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path: root/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
AgeCommit message (Expand)Author
2017-01-04VideoCommon: Make dst_alpha state implicit.degasus
2016-12-15TextureCache: Use same color coefficients for EFB2Tex as EFB2RAMStenzek
2016-12-06Common: Add alignment headerLéo Lam
2016-10-29DiscIO/SConfig: Rename GetUniqueID to GetGameIDJosJuice
2016-10-04PixelShaderGen: Drop dstAlphaMode constant in shader generation.degasus
2016-07-29VideoCommon: Make API_TYPE an enum classLioncash
2016-06-26Remove the rest of ShaderDebugging.Scott Mansell
2016-06-26Remove UID Checker.Scott Mansell
2016-06-26Multithreadded Shadergen: Second pass over Pixel Shadergen.Scott Mansell
2016-06-24Reformat all the things. Have fun with merge conflicts.Pierre Bourdon
2016-03-26D3D11: Simplify MSAA depth texture resolvingStenzek
2016-01-02VideoBackend: Get rid of a boolean globalLioncash
2015-12-28D3D: Fix compilation error on windowsStenzek
2015-12-28Merge pull request #3295 from stenzek/d3d-xfb-msaaMarkus Wick
2015-12-15MSAA: Store samples in ini files.degasus
2015-12-08D3D: Fix EFB depth buffer copies, filtering on scaled EFB copies when MSAA is...Stenzek
2015-11-03VideoCommon: return code/uid from shader gensTillmann Karras
2015-11-01VideoCommon: flush vertex manager if components changeTillmann Karras
2015-10-29ShaderCaches: remove unneeded typedefsTillmann Karras
2015-08-15Revert "VideoCommon: Clamp integer conversions."Jules Blok
2015-06-12Options: merge SCoreStartupParameter into SConfigdegasus
2015-05-26D3D: Depth range inversion.galop1n
2015-05-25Set copyright year to when a file was createdTillmann Karras
2015-05-25Update license headers to GPLv2+Tillmann Karras
2015-05-08VideoCommon: Clamp integer conversions.Jules Blok
2015-05-08VideoBackends: Floor depth values in depth copy shaders.Jules Blok
2015-05-08VideoBackends: Use proper floating point depth precision.Jules Blok
2015-05-06PixelShaderCache: Fix MSAA depth copy shader.Jules Blok
2015-05-05VideoBackends: Implement depth copy shaders with integer math.Jules Blok
2015-01-02Anaglyph: Use matrices instead of vectors.Jules Blok
2015-01-02PixelShaderCache: Implement Dubois algorithm in anaglyph shader.Jules Blok
2014-12-27PixelShaderCache: Don't use GetDimensions() for the sample count.Jules Blok
2014-12-21PixelShaderCache: Support stereoscopic EFB format changes.Jules Blok
2014-12-18D3D: Use ROUND_UP macro for rounding buffer sizes.Jules Blok
2014-12-14CosmeticsJules Blok
2014-12-14D3D: Define decimals in floating point numbersJules Blok
2014-12-14PixelShaderCache: Fix MSAA shaders.Jules Blok
2014-12-14D3D: Add anaglyph stereoscopy support.Jules Blok
2014-12-14PixelShaderCache: Add texture array support to static shaders.Jules Blok
2014-12-14D3D: Add SBS/TAB output support.Jules Blok
2014-08-30D3D: Clean up brace placementsLioncash
2014-08-17Fixed depth matrix shaders in OpenGL and Direct3D to be more precise. Fixes s...KScorp
2014-07-11avoid the extern keyword in .cpp filesdegasus
2014-07-07D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]ShaderLioncash
2014-06-18Kill off replaceable usages of s[n]printf.Lioncash
2014-03-14Kill off some usages of c_str.Lioncash
2014-03-11Fixes spacing for "for", "while", "switch" and "if"Matthew Parlane
2014-03-09clang-modernize -use-nullptrTillmann Karras
2014-02-18Convert all includes to relative paths.Lioncash
2014-02-13Turn loops into range-based formTillmann Karras