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Decompilation of The Legend of Zelda: Ocarina of Time
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z_actor.c
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Author
2024-09-23
Document Player Knockback related functions (#1601)
mzxrules
2024-09-21
PLAYER_STATE1_ACTOR_CARRY -> PLAYER_STATE1_CARRYING_ACTOR (#2213)
fig02
2024-09-17
`PLAYER_STATE1_DEAD` (#2204)
fig02
2024-09-16
Name `PLAYER_STATE1_CHARGING_SPIN_ATTACK` (#2203)
fig02
2024-09-16
Document `zTargetActiveTimer` (#2200)
fig02
2024-09-13
Hostile Lock-On (#2193)
fig02
2024-09-12
[ntsc-1.2] Match ntsc-1.2 BSS and add to CI (#2187)
cadmic
2024-09-12
Add OOT_PAL_N64 and move other shorthands to versions.h (#2188)
cadmic
2024-09-11
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...
Dragorn421
2024-09-08
Name `PLAYER_STATE1_ACTOR_CARRY` (#2173)
fig02
2024-09-08
[headers 9] Add src/libc64/ and new "z64" rand.h (#2164)
Dragorn421
2024-09-08
Document `ACTOR_FLAG_SFX_` flags and functions (#2162)
Dragorn421
2024-09-07
Document Attention/Lock-on Related Actor Flags (#2161)
fig02
2024-09-07
Target -> Attention (System Rename) (#2149)
fig02
2024-09-06
[ntsc-1.2] Match more draw functions (#2145)
cadmic
2024-09-06
T() macro 8 (#2142)
Dragorn421
2024-09-05
Document `Target_ShouldReleaseLockOn` [Target Docs 8/8] (#2135)
fig02
2024-09-05
Update Room Documentation (#2015)
mzxrules
2024-09-04
Target Mode Enum [Target Docs 7/?] (#2133)
fig02
2024-09-04
istargeted -> islockedon (#2132)
fig02
2024-09-05
unk_664 -> focusActor [Target Docs 5/?] (#2126)
fig02
2024-09-03
Rename FaultDrawer_ functions to Fault_ (#2113)
cadmic
2024-09-03
Document Target_Update [Target Docs 4/?] (#2123)
fig02
2024-09-03
Target System Docs: Actor Searching [3/?] (#2120)
fig02
2024-09-01
Document Target_Draw [Target Docs 2/?] (#2115)
fig02
2024-08-31
Target Docs [1/?] (#2110)
fig02
2024-08-28
[ntsc-1.2] Decompile fault.c (#2046)
Dragorn421
2024-08-20
Match more ntsc-1.2 overlay draw functions (#2061)
cadmic
2024-08-19
Allow building the Debug ROM without debug features (#2052)
cadmic
2024-08-14
[ntsc-1.2] Match z_construct.c, z_draw.c, z_kaleido_setup.c and partially z_a...
Dragorn421
2024-08-12
Add names to all typedef'd structs, unions, and enums (#2028)
cadmic
2024-08-11
[Doc] name function func_8002DBD0 to Actor_WorldToActorCoords (#2029)
krm01
2024-08-09
Match remaining GC retail versions (#2019)
cadmic
2024-08-08
gc-us OK (#2018)
cadmic
2024-08-02
Automate fixing BSS ordering (#2009)
cadmic
2024-08-02
`InitVars` -> `Profile` (#2011)
fig02
2024-07-28
Match NTSC loose ends (#2004)
cadmic
2024-06-09
Fix LensMode Enum Names (#1954)
inspectredc
2024-04-28
Rename yDistToWater -> depthInWater (#1950)
cadmic
2024-04-22
Player Docs: Control stick buffers (#1945)
fig02
2024-04-14
Match retail BSS ordering (#1927)
cadmic
2024-03-24
targetActor -> talkActor (#1933)
fig02
2024-03-23
Document Player's Face and z_actor FaceChange functions (#1928)
fig02
2024-03-04
Colliders: change "touch, bump" to AT and AC (elems) (#1637)
Dragorn421
2024-02-29
Use Romfile in place of vromStart and vromEnd in structs (#1742)
Derek Hensley
2024-02-01
Use IDO_PRINTF_WORKAROUND everywhere (#1685)
cadmic
2024-01-31
z_view.c gc-eu-mq OK (#1681)
Tharo
2024-01-30
z_actor retail OK (#1670)
engineer124
2024-01-30
z_collision_check.c OK (#1642)
cadmic
2024-01-18
Small `Math_Vec3f_Yaw` doc (#1433)
Dragorn421
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