| Age | Commit message (Collapse) | Author |
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`Player_SetTurnAroundCamera`, `Player_RequestCameraSetting` (#2608)
* Introduce `CAM_SET_CAMERA_DATA_`, `CAM_ITEM_TYPE_` and name `Player_CameraChangeSettingTurnAround`
* bss and formatting
* func_80835E44 -> Player_RequestCameraSetting
* -> Player_SetTurnAroundCamera
* -> CAM_DATA_SET_
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* z64 - a
* z64 - b
* z64 - c
* z64 - d
* z64 - e
* z64 - f
* z64 - g
* z64 - h
* z64 - i
* z64 - l
* z64 - m
* z64 - o
* z64 - p
* z64 - q
* z64 - r
* z64 - s
* z64 - t
* z64 - v
* restore file
* fix merge
* fix merge
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* create printf and translation headers
* non-overlays complete
* printf finished
* move T macro
* edit comment
* fix error
* fix bss
* remove is_64
* fix bss
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* progress
* z64.h issues sorted
* remove variables.h
* format
* n64 fix
* another fix
* did the wrong fix
* fix libleo
* fix bss
* review
* remove instead of comment
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except z64.h (#2505)
* move remaining variables from variables.h
* fix other dependencies
* extra newline
* fix and adjust comment
* is this the problem
* fix bss
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* reduce z64.h size
* fix z_cheap_proc.inc.c
* ,bss
* remove temp delcaration
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* Clean out z64.h
* fix version include
* overlay.h
* pr suggestion
* try fixing main.c
* add back forward declare
* fix bss
* header guard
* prefix
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* move variables into z64environment.h
* z_room.h
* z64sram.h, z64ss_sram.h, z64font.h, kanread.h
* z64lifemeter.h, z64debug.h, debug_arena.h
* buffers.h
* remove z_bgcheck global
* gamealloc.h
* suggestions
* .bdd
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* initial work, think I got all of them
* cleanup line_numbers.h
* fix gc-eu-mq-dbg
* fix matching problems
* remove old lines
* format
* missed some stuff
* comment fixes
* other
* review changes
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* Fix some more GCC warnings, mark some bugs based on GCC warnings
* Weird formatting
* Suggested changes
* More weird indentation I guess
* UNREACHABLE() macro, add missing NORETURNs to fault_n64.c
* AVOID_UB for PAL path in z_file_nameset.c
* Remove comments about return types
* Remove temp no longer needed
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* rename OOT_DEBUG to DEBUG_FEATURES
* makefile changes
* add DEBUG_ASSETS
* fix DEBUG_FEATURES usages
* format
* fix errors
* review
* fix problem and review2
* review
* add DEBUG_FEATURES to DEBUG_ASSETS check
* review
* whoops
* format
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* [ntsc-1.0/1.1] Match viconfig changes
* SREG(48) -> R_VI_MODE_EDIT_STATE
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* [headers 13] osMalloc.h -> include/libc64/os_malloc.h
* also update the #includes :)
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* T() macro in fault
* T() macro in game.c, gfxprint.c
* T() macro in ucode_disas.c
* T() macro in z_actor.c
* T() macro in z_message.c
* push fault key combo T()
* z_message T: koko -> "here"
* format
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* Miscellaneous libultra header fixes
* Fix bss?
* Reword RCP timeout
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* Reorganize n64dd declarations
* Fix bss
* Really fix bss
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* Match __osMalloc
* Match src/code/code_800FC620.c (new/delete)
* Wrap versions-specific files in ifdefs to fix compilation
* Fix bss
* Remove {FAULT,RAND,OSMALLOC}_VERSION in favor of PLATFORM_N64
* Fix __osMalloc data splits, add unused strings
* __osMalloc.h -> osMalloc.h
* Fix merge
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* Match z_room.c
* Match game.c and z_play.c
* Add undefined syms
* Rewrite condition based on other file matches
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* Rename FaultDrawer_ functions to Fault_
* Rename FaultDrawer_Init to Fault_InitDrawer
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* wip decomp ntsc-1.2 fault.c
* more ntsc-1.2 fault.c
* decompiled fault_v1.c
* name fault_v1 functions, wip
* try to clean up build system (two versions of the fault system coexisting)
* cleanup
* cleanup2
* fix build gc-eu-mq-dbg
* match 2 more, ty anon
* matched
* review
* more review
* fixup spec
* `(uintptr_t)ptr op int` instead of `ptr op (type*)int`
* move fault.h out of global headers, properly include fault.h and versions.h
* compile all fault_*.c files regardless of version by overriding FAULT_VERSION
* n64 FaultMgr.framebuffer s32 -> u16*
* FaultMgr.framebuffer -> FaultMgr.fb
* make gc FaultMgr.fb u16* (yes, thats everything)
* bss
* fix Fault_Printf return type
* noop FaultDrawer_SetFontColor, FaultDrawer_SetCharPad in fault_n64
* fault_color_ stuff is only for fault_gc
* rm empty line in makefile
* I guess `D_80105A90_unknown` is `[sg]TotalAllocFailures`
* bss
* `Fault_WaitInput` -> `Fault_WaitForInput`
* use named fault funcs in pointers array
* FAULT_OOT{N64,GC} -> FAULT_{N64,GC}
* Apply suggestions from code review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* review, sync fault_{gc,n64}
* Apply `FPCSR_CE` suggestions from code review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
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* decompile-OK Main, cic6105.c
* names cleanup / minimal doc
* match versions
* fix bad disasm metadata format
* bss
* bss
* review 1
* review 2
* review 3
* review 4
* cleanup
* bss
* add some sizes to disasm metadata symbols
