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path: root/src/code/z_actor.c
AgeCommit message (Expand)Author
2024-09-23Document Player Knockback related functions (#1601)mzxrules
2024-09-21PLAYER_STATE1_ACTOR_CARRY -> PLAYER_STATE1_CARRYING_ACTOR (#2213)fig02
2024-09-17`PLAYER_STATE1_DEAD` (#2204)fig02
2024-09-16Name `PLAYER_STATE1_CHARGING_SPIN_ATTACK` (#2203)fig02
2024-09-16Document `zTargetActiveTimer` (#2200)fig02
2024-09-13Hostile Lock-On (#2193)fig02
2024-09-12[ntsc-1.2] Match ntsc-1.2 BSS and add to CI (#2187)cadmic
2024-09-12Add OOT_PAL_N64 and move other shorthands to versions.h (#2188)cadmic
2024-09-11Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...Dragorn421
2024-09-08Name `PLAYER_STATE1_ACTOR_CARRY` (#2173)fig02
2024-09-08[headers 9] Add src/libc64/ and new "z64" rand.h (#2164)Dragorn421
2024-09-08Document `ACTOR_FLAG_SFX_` flags and functions (#2162)Dragorn421
2024-09-07Document Attention/Lock-on Related Actor Flags (#2161)fig02
2024-09-07Target -> Attention (System Rename) (#2149)fig02
2024-09-06[ntsc-1.2] Match more draw functions (#2145)cadmic
2024-09-06T() macro 8 (#2142)Dragorn421
2024-09-05Document `Target_ShouldReleaseLockOn` [Target Docs 8/8] (#2135)fig02
2024-09-05Update Room Documentation (#2015)mzxrules
2024-09-04Target Mode Enum [Target Docs 7/?] (#2133)fig02
2024-09-04istargeted -> islockedon (#2132)fig02
2024-09-05unk_664 -> focusActor [Target Docs 5/?] (#2126)fig02
2024-09-03Rename FaultDrawer_ functions to Fault_ (#2113)cadmic
2024-09-03Document Target_Update [Target Docs 4/?] (#2123)fig02
2024-09-03Target System Docs: Actor Searching [3/?] (#2120)fig02
2024-09-01Document Target_Draw [Target Docs 2/?] (#2115)fig02
2024-08-31Target Docs [1/?] (#2110)fig02
2024-08-28[ntsc-1.2] Decompile fault.c (#2046)Dragorn421
2024-08-20Match more ntsc-1.2 overlay draw functions (#2061)cadmic
2024-08-19Allow building the Debug ROM without debug features (#2052)cadmic
2024-08-14[ntsc-1.2] Match z_construct.c, z_draw.c, z_kaleido_setup.c and partially z_a...Dragorn421
2024-08-12Add names to all typedef'd structs, unions, and enums (#2028)cadmic
2024-08-11[Doc] name function func_8002DBD0 to Actor_WorldToActorCoords (#2029)krm01
2024-08-09Match remaining GC retail versions (#2019)cadmic
2024-08-08gc-us OK (#2018)cadmic
2024-08-02Automate fixing BSS ordering (#2009)cadmic
2024-08-02`InitVars` -> `Profile` (#2011)fig02
2024-07-28Match NTSC loose ends (#2004)cadmic
2024-06-09Fix LensMode Enum Names (#1954)inspectredc
2024-04-28Rename yDistToWater -> depthInWater (#1950)cadmic
2024-04-22Player Docs: Control stick buffers (#1945)fig02
2024-04-14Match retail BSS ordering (#1927)cadmic
2024-03-24targetActor -> talkActor (#1933)fig02
2024-03-23Document Player's Face and z_actor FaceChange functions (#1928)fig02
2024-03-04Colliders: change "touch, bump" to AT and AC (elems) (#1637)Dragorn421
2024-02-29Use Romfile in place of vromStart and vromEnd in structs (#1742)Derek Hensley
2024-02-01Use IDO_PRINTF_WORKAROUND everywhere (#1685)cadmic
2024-01-31z_view.c gc-eu-mq OK (#1681)Tharo
2024-01-30z_actor retail OK (#1670)engineer124
2024-01-30z_collision_check.c OK (#1642)cadmic
2024-01-18Small `Math_Vec3f_Yaw` doc (#1433)Dragorn421