| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-02-01 | ShaderGenCommon: Remove unnecessary includes | Lioncash | |
| 2017-01-04 | GeometryShaderGen: Use lower-left origin for point texture coordinates | Stenzek | |
| From what I can tell, the emulated GPU places (0,0) at the lower left of the image, and we were generating texture coordinates so that (0,0) was at the upper-left in the expansion geometry shader, causing textures used by point sprites to be flipped vertically. Fixes the upside-down A button in Mario Golf. | |||
| 2016-10-31 | DriverDetails: Make the bug identifiers humanly readable. | Jules Blok | |
| 2016-10-16 | VideoCommon: Fix GetInterpolationQualifier calls | Vincent Duvert | |
| Commit 4969415 modified calls to GetInterpolationQualifier, but mistakenly changed the order of some boolean parameters: GetInterpolationQualifier(true, false) was changed to GetInterpolationQualifier(…, false, true). Should fix #9783. | |||
| 2016-10-01 | VideoCommon: Add APIType entry for Vulkan | Stenzek | |
| 2016-10-01 | ShaderGen: Work around issue with glslang and dynamic vector subscripts | Stenzek | |
| Seems that vec[eye] will select vec.x no matter what the value of eye is. | |||
| 2016-10-01 | ShaderGen: Specify attribute/output locations/bindings explicitly | Stenzek | |
| This also shifts the SSBO index from index 3 to index 0. | |||
| 2016-08-18 | OGL: Workaround gl_ClipDistance bug on Mesa i965. | Jules Blok | |
| 2016-08-15 | VideoCommon: Add a user-defined far clipping plane. | Jules Blok | |
| 2016-08-15 | GeometryShaderGen: Pass-through clipping distance. | Jules Blok | |
| 2016-07-29 | VideoCommon: Make API_TYPE an enum class | Lioncash | |
| Allows for forward declarations in most places, which prevents dumping unrelated VideoCommon.h contents directly into headers. | |||
| 2016-06-26 | VideoCommon: Fix some warnings. | Scott Mansell | |
| 2016-06-26 | Remove the rest of ShaderDebugging. | Scott Mansell | |
| Without UID checking, it's basically a no-op that disables shader cache and stores the shader source code (without ever reading it back). | |||
| 2016-06-26 | Multithreadded Shadergen: Minor fixups. | Scott Mansell | |
| 2016-06-26 | Multithreadded Shadergen: Second Pass over geometery Shadergen | Scott Mansell | |
| 2016-06-26 | Multithreadded Shadergen: First pass over geometery Shadergen. | Scott Mansell | |
| 2016-06-26 | Remove global refrences from common code. | Scott Mansell | |
| Bug Fix: Previously vertex shaders and geometery shaders didn't track antialaising state in their UIDs, which could cause AA bugs on directx. | |||
| 2016-06-24 | Reformat all the things. Have fun with merge conflicts. | Pierre Bourdon | |
| 2016-03-30 | ShaderGen: Only specify storage qualifier in interface block when needed | Stenzek | |
| Drivers that don't support GL_ARB_shading_language_420pack require that the storage qualifier be specified even when inside an interface block. AMD's driver throws a compile error when "centroid in/out" is used within an interface block. Our previous behavior was to include the storage qualifier regardless, but this wasn't working on AMD, therefore we should check for the presence of the extension and include based on this, instead. | |||
| 2016-03-09 | Workaround OS X video driver bug #24983074 | Ryan Houdek | |
| OS X's shader compiler has a bug with interface blocks where interface block members don't properly inherit the layout qualifier from the interface block. Work around this limitation by explicitly stating the layout qualifier on both the interface block and every single member inside of that block. | |||
| 2016-01-17 | VideoCommon: Header cleanup | Lioncash | |
| Also remedies places where the video backends and core rely on things being indirectly included. | |||
| 2016-01-02 | ShaderGen: Remove virtual methods from ShaderGeneratorInterface, move string ↵ | Stenzek | |