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* Add T macro for translated debug strings
* Hyral -> Hyrule
* put some more care into z_std_dma
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* Filename & line number args cleanup
* Use int for line number args over s32/u32
* Add missing const qualifiers from filename args
* Fix gcc warning in game.c
* Add comment to weird assignments in GameState_Init
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* Match retail audio data
* Fix various small code data problems
* Disable terminal colors in debug builds
* Match z_actor_dlftbls.c .rodata
* Use _3 for unused nameString macro parameter
* Move sDebugCutsceneScriptBuf to be in-function static
* Comment on actor name being NULL
* Split out padding the fault_drawer.bss.s
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* Gamealloc OK
* Graph + Graphalloc OK
* PR review
* gfxalloc
* new lines
* Remove imposter
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* begin docs
* cleanup
* copy over progress
* cleanup
* small cleanup
* more docs, fill out cmds
* small touchup
* pan weight ganon comment
* fix specId
* seqcmd cleanup
* format
* small cleanup
* one more thing
* small feedback from MM
* partial PR
* some PR Suggestions
* small adjustments
* ticks, seqticks, frames, updates: term cleanup
* small fix
* PR Review
* PR Review
* PR Review
* rm param
* adjust comment
* update renamed functions
* format
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* Define OOT_DEBUG=0 in retail builds
* Fix ifndef
* Replace VI_MODE_EDITOR_INACTIVE
* Revert "Replace VI_MODE_EDITOR_INACTIVE"
This reverts commit f7c4cae7c3b3d9fdc56e97183690c05f2dcec215.
* Replace VI_MODE_EDITOR_INACTIVE, take 2
* Revert EnBom_Draw
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* Replace most osSyncPrintf calls with PRINTF macro
* DEBUG -> OOT_DEBUG
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* Document z_viscvg and z_viszbuf
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Few more notes
* Some more notes
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* Review
* Americanisation, FB RGB
* Oops
* Review
* Minor documentation modifications
* Header, base struct and enums
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* functions.h fix
* Suggested changes, further adjustments to file doc comments
* Further suggested changes, standardize capitalization of gfxP
* g
---------
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* Use intptr in most remaining code files
* Fix missing uintptr_t in actor
* Use u8* casts for texture pointer arithmetic
* Use bg + 1 instead of casting in Room_DrawBackground2D
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* name functions and clean up some stuff
* clean up function call args and use enum, format
* slightly change comment
* review
* make things more debug cam oriented
* rename buffer
* regs update comment
* move enum
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* `R_PAUSE_MENU_MODE` -> `R_PAUSE_BG_PRERENDER_STATE` and document values and usage
* `SREG(33)` -> `R_GRAPH_TASKSET00_FLAGS`
* format
* `PAUSE_BG_PRERENDER_DRAW` -> `PAUSE_BG_PRERENDER_SETUP`
* `PAUSE_BG_PRERENDER_FILTER` -> `PAUSE_BG_PRERENDER_PROCESS`
* DList -> display list
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* progress
* progress
* change
* named most
* name prerender things
* fix and format
* play prefix
* address most comments (still a few more things to do)
* fix error
* reword input test comments
* some more
* rework env draw flags
* add hilite
* merge and format
* init to proper values
* rename env draw flag names
* 7 to 6
* more small changes
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* More documentation for z_std_dma
* uintptr casts for rom symbols in z64animation.h and z_kanfont.c
* Format
* Suggested changes, more defines for static texture sizes
* PI Interface -> PI
* Further suggested changes
* Format
* Comments about item_name and map_name texture assumptions
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* TwoHeadArena and TwoHeadGfxArena docs, ALIGNOF macro
* AllocStart -> AllocHead , AllocEnd -> AllocTail
* Format
* Suggested changes
* Fix
* Further suggested changes
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* Improvements to VI related functions
* Fix
* Suggested changes
* Comment enum values
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Suggested changes, plus comments in visetspecial.c
* Name gViConfigModeType
* Further suggested changes
* Format
* Fix comment on modeLPN2
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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* `vt.h` -> `terminal.h`
* `VT_` -> `T_` (as in Terminal)
* `vt.h` -> `terminal.h` in includes too Pepega
* Sort out tiny terminal.h include inconsistencies
* Format
* -> `TE_`
* format
* `TE_` -> back to `VT_` (parkour!)
* explicit VT
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* -> `RegsContext* gRegsContext`
* Name regs-related functions
* Revert naming `GameState_UpdateRegs`
* -> `gRegEditor`
* `Regs_InitContext` -> `Regs_Init`
* remove mistakenly added file
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* Rumble doc
* Fixes, suggested changes
* Improve padmgr retrace callback related code
* Name some rumble-adjacent things, further suggested changes
* Further suggested changes
* Suggested changes
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* More documentation for padmgr.c
* Update comments
* Further suggested changes
* Suggested changes
* LOG_SEVERITY_INFO -> LOG_SEVERITY_CRITICAL
* Adjust PadMgr_RequestPadData comment
* Avoid array notation for args, adjust comment, rename the FaultMgr padInput field to inputs to better reflect it's an array
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