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2022-05-31Doc pass on scene draw configs: names (#1233)Dragorn421
2022-05-29Audio Docs: Adsr Decay Rate (#1238)engineer124
2022-05-29Documentation pass centered on z_player_lib (#1230)Dragorn421
2022-05-23Document Magic (#1199)engineer124
2022-05-21PlayState Rename (#1231)fig02
2022-05-21Documentation pass on scene/room commands (#1226)Dragorn421
2022-05-20Environment documentation pass (#1115)fig02
2022-05-20Document `eventChkInf` usage of freed carpenters flags (#1210)Dragorn421
2022-05-20Document SkelCurve system (#1192)EllipticEllipsis
2022-05-18Gameplay_ -> Play_ and this (#1229)fig02
2022-05-17Doc misc 5 (#1223)Dragorn421
2022-05-15Fix misc 12 (#1222)Dragorn421
2022-05-12Document Sub-Cameras (#989)engineer124
2022-05-12Remove many redundant parentheses (eg. in boolean conditions) (#1220)Roman971
2022-05-10Various minor cleanups (#1218)Roman971
2022-05-09Introduce DEFINE_ENTRANCE for entrance table and create entrance enum (#1213)fig02
2022-05-09Audio Ocarina Documentation (#1026)engineer124
2022-05-08Fixup weird horse flags usage (#1214)Dragorn421
2022-05-08Restructuring Camera Structs and Related Macros (#1108)engineer124
2022-05-07HealthMeter_ -> Health_ (#1202)engineer124
2022-05-07Cleanup `pad`'s in z_scene_table.c (#1215)engineer124
2022-05-04Fix misc 11 (#1209)Dragorn421
2022-05-04Name rsp ucodes and surrounding cleanup (#1166)Tharo
2022-05-02Memstuff (#1164)EllipticEllipsis
2022-05-01Improve the state of handwritten assembly files (#865)Tharo
2022-04-30Doc equips usage (inventory, current and player-specific constants) (#1142)Dragorn421
2022-04-30Fix misc 10 (#1208)Dragorn421
2022-04-29Cleanup `clang-format off` (#1195)Dragorn421
2022-04-29Fixup `feetFloorFlags` doc and -> `feetFloorFlag` (#1180)Dragorn421
2022-04-29Defines for `SaveContext` flags (`eventChkInf`, `itemGetInf`, `infTable`, `ev...Dragorn421
2022-04-27Document Transition System (#1131)fig02
2022-04-24Angle cleanup - macros names (#1193)Dragorn421
2022-04-23Name variables for Audio_PlaySoundGeneral (#1198)engineer124
2022-04-23Parameter/Item Misc Cleanup (#1201)engineer124
2022-04-23Improve matches in Interface_Draw (#1200)engineer124
2022-04-18document most navi enemies as enum type (#1110)playerskel
2022-04-08Message Queues, Threads, and surroundings cleanup (#1178)Tharo
2022-04-09Names for some view things (#1191)Robin Allen
2022-04-03Fix misc 9 (#1183)Dragorn421
2022-04-04Document Pushing Player: Bg Conveyors and Climbing Slopes (#1103)engineer124
2022-04-03Angle cleanup - miscellaneous (#1159)Dragorn421
2022-03-21first pass (#1185)louist103
2022-03-20Angle cleanup - `DEG_TO_RAD` (#1157)Dragorn421
2022-03-20Doc (partially) player model and anim code data (#1143)Dragorn421
2022-03-19Angle cleanup - `BINANG_TO_RAD`, `BINANG_TO_RAD_ALT` (#1158)Dragorn421
2022-03-20Small collision_check improvements (#1172)Tharo
2022-03-16Fix misc 8 (#1150)Dragorn421
2022-03-13More documentation for IrqMgr (#1144)Tharo
2022-03-13Angle cleanup - `RADF_TO_BINANG` (#1155)Dragorn421
2022-03-12Doc player drawing (#1098)Dragorn421