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D3D
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PixelShaderCache.cpp
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Commit message (
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Author
2017-01-04
VideoCommon: Make dst_alpha state implicit.
degasus
2016-12-15
TextureCache: Use same color coefficients for EFB2Tex as EFB2RAM
Stenzek
2016-12-06
Common: Add alignment header
Léo Lam
2016-10-29
DiscIO/SConfig: Rename GetUniqueID to GetGameID
JosJuice
2016-10-04
PixelShaderGen: Drop dstAlphaMode constant in shader generation.
degasus
2016-07-29
VideoCommon: Make API_TYPE an enum class
Lioncash
2016-06-26
Remove the rest of ShaderDebugging.
Scott Mansell
2016-06-26
Remove UID Checker.
Scott Mansell
2016-06-26
Multithreadded Shadergen: Second pass over Pixel Shadergen.
Scott Mansell
2016-06-24
Reformat all the things. Have fun with merge conflicts.
Pierre Bourdon
2016-03-26
D3D11: Simplify MSAA depth texture resolving
Stenzek
2016-01-02
VideoBackend: Get rid of a boolean global
Lioncash
2015-12-28
D3D: Fix compilation error on windows
Stenzek
2015-12-28
Merge pull request #3295 from stenzek/d3d-xfb-msaa
Markus Wick
2015-12-15
MSAA: Store samples in ini files.
degasus
2015-12-08
D3D: Fix EFB depth buffer copies, filtering on scaled EFB copies when MSAA is...
Stenzek
2015-11-03
VideoCommon: return code/uid from shader gens
Tillmann Karras
2015-11-01
VideoCommon: flush vertex manager if components change
Tillmann Karras
2015-10-29
ShaderCaches: remove unneeded typedefs
Tillmann Karras
2015-08-15
Revert "VideoCommon: Clamp integer conversions."
Jules Blok
2015-06-12
Options: merge SCoreStartupParameter into SConfig
degasus
2015-05-26
D3D: Depth range inversion.
galop1n
2015-05-25
Set copyright year to when a file was created
Tillmann Karras
2015-05-25
Update license headers to GPLv2+
Tillmann Karras
2015-05-08
VideoCommon: Clamp integer conversions.
Jules Blok
2015-05-08
VideoBackends: Floor depth values in depth copy shaders.
Jules Blok
2015-05-08
VideoBackends: Use proper floating point depth precision.
Jules Blok
2015-05-06
PixelShaderCache: Fix MSAA depth copy shader.
Jules Blok
2015-05-05
VideoBackends: Implement depth copy shaders with integer math.
Jules Blok
2015-01-02
Anaglyph: Use matrices instead of vectors.
Jules Blok
2015-01-02
PixelShaderCache: Implement Dubois algorithm in anaglyph shader.
Jules Blok
2014-12-27
PixelShaderCache: Don't use GetDimensions() for the sample count.
Jules Blok
2014-12-21
PixelShaderCache: Support stereoscopic EFB format changes.
Jules Blok
2014-12-18
D3D: Use ROUND_UP macro for rounding buffer sizes.
Jules Blok
2014-12-14
Cosmetics
Jules Blok
2014-12-14
D3D: Define decimals in floating point numbers
Jules Blok
2014-12-14
PixelShaderCache: Fix MSAA shaders.
Jules Blok
2014-12-14
D3D: Add anaglyph stereoscopy support.
Jules Blok
2014-12-14
PixelShaderCache: Add texture array support to static shaders.
Jules Blok
2014-12-14
D3D: Add SBS/TAB output support.
Jules Blok
2014-08-30
D3D: Clean up brace placements
Lioncash
2014-08-17
Fixed depth matrix shaders in OpenGL and Direct3D to be more precise. Fixes s...
KScorp
2014-07-11
avoid the extern keyword in .cpp files
degasus
2014-07-07
D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
Lioncash
2014-06-18
Kill off replaceable usages of s[n]printf.
Lioncash
2014-03-14
Kill off some usages of c_str.
Lioncash
2014-03-11
Fixes spacing for "for", "while", "switch" and "if"
Matthew Parlane
2014-03-09
clang-modernize -use-nullptr
Tillmann Karras
2014-02-18
Convert all includes to relative paths.
Lioncash
2014-02-13
Turn loops into range-based form
Tillmann Karras
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