| buffer to ShaderCode This fixes the crashes occuring at startup with a non-empty shader cache. Because LinearDiskCache reads/writes to the storage of ShaderUid, ShaderUid must be trivially copyable. Additionally, adds a static assert to LinearDiskCache to ensure this doesn't happen in the future. The initialization of ShaderUid data has been moved to the code generation functions, so the above condition holds true. | |||
| 2015-12-26 | ShaderGenerators: Remove unnecessary inline keywords | Lioncash | |
| Static by itself is sufficient | |||
| 2015-12-26 | ShaderGeneration: Get rid of static buffers | Lioncash | |
| 2015-11-03 | VideoCommon: return code/uid from shader gens | Tillmann Karras | |
| rather than passing in non-const references | |||
| 2015-09-06 | VideoBackends: Reimplement SSAA, now for D3D + OGL | degasus | |
| 2015-06-18 | Revert "GeometryShaderGen: Don't use `centroid in` for input variables." | degasus | |
| This reverts commit 4cbaddb7ad1e84946a6fb1af1d853af15be90615. | |||
| 2015-06-10 | GeometryShaderGen: Consistently use xfmem just as the vertex shader. | Jules Blok | |
| There are very rare conditions in which xfmem can actually desync from bpmem. | |||
| 2015-06-10 | GeometryShaderGen: Don't use `centroid in` for input variables. | Jules Blok | |
| 2015-05-25 | Set copyright year to when a file was created | Tillmann Karras | |
| 2015-05-25 | Update license headers to GPLv2+ | Tillmann Karras | |
| 2015-01-31 | GeometryShaderGen: Perspective divide the line coordinates before comparing ↵ | Jules Blok | |
| the angle. | |||
| 2015-01-03 | Move worldpos into it's own varying. | Scott Mansell | |
| Previously it was packed into spare slots in clippos.xy and normal.w, but it's ugly and more importantly it's causing bugs. This was discovered during the debugging of a zfreeze branch, which expected clippos.xy to be xy position coordinates in clipspace (as the name suggested). Turns out the stereoscopy shader had also run into this trap, modifying clippos.x (introducing errors with per-pixel lighting). This commit has been moved outside of the zfreeze PR for fast merging. | |||
| 2014-12-28 | VideoCommon: Don't pass structs between shaders, use the interface blocks ↵ | Jules Blok | |
| instead. | |||
| 2014-12-20 | Merge pull request #1716 from Armada651/geom-wireframe | Dolphin Bot | |
| VideoCommon: Handle wireframe mode in the geometry shader. | |||
| 2014-12-19 | VideoCommon: Don't specify the redundant in/out qualifier if ↵ | Jules Blok | |
| GL_ARB_shading_language_420pack is supported. Some driver developers interpreted "can" as "must" in the OpenGL specs. (I'm looking at you AMD) | |||
| 2014-12-19 | GeometryShaderGen: Re-emit the first vertex when wireframe mode is enabled. | Jules Blok | |
| 2014-12-19 | VideoCommon: Make IsPassthrough() a function of the ShaderUid. | Jules Blok | |
| 2014-12-19 | VideoCommon: Handle wireframe mode in the geometry shader. | Jules Blok | |
| 2014-12-19 | VideoCommon: Add in/out qualifiers to centroid storage qualifier. | Jules Blok | |
| Fixes shaders for GPUs that don't support GL_ARB_shading_language_420pack. | |||
| 2014-12-19 | GeometryShaderGen: Don't use the reserved keyword "point" in D3D. | Jules Blok | |
| 2014-12-18 | VideoCommon: Pass interface blocks between shader stages to resolve naming ↵ | Jules Blok | |
| conflicts. | |||
| 2014-12-18 | GeometryShader: Disable the geometry shader stage if it is a pass-through ↵ | Jules Blok | |
| shader. | |||
| 2014-12-18 | GeometryShaderGen: Cosmetics. | Jules Blok | |
| 2014-12-18 | GeometryShaderGen: Pack uniforms more tightly. | Jules Blok | |
| 2014-12-15 | GeometryShaderGen: Remove redundant declaration. | Jules Blok | |
| 2014-12-15 | GeometryShaderGen: Use signed integers for the texture offset flags. | Jules Blok | |
| 2014-12-15 | GeometryShaderGen: Declare a prototype for EmitVertex(). | Jules Blok | |
| 2014-12-15 | VideoCommon: Merge PointGeometryShader into GeometryShaderGen. | Jules Blok | |
| This adds point-width emulation support to OpenGL. | |||
| 2014-12-15 | VideoCommon: Merge LineGeometryShader into GeometryShaderGen. | Jules Blok | |
| This adds line-width emulation support to OpenGL. | |||
