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Decompilation of The Legend of Zelda: Ocarina of Time
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z_player_lib.c
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Author
2026-04-16
Macro-ify access to pauseCtx->playerSegment regions (#2693)
Tharo
2026-02-22
Fix misc 23 (#2699)
Dragorn421
2026-02-16
Commit and split gameplay_keep (#2612)
Tharo
2025-06-07
`WeaponInfo` docs (#1596)
Dragorn421
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-06-01
Document kaleido debug menu (#2506)
Pepe20129
2025-05-31
Fix Link eyes left/right (#2558)
Dragorn421
2025-05-29
sPlayerFaces as array of structs instead of 2d array (#2559)
Derek Hensley
2025-04-24
Use official macros for Physical Address conversion (#2511)
fig02
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2025-01-27
Split z64debug_display.h, z64draw.h, z_en_item00.h (#2443)
mzxrules
2024-10-24
Document `PLAYER_STATE1_SHIELDING` (#2279)
Pepe20129
2024-10-14
Rename RoomBehaviorType1 to RoomType (#2271)
mzxrules
2024-10-12
Rename RoomBehaviorType2 (#2270)
mzxrules
2024-10-10
Document `Player_Action_Idle` (#2266)
fig02
2024-10-09
Player doc: some rotation logic/data (#1443)
Dragorn421
2024-10-01
Actor flag: `ACTOR_FLAG_CARRY_X_ROT_INFLUENCE` (#2237)
fig02
2024-09-24
Z-Targeting Loose Ends (#2217)
fig02
2024-09-23
Standardize "ActorMovement" over "ActorMove" (#2214)
fig02
2024-09-21
PLAYER_STATE1_ACTOR_CARRY -> PLAYER_STATE1_CARRYING_ACTOR (#2213)
fig02
2024-09-21
Document `autoLockOnActor` (#2212)
fig02
2024-09-18
[PAL N64] Create macros for 50-Hz-related values (#2206)
cadmic
2024-09-17
`PLAYER_STATE1_DEAD` (#2204)
fig02
2024-09-14
More Player Z Target documentation (#2196)
fig02
2024-09-13
Hostile Lock-On (#2193)
fig02
2024-09-11
Colliders: colType -> colMaterial (#2186)
Dragorn421
2024-09-11
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...
Dragorn421
2024-09-10
More target related state flags (#2184)
fig02
2024-09-09
Boomerang related state flags (#2180)
fig02
2024-09-08
Name `PLAYER_STATE1_ACTOR_CARRY` (#2173)
fig02
2024-09-08
Player Docs - Parallel (#2167)
fig02
2024-09-06
[ntsc-1.2] Match more draw functions (#2145)
cadmic
2024-09-05
unk_664 -> focusActor [Target Docs 5/?] (#2126)
fig02
2024-08-19
Match ntsc-1.2 z_scene_table.c (#2050)
cadmic
2024-08-12
Add names to all typedef'd structs, unions, and enums (#2028)
cadmic
2024-07-27
Document `ANIM_FLAG_PLAYER_2` as `ANIM_FLAG_DISABLE_CHILD_ROOT_ADJUSTMENT` (...
fig02
2024-07-27
Document bottle color bug (#2000)
fig02
2024-06-24
Fix misc 22 (#1971)
Dragorn421
2024-06-21
Rename `ANIM_FLAG_0` to `ANIM_FLAG_UPDATE_XZ` (#1964)
fig02
2024-03-23
Document Player's Face and z_actor FaceChange functions (#1928)
fig02
2024-02-01
Retail `z_player_lib.c` OK (#1689)
engineer124
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2023-11-22
Misc Cleanup (#1585)
engineer124
2023-11-19
More Camera Flags (#1453)
engineer124
2023-11-12
Fix misc 21 (#1573)
Dragorn421
2023-11-12
Changed gLinkChildSlinghotStringDL to gLinkChildSlingshotStringDL (#1576)
Javarooster
2023-11-07
Rename "ITEM_LAST_USED" (#1572)
fig02
2023-10-17
Use `long` over `int` for s32/u32 types (#1546)
Tharo
2023-09-26
Player Docs: csMode -> csAction (#1547)
fig02
2023-09-19
Doc/Cleanup pass on object handling (#1227)
Dragorn421
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