGL: support palette texture decodingdegasus
2015-02-21Implement full occlusion queries for the Nexus 9.Ryan Houdek
2015-02-19Decode EFB copies used as paletted textures.magumagu
2015-02-01VideoBackends: set GLInterface to zero after deleting itdegasus
2015-01-31OGL: Fix a memory leak that would occur every time a game is launchedLioncash
2015-01-25PostProcessing: Add support for user-supplied anaglyph shaders.Jules Blok
2015-01-21Merge pull request #1869 from Stevoisiak/GeneralConsistencyRyan Houdek
2015-01-12Minor consistency changesStevoisiak
2015-01-11TexCache: rewrite level calculationdegasus
2014-12-21VideoCommon: split VertexLoaderBase from VertexLoaderdegasus
2014-12-20OGL: Fix OGL3 with stereo enableddegasus
2014-12-18OGL: Don't generate a geometry shader if the backend doesn't support it.Jules Blok
2014-12-14VideoCommon: Add a separate constants buffer for the geometry shader.Jules Blok
2014-12-14D3D: Add 3D vision support.Jules Blok
2014-11-23VideoConfig: Limit the Stereo 3D option to the OpenGL backend.Jules Blok
2014-11-17OGL: implement bounding box support with ssbodegasus