summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/GeometryShaderGen.cpp
AgeCommit message (Expand)Author
2015-01-31GeometryShaderGen: Perspective divide the line coordinates before comparing t...Jules Blok
2015-01-03Move worldpos into it's own varying.Scott Mansell
2014-12-28VideoCommon: Don't pass structs between shaders, use the interface blocks ins...Jules Blok
2014-12-20Merge pull request #1716 from Armada651/geom-wireframeDolphin Bot
2014-12-19VideoCommon: Don't specify the redundant in/out qualifier if GL_ARB_shading_l...Jules Blok
2014-12-19GeometryShaderGen: Re-emit the first vertex when wireframe mode is enabled.Jules Blok
2014-12-19VideoCommon: Make IsPassthrough() a function of the ShaderUid.Jules Blok
2014-12-19VideoCommon: Handle wireframe mode in the geometry shader.Jules Blok
2014-12-19VideoCommon: Add in/out qualifiers to centroid storage qualifier.Jules Blok
2014-12-19GeometryShaderGen: Don't use the reserved keyword "point" in D3D.Jules Blok
2014-12-18VideoCommon: Pass interface blocks between shader stages to resolve naming co...Jules Blok
2014-12-18GeometryShader: Disable the geometry shader stage if it is a pass-through sha...Jules Blok
2014-12-18GeometryShaderGen: Cosmetics.Jules Blok
2014-12-18GeometryShaderGen: Pack uniforms more tightly.Jules Blok
2014-12-15GeometryShaderGen: Remove redundant declaration.Jules Blok
2014-12-15GeometryShaderGen: Use signed integers for the texture offset flags.Jules Blok
2014-12-15GeometryShaderGen: Declare a prototype for EmitVertex().Jules Blok
2014-12-15VideoCommon: Merge PointGeometryShader into GeometryShaderGen.Jules Blok
2014-12-15VideoCommon: Merge LineGeometryShader into GeometryShaderGen.Jules Blok
2014-12-15GeometryShaderGen: Support multiple primitive types.Jules Blok
2014-12-15GeometryShaderGen: Redefine gl_InvocationID so we can use the same variable n...Jules Blok
2014-12-15GeometryShaderManager: Upload Line/Point width constants.Jules Blok
2014-12-14GeometryShaderGen: Pass the primitive type and always run the generator regar...Jules Blok
2014-12-14VideoCommon: Add a separate constants buffer for the geometry shader.Jules Blok
2014-12-14ShaderGen: Remove the GS_OUTPUT struct for OpenGL.Jules Blok
2014-12-14CosmeticsJules Blok
2014-12-14D3D: Add geometry shader instancing support.Jules Blok
2014-12-14D3D: Add geometry shader stereoscopy support.Jules Blok
2014-12-14D3D: Add GeometryShaderCache.Jules Blok
2014-12-05Common: Remove locale based functions from CommonFuncs.Lioncash
2014-11-23GeometryShaderGen: Set the properties of the VS_OUTPUT struct in the uid.Jules Blok
2014-11-23GeometryShader: Don't read from output variablesdegasus
2014-11-23GeometryShaderGen: Declare the vertex array size.Jules Blok
2014-11-23GeometryShaderGen: Add comments.Jules Blok
2014-11-23VideoCommon: Switch to Nvidia stereoscopy offset formula.Jules Blok
2014-11-23ShaderGen: Only pass VS_OUTPUT between shaders if stereo 3D is enabled.Jules Blok
2014-11-23GeometryShader: Adjust positions after projection.Jules Blok
2014-11-23GeometryShader: Replicate missing position manipulations from vertex shader.Jules Blok
2014-11-23Cosmetics.Jules Blok
2014-11-23VideoConfigDiag: Add stereoscopy options group.Jules Blok
2014-11-23Cosmetics.Jules Blok
2014-11-23ProgramShaderCache: Always generate a geometry shader UID, even if stereoscop...Jules Blok
2014-11-23GeometryShader: Transform the projection within the geometry shader.Jules Blok
2014-11-23ShaderGen: Rename "eye" to "layer".Jules Blok
2014-11-23GeometryShaderGen: Support stereoscopy on GPUs without support for instancing.Jules Blok
2014-11-23ShaderGenCommon: Move uniforms into a common static string.Jules Blok
2014-11-23ShaderGen: Handle ShaderCode objects directly.Jules Blok
2014-11-23GeometryShaderGen: Allow stereoscopy to be disabled.Jules Blok
2014-11-23PixelShaderGen: Sample the correct texture layer.Jules Blok
2014-11-23VertexShaderManager: Compute stereoscopy projection matrices.Jules Blok