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path: root/Source/Core/VideoCommon/GeometryShaderGen.cpp
AgeCommit message (Expand)Author
2014-12-15GeometryShaderGen: Support multiple primitive types.Jules Blok
2014-12-15GeometryShaderGen: Redefine gl_InvocationID so we can use the same variable n...Jules Blok
2014-12-15GeometryShaderManager: Upload Line/Point width constants.Jules Blok
2014-12-14GeometryShaderGen: Pass the primitive type and always run the generator regar...Jules Blok
2014-12-14VideoCommon: Add a separate constants buffer for the geometry shader.Jules Blok
2014-12-14ShaderGen: Remove the GS_OUTPUT struct for OpenGL.Jules Blok
2014-12-14CosmeticsJules Blok
2014-12-14D3D: Add geometry shader instancing support.Jules Blok
2014-12-14D3D: Add geometry shader stereoscopy support.Jules Blok
2014-12-14D3D: Add GeometryShaderCache.Jules Blok
2014-12-05Common: Remove locale based functions from CommonFuncs.Lioncash
2014-11-23GeometryShaderGen: Set the properties of the VS_OUTPUT struct in the uid.Jules Blok
2014-11-23GeometryShader: Don't read from output variablesdegasus
2014-11-23GeometryShaderGen: Declare the vertex array size.Jules Blok
2014-11-23GeometryShaderGen: Add comments.Jules Blok
2014-11-23VideoCommon: Switch to Nvidia stereoscopy offset formula.Jules Blok
2014-11-23ShaderGen: Only pass VS_OUTPUT between shaders if stereo 3D is enabled.Jules Blok
2014-11-23GeometryShader: Adjust positions after projection.Jules Blok
2014-11-23GeometryShader: Replicate missing position manipulations from vertex shader.Jules Blok
2014-11-23Cosmetics.Jules Blok
2014-11-23VideoConfigDiag: Add stereoscopy options group.Jules Blok
2014-11-23Cosmetics.Jules Blok
2014-11-23ProgramShaderCache: Always generate a geometry shader UID, even if stereoscop...Jules Blok
2014-11-23GeometryShader: Transform the projection within the geometry shader.Jules Blok
2014-11-23ShaderGen: Rename "eye" to "layer".Jules Blok
2014-11-23GeometryShaderGen: Support stereoscopy on GPUs without support for instancing.Jules Blok
2014-11-23ShaderGenCommon: Move uniforms into a common static string.Jules Blok
2014-11-23ShaderGen: Handle ShaderCode objects directly.Jules Blok
2014-11-23GeometryShaderGen: Allow stereoscopy to be disabled.Jules Blok
2014-11-23PixelShaderGen: Sample the correct texture layer.Jules Blok
2014-11-23VertexShaderManager: Compute stereoscopy projection matrices.Jules Blok
2014-11-23Pass VS_OUTPUT structs between shaders.Jules Blok
2014-11-23Add geometry shader generator for stereo 3D.Jules Blok