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path: root/src/code/z_player_lib.c
AgeCommit message (Expand)Author
2026-04-16Macro-ify access to pauseCtx->playerSegment regions (#2693)Tharo
2026-02-22Fix misc 23 (#2699)Dragorn421
2026-02-16Commit and split gameplay_keep (#2612)Tharo
2025-06-07`WeaponInfo` docs (#1596)Dragorn421
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-06-01Document kaleido debug menu (#2506)Pepe20129
2025-05-31Fix Link eyes left/right (#2558)Dragorn421
2025-05-29sPlayerFaces as array of structs instead of 2d array (#2559)Derek Hensley
2025-04-24Use official macros for Physical Address conversion (#2511)fig02
2025-02-16Reduce overlay dependencies on global.h (7) (#2472)mzxrules
2025-01-27Split z64debug_display.h, z64draw.h, z_en_item00.h (#2443)mzxrules
2024-10-24Document `PLAYER_STATE1_SHIELDING` (#2279)Pepe20129
2024-10-14Rename RoomBehaviorType1 to RoomType (#2271)mzxrules
2024-10-12Rename RoomBehaviorType2 (#2270)mzxrules
2024-10-10Document `Player_Action_Idle` (#2266)fig02
2024-10-09Player doc: some rotation logic/data (#1443)Dragorn421
2024-10-01Actor flag: `ACTOR_FLAG_CARRY_X_ROT_INFLUENCE` (#2237)fig02
2024-09-24Z-Targeting Loose Ends (#2217)fig02
2024-09-23Standardize "ActorMovement" over "ActorMove" (#2214)fig02
2024-09-21PLAYER_STATE1_ACTOR_CARRY -> PLAYER_STATE1_CARRYING_ACTOR (#2213)fig02
2024-09-21Document `autoLockOnActor` (#2212)fig02
2024-09-18[PAL N64] Create macros for 50-Hz-related values (#2206)cadmic
2024-09-17`PLAYER_STATE1_DEAD` (#2204)fig02
2024-09-14More Player Z Target documentation (#2196)fig02
2024-09-13Hostile Lock-On (#2193)fig02
2024-09-11Colliders: colType -> colMaterial (#2186)Dragorn421
2024-09-11Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...Dragorn421
2024-09-10More target related state flags (#2184)fig02
2024-09-09Boomerang related state flags (#2180)fig02
2024-09-08Name `PLAYER_STATE1_ACTOR_CARRY` (#2173)fig02
2024-09-08Player Docs - Parallel (#2167)fig02
2024-09-06[ntsc-1.2] Match more draw functions (#2145)cadmic
2024-09-05unk_664 -> focusActor [Target Docs 5/?] (#2126)fig02
2024-08-19Match ntsc-1.2 z_scene_table.c (#2050)cadmic
2024-08-12Add names to all typedef'd structs, unions, and enums (#2028)cadmic
2024-07-27Document `ANIM_FLAG_PLAYER_2` as `ANIM_FLAG_DISABLE_CHILD_ROOT_ADJUSTMENT` (...fig02
2024-07-27Document bottle color bug (#2000)fig02
2024-06-24Fix misc 22 (#1971)Dragorn421
2024-06-21Rename `ANIM_FLAG_0` to `ANIM_FLAG_UPDATE_XZ` (#1964)fig02
2024-03-23Document Player's Face and z_actor FaceChange functions (#1928)fig02
2024-02-01Retail `z_player_lib.c` OK (#1689)engineer124
2024-01-09Create debug macros for common functions (#1597)cadmic
2023-11-22Misc Cleanup (#1585)engineer124
2023-11-19More Camera Flags (#1453)engineer124
2023-11-12Fix misc 21 (#1573)Dragorn421
2023-11-12Changed gLinkChildSlinghotStringDL to gLinkChildSlingshotStringDL (#1576)Javarooster
2023-11-07Rename "ITEM_LAST_USED" (#1572)fig02
2023-10-17Use `long` over `int` for s32/u32 types (#1546)Tharo
2023-09-26Player Docs: csMode -> csAction (#1547)fig02
2023-09-19Doc/Cleanup pass on object handling (#1227)Dragorn421