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Decompilation of The Legend of Zelda: Ocarina of Time
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2022-05-31
Doc pass on scene draw configs: names (#1233)
Dragorn421
2022-05-29
Audio Docs: Adsr Decay Rate (#1238)
engineer124
2022-05-29
Documentation pass centered on z_player_lib (#1230)
Dragorn421
2022-05-23
Document Magic (#1199)
engineer124
2022-05-21
PlayState Rename (#1231)
fig02
2022-05-21
Documentation pass on scene/room commands (#1226)
Dragorn421
2022-05-20
Environment documentation pass (#1115)
fig02
2022-05-20
Document `eventChkInf` usage of freed carpenters flags (#1210)
Dragorn421
2022-05-20
Document SkelCurve system (#1192)
EllipticEllipsis
2022-05-18
Gameplay_ -> Play_ and this (#1229)
fig02
2022-05-17
Doc misc 5 (#1223)
Dragorn421
2022-05-15
Fix misc 12 (#1222)
Dragorn421
2022-05-12
Document Sub-Cameras (#989)
engineer124
2022-05-12
Remove many redundant parentheses (eg. in boolean conditions) (#1220)
Roman971
2022-05-10
Various minor cleanups (#1218)
Roman971
2022-05-09
Introduce DEFINE_ENTRANCE for entrance table and create entrance enum (#1213)
fig02
2022-05-09
Audio Ocarina Documentation (#1026)
engineer124
2022-05-08
Fixup weird horse flags usage (#1214)
Dragorn421
2022-05-08
Restructuring Camera Structs and Related Macros (#1108)
engineer124
2022-05-07
HealthMeter_ -> Health_ (#1202)
engineer124
2022-05-07
Cleanup `pad`'s in z_scene_table.c (#1215)
engineer124
2022-05-04
Fix misc 11 (#1209)
Dragorn421
2022-05-04
Name rsp ucodes and surrounding cleanup (#1166)
Tharo
2022-05-02
Memstuff (#1164)
EllipticEllipsis
2022-05-01
Improve the state of handwritten assembly files (#865)
Tharo
2022-04-30
Doc equips usage (inventory, current and player-specific constants) (#1142)
Dragorn421
2022-04-30
Fix misc 10 (#1208)
Dragorn421
2022-04-29
Cleanup `clang-format off` (#1195)
Dragorn421
2022-04-29
Fixup `feetFloorFlags` doc and -> `feetFloorFlag` (#1180)
Dragorn421
2022-04-29
Defines for `SaveContext` flags (`eventChkInf`, `itemGetInf`, `infTable`, `ev...
Dragorn421
2022-04-27
Document Transition System (#1131)
fig02
2022-04-24
Angle cleanup - macros names (#1193)
Dragorn421
2022-04-23
Name variables for Audio_PlaySoundGeneral (#1198)
engineer124
2022-04-23
Parameter/Item Misc Cleanup (#1201)
engineer124
2022-04-23
Improve matches in Interface_Draw (#1200)
engineer124
2022-04-18
document most navi enemies as enum type (#1110)
playerskel
2022-04-08
Message Queues, Threads, and surroundings cleanup (#1178)
Tharo
2022-04-09
Names for some view things (#1191)
Robin Allen
2022-04-03
Fix misc 9 (#1183)
Dragorn421
2022-04-04
Document Pushing Player: Bg Conveyors and Climbing Slopes (#1103)
engineer124
2022-04-03
Angle cleanup - miscellaneous (#1159)
Dragorn421
2022-03-21
first pass (#1185)
louist103
2022-03-20
Angle cleanup - `DEG_TO_RAD` (#1157)
Dragorn421
2022-03-20
Doc (partially) player model and anim code data (#1143)
Dragorn421
2022-03-19
Angle cleanup - `BINANG_TO_RAD`, `BINANG_TO_RAD_ALT` (#1158)
Dragorn421
2022-03-20
Small collision_check improvements (#1172)
Tharo
2022-03-16
Fix misc 8 (#1150)
Dragorn421
2022-03-13
More documentation for IrqMgr (#1144)
Tharo
2022-03-13
Angle cleanup - `RADF_TO_BINANG` (#1155)
Dragorn421
2022-03-12
Doc player drawing (#1098)
Dragorn421
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