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PSTextureEncoder.cpp
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Commit message (
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Author
2018-05-22
EFB2RAM: Apply copy filter as a float coefficient after sampling
Stenzek
2018-05-11
D3D/Vulkan: Fix incorrect clamp in EFB RAM copy
Stenzek
2018-04-29
Implement EFB copy filter and gamma in hardware backends
Stenzek
2018-03-14
Assert: Uppercase assertion macros
Lioncash
2018-03-01
AbstractTexture: Support multisampled abstract texture
Stenzek
2018-03-01
VideoBackends: Restore the framebuffer as part of the API state
Stenzek
2017-12-02
VideoCommon: Rename TextureConversionShader namespace.
degasus
2017-11-22
D3D: Use new readback methods for EFB2RAM
Stenzek
2017-11-17
HybridXFB: Fix lint errors
iwubcode
2017-11-17
Video Backends: Implement vertical scaling for xfb copies. This fixes the
iwubcode
2017-11-17
Add support for hybrid XFB
iwubcode
2017-11-03
Fix incorrect handling of auto IR
JosJuice
2017-10-30
D3D Backend: Change encoding parameter types from DWORD to our platform agnos...
iwubcode
2017-09-04
D3D: Support logic op through integer render target view
Stenzek
2017-08-08
Remove non-integer IRs
JosJuice
2017-08-03
Video: Clearly separate Texture and EFB Copy formats
N.E.C
2017-04-12
VideoBackends: Support updated texture encoding shader generators
Stenzek
2017-03-04
VideoCommon: Eliminate static state in Renderer
Stenzek
2017-02-01
ShaderGenCommon: Remove unnecessary includes
Lioncash
2016-12-26
TextureCache: Extract BP enum check to VideoCommon.
degasus
2016-09-07
EFB2RAM: Downsample higher resolutions with linear filtering.
Scott Mansell
2016-07-29
VideoCommon: Make API_TYPE an enum class
Lioncash
2016-06-24
Reformat all the things. Have fun with merge conflicts.
Pierre Bourdon
2015-12-08
D3D: Fix EFB depth buffer copies, filtering on scaled EFB copies when MSAA is...
Stenzek
2015-11-18
Merge pull request #3191 from lioncash/rekt
Markus Wick
2015-11-15
D3D-TextureEncoder: Remove TCache::Entry usage
degasus
2015-10-22
TextureCacheBase: Change CacheLinesPerRow to BytesPerRow
Lioncash
2015-10-20
MathUtil: Make Rectangle constructors and equality operator constexpr
Lioncash
2015-09-17
Remove segfault from DX11 backend.
Scott Mansell
2015-09-06
Move common EFB copy code into VideoCommon
Scott Mansell
2015-09-05
Cleanup and unify handling of efb copy stride.
Scott Mansell
2015-06-28
Use emplace() instead of insert() where applicable for maps.
Lioncash
2015-05-25
Set copyright year to when a file was created
Tillmann Karras
2015-05-25
Update license headers to GPLv2+
Tillmann Karras
2015-02-12
D3D: Add debug object name for efb encoder pixel shader
mr.greywater
2015-02-08
D3D: Fixed crash rendering EFB textures with MSAA
mr.greywater
2015-01-25
Remove some debugging junk.
magumagu
2015-01-25
Use linear sampling in ScaleByHalf mode.
magumagu
2015-01-25
Fix stupid mistake.
magumagu
2015-01-25
More work.
magumagu
2015-01-25
WIP.
magumagu
2014-12-18
D3D: Set the geometry shader before every draw call.
Jules Blok
2014-12-14
D3D: Define decimals in floating point numbers
Jules Blok
2014-12-14
PSTextureEncoder: Add texture array support.
Jules Blok
2014-12-07
D3D: Fixed debug validation error
Yuriy O'Donnell
2014-12-07
D3D: Fixed StateManager member function name case
Yuriy O'Donnell
2014-12-07
D3D: Implemented context state caching
Yuriy O'Donnell
2014-10-15
D3D: moved render state cache implementation to D3DState.h/cpp
Yuriy O'Donnell
2014-07-07
D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
Lioncash
2014-04-15
D3D11 backend: fix rounding in texture encoder.
magumagu
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