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Core
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VideoCommon
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GeometryShaderGen.cpp
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Commit message (
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Author
2026-01-25
Remove unused imports
Martino Fontana
2025-03-09
VideoCommon: Move backend_info out of VideoConfig struct.
Jordan Woyak
2023-10-06
VideoBackends / VideoCommon: add new uniform buffer object for custom shader ...
iwubcode
2023-02-14
VideoCommon: Fix stereoscopic 3D on OpenGL < 4.3 (macOS)
TellowKrinkle
2022-10-22
VideoCommon: Move repeated point/line expansion code to ShaderGenCommon
TellowKrinkle
2022-10-22
VideoCommon: Add vertex shader point and line expansion
TellowKrinkle
2022-07-08
Merge pull request #10819 from Dentomologist/fix_shader_compilation_warnings
JMC47
2022-07-08
VideoCommon: Fix D3D shader warning X3557 (single iteration loop)
Dentomologist
2022-06-24
VideoCommon: fix support of stereoscopic rendering after moving d3d to SPIRV ...
iwubcode
2022-06-24
D3D / VideoCommon: generate HLSL from SPIRV
iwubcode
2022-01-22
GeometryShaderGen: Write the layer for every vertex
Pokechu22
2021-12-23
GeomeryShaderGen: Set gl_ClipDistance on Vulkan as well as OpenGL
Pokechu22
2021-12-18
GeometryShaderGen: Convert to EnumMap
Pokechu22
2021-08-01
GeometryShaderGen: Rename ApiType to api_type
Pokechu22
2021-07-05
treewide: convert GPLv2+ license info to SPDX tags
Pierre Bourdon
2020-11-09
ShaderGenCommon: Rename WriteFmt() to Write()
Lioncash
2020-10-19
GeometryShaderGen: Migrate over to fmt
Lioncash
2020-05-25
VideoCommon/ShaderGenCommon: Make template functions regular functions
Lioncash
2019-05-30
VideoCommon: Remove unnecessary memset on ShaderUid instances.
Lioncash
2019-01-23
ShaderGen: Omit some unused varyings when possible
Stenzek
2017-11-18
VideoConfig: Make StereoMode an enum class
Lioncash
2017-09-11
VideoBackends: Move SamplerState to common
Stenzek
2017-09-11
Renderer: Move cull mode to a rasterization state object
Stenzek
2017-07-30
GeometryShaderGen: Add UID enumeration functions
Stenzek
2017-07-20
ShaderGen: Pass host config to shader generation functions
Stenzek
2017-07-20
ShaderGen: Remove host state from shader uids
Stenzek
2017-02-01
ShaderGenCommon: Remove unnecessary includes
Lioncash
2017-01-04
GeometryShaderGen: Use lower-left origin for point texture coordinates
Stenzek
2016-10-31
DriverDetails: Make the bug identifiers humanly readable.
Jules Blok
2016-10-16
VideoCommon: Fix GetInterpolationQualifier calls
Vincent Duvert
2016-10-01
VideoCommon: Add APIType entry for Vulkan
Stenzek
2016-10-01
ShaderGen: Work around issue with glslang and dynamic vector subscripts
Stenzek
2016-10-01
ShaderGen: Specify attribute/output locations/bindings explicitly
Stenzek
2016-08-18
OGL: Workaround gl_ClipDistance bug on Mesa i965.
Jules Blok
2016-08-15
VideoCommon: Add a user-defined far clipping plane.
Jules Blok
2016-08-15
GeometryShaderGen: Pass-through clipping distance.
Jules Blok
2016-07-29
VideoCommon: Make API_TYPE an enum class
Lioncash
2016-06-26
VideoCommon: Fix some warnings.
Scott Mansell
2016-06-26
Remove the rest of ShaderDebugging.
Scott Mansell
2016-06-26
Multithreadded Shadergen: Minor fixups.
Scott Mansell
2016-06-26
Multithreadded Shadergen: Second Pass over geometery Shadergen
Scott Mansell
2016-06-26
Multithreadded Shadergen: First pass over geometery Shadergen.
Scott Mansell
2016-06-26
Remove global refrences from common code.
Scott Mansell
2016-06-24
Reformat all the things. Have fun with merge conflicts.
Pierre Bourdon
2016-03-30
ShaderGen: Only specify storage qualifier in interface block when needed
Stenzek
2016-03-09
Workaround OS X video driver bug #24983074
Ryan Houdek
2016-01-17
VideoCommon: Header cleanup
Lioncash
2016-01-02
ShaderGen: Remove virtual methods from ShaderGeneratorInterface, move string ...
Stenzek
2015-12-26
ShaderGenerators: Remove unnecessary inline keywords
Lioncash
2015-12-26
ShaderGeneration: Get rid of static buffers
Lioncash
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