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Core
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VideoCommon
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GeometryShaderGen.cpp
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Commit message (
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Author
2020-05-25
VideoCommon/ShaderGenCommon: Make template functions regular functions
Lioncash
2019-05-30
VideoCommon: Remove unnecessary memset on ShaderUid instances.
Lioncash
2019-01-23
ShaderGen: Omit some unused varyings when possible
Stenzek
2017-11-18
VideoConfig: Make StereoMode an enum class
Lioncash
2017-09-11
VideoBackends: Move SamplerState to common
Stenzek
2017-09-11
Renderer: Move cull mode to a rasterization state object
Stenzek
2017-07-30
GeometryShaderGen: Add UID enumeration functions
Stenzek
2017-07-20
ShaderGen: Pass host config to shader generation functions
Stenzek
2017-07-20
ShaderGen: Remove host state from shader uids
Stenzek
2017-02-01
ShaderGenCommon: Remove unnecessary includes
Lioncash
2017-01-04
GeometryShaderGen: Use lower-left origin for point texture coordinates
Stenzek
2016-10-31
DriverDetails: Make the bug identifiers humanly readable.
Jules Blok
2016-10-16
VideoCommon: Fix GetInterpolationQualifier calls
Vincent Duvert
2016-10-01
VideoCommon: Add APIType entry for Vulkan
Stenzek
2016-10-01
ShaderGen: Work around issue with glslang and dynamic vector subscripts
Stenzek
2016-10-01
ShaderGen: Specify attribute/output locations/bindings explicitly
Stenzek
2016-08-18
OGL: Workaround gl_ClipDistance bug on Mesa i965.
Jules Blok
2016-08-15
VideoCommon: Add a user-defined far clipping plane.
Jules Blok
2016-08-15
GeometryShaderGen: Pass-through clipping distance.
Jules Blok
2016-07-29
VideoCommon: Make API_TYPE an enum class
Lioncash
2016-06-26
VideoCommon: Fix some warnings.
Scott Mansell
2016-06-26
Remove the rest of ShaderDebugging.
Scott Mansell
2016-06-26
Multithreadded Shadergen: Minor fixups.
Scott Mansell
2016-06-26
Multithreadded Shadergen: Second Pass over geometery Shadergen
Scott Mansell
2016-06-26
Multithreadded Shadergen: First pass over geometery Shadergen.
Scott Mansell
2016-06-26
Remove global refrences from common code.
Scott Mansell
2016-06-24
Reformat all the things. Have fun with merge conflicts.
Pierre Bourdon
2016-03-30
ShaderGen: Only specify storage qualifier in interface block when needed
Stenzek
2016-03-09
Workaround OS X video driver bug #24983074
Ryan Houdek
2016-01-17
VideoCommon: Header cleanup
Lioncash
2016-01-02
ShaderGen: Remove virtual methods from ShaderGeneratorInterface, move string ...
Stenzek
2015-12-26
ShaderGenerators: Remove unnecessary inline keywords
Lioncash
2015-12-26
ShaderGeneration: Get rid of static buffers
Lioncash
2015-11-03
VideoCommon: return code/uid from shader gens
Tillmann Karras
2015-09-06
VideoBackends: Reimplement SSAA, now for D3D + OGL
degasus
2015-06-18
Revert "GeometryShaderGen: Don't use `centroid in` for input variables."
degasus
2015-06-10
GeometryShaderGen: Consistently use xfmem just as the vertex shader.
Jules Blok
2015-06-10
GeometryShaderGen: Don't use `centroid in` for input variables.
Jules Blok
2015-05-25
Set copyright year to when a file was created
Tillmann Karras
2015-05-25
Update license headers to GPLv2+
Tillmann Karras
2015-01-31
GeometryShaderGen: Perspective divide the line coordinates before comparing t...
Jules Blok
2015-01-03
Move worldpos into it's own varying.
Scott Mansell
2014-12-28
VideoCommon: Don't pass structs between shaders, use the interface blocks ins...
Jules Blok
2014-12-20
Merge pull request #1716 from Armada651/geom-wireframe
Dolphin Bot
2014-12-19
VideoCommon: Don't specify the redundant in/out qualifier if GL_ARB_shading_l...
Jules Blok
2014-12-19
GeometryShaderGen: Re-emit the first vertex when wireframe mode is enabled.
Jules Blok
2014-12-19
VideoCommon: Make IsPassthrough() a function of the ShaderUid.
Jules Blok
2014-12-19
VideoCommon: Handle wireframe mode in the geometry shader.
Jules Blok
2014-12-19
VideoCommon: Add in/out qualifiers to centroid storage qualifier.
Jules Blok
2014-12-19
GeometryShaderGen: Don't use the reserved keyword "point" in D3D.
Jules Blok
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