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path: root/Source/Core/VideoCommon/GeometryShaderGen.cpp
AgeCommit message (Expand)Author
2020-05-25VideoCommon/ShaderGenCommon: Make template functions regular functionsLioncash
2019-05-30VideoCommon: Remove unnecessary memset on ShaderUid instances.Lioncash
2019-01-23ShaderGen: Omit some unused varyings when possibleStenzek
2017-11-18VideoConfig: Make StereoMode an enum classLioncash
2017-09-11VideoBackends: Move SamplerState to commonStenzek
2017-09-11Renderer: Move cull mode to a rasterization state objectStenzek
2017-07-30GeometryShaderGen: Add UID enumeration functionsStenzek
2017-07-20ShaderGen: Pass host config to shader generation functionsStenzek
2017-07-20ShaderGen: Remove host state from shader uidsStenzek
2017-02-01ShaderGenCommon: Remove unnecessary includesLioncash
2017-01-04GeometryShaderGen: Use lower-left origin for point texture coordinatesStenzek
2016-10-31DriverDetails: Make the bug identifiers humanly readable.Jules Blok
2016-10-16VideoCommon: Fix GetInterpolationQualifier callsVincent Duvert
2016-10-01VideoCommon: Add APIType entry for VulkanStenzek
2016-10-01ShaderGen: Work around issue with glslang and dynamic vector subscriptsStenzek
2016-10-01ShaderGen: Specify attribute/output locations/bindings explicitlyStenzek
2016-08-18OGL: Workaround gl_ClipDistance bug on Mesa i965.Jules Blok
2016-08-15VideoCommon: Add a user-defined far clipping plane.Jules Blok
2016-08-15GeometryShaderGen: Pass-through clipping distance.Jules Blok
2016-07-29VideoCommon: Make API_TYPE an enum classLioncash
2016-06-26VideoCommon: Fix some warnings.Scott Mansell
2016-06-26Remove the rest of ShaderDebugging.Scott Mansell
2016-06-26Multithreadded Shadergen: Minor fixups.Scott Mansell
2016-06-26Multithreadded Shadergen: Second Pass over geometery ShadergenScott Mansell
2016-06-26Multithreadded Shadergen: First pass over geometery Shadergen.Scott Mansell
2016-06-26Remove global refrences from common code.Scott Mansell
2016-06-24Reformat all the things. Have fun with merge conflicts.Pierre Bourdon
2016-03-30ShaderGen: Only specify storage qualifier in interface block when neededStenzek
2016-03-09Workaround OS X video driver bug #24983074Ryan Houdek
2016-01-17VideoCommon: Header cleanupLioncash
2016-01-02ShaderGen: Remove virtual methods from ShaderGeneratorInterface, move string ...Stenzek
2015-12-26ShaderGenerators: Remove unnecessary inline keywordsLioncash
2015-12-26ShaderGeneration: Get rid of static buffersLioncash
2015-11-03VideoCommon: return code/uid from shader gensTillmann Karras
2015-09-06VideoBackends: Reimplement SSAA, now for D3D + OGLdegasus
2015-06-18Revert "GeometryShaderGen: Don't use `centroid in` for input variables."degasus
2015-06-10GeometryShaderGen: Consistently use xfmem just as the vertex shader.Jules Blok
2015-06-10GeometryShaderGen: Don't use `centroid in` for input variables.Jules Blok
2015-05-25Set copyright year to when a file was createdTillmann Karras
2015-05-25Update license headers to GPLv2+Tillmann Karras
2015-01-31GeometryShaderGen: Perspective divide the line coordinates before comparing t...Jules Blok
2015-01-03Move worldpos into it's own varying.Scott Mansell
2014-12-28VideoCommon: Don't pass structs between shaders, use the interface blocks ins...Jules Blok
2014-12-20Merge pull request #1716 from Armada651/geom-wireframeDolphin Bot
2014-12-19VideoCommon: Don't specify the redundant in/out qualifier if GL_ARB_shading_l...Jules Blok
2014-12-19GeometryShaderGen: Re-emit the first vertex when wireframe mode is enabled.Jules Blok
2014-12-19VideoCommon: Make IsPassthrough() a function of the ShaderUid.Jules Blok
2014-12-19VideoCommon: Handle wireframe mode in the geometry shader.Jules Blok
2014-12-19VideoCommon: Add in/out qualifiers to centroid storage qualifier.Jules Blok
2014-12-19GeometryShaderGen: Don't use the reserved keyword "point" in D3D.Jules Blok