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Source
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Core
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VideoCommon
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GeometryShaderGen.cpp
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Commit message (
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Author
2015-01-31
GeometryShaderGen: Perspective divide the line coordinates before comparing t...
Jules Blok
2015-01-03
Move worldpos into it's own varying.
Scott Mansell
2014-12-28
VideoCommon: Don't pass structs between shaders, use the interface blocks ins...
Jules Blok
2014-12-20
Merge pull request #1716 from Armada651/geom-wireframe
Dolphin Bot
2014-12-19
VideoCommon: Don't specify the redundant in/out qualifier if GL_ARB_shading_l...
Jules Blok
2014-12-19
GeometryShaderGen: Re-emit the first vertex when wireframe mode is enabled.
Jules Blok
2014-12-19
VideoCommon: Make IsPassthrough() a function of the ShaderUid.
Jules Blok
2014-12-19
VideoCommon: Handle wireframe mode in the geometry shader.
Jules Blok
2014-12-19
VideoCommon: Add in/out qualifiers to centroid storage qualifier.
Jules Blok
2014-12-19
GeometryShaderGen: Don't use the reserved keyword "point" in D3D.
Jules Blok
2014-12-18
VideoCommon: Pass interface blocks between shader stages to resolve naming co...
Jules Blok
2014-12-18
GeometryShader: Disable the geometry shader stage if it is a pass-through sha...
Jules Blok
2014-12-18
GeometryShaderGen: Cosmetics.
Jules Blok
2014-12-18
GeometryShaderGen: Pack uniforms more tightly.
Jules Blok
2014-12-15
GeometryShaderGen: Remove redundant declaration.
Jules Blok
2014-12-15
GeometryShaderGen: Use signed integers for the texture offset flags.
Jules Blok
2014-12-15
GeometryShaderGen: Declare a prototype for EmitVertex().
Jules Blok
2014-12-15
VideoCommon: Merge PointGeometryShader into GeometryShaderGen.
Jules Blok
2014-12-15
VideoCommon: Merge LineGeometryShader into GeometryShaderGen.
Jules Blok
2014-12-15
GeometryShaderGen: Support multiple primitive types.
Jules Blok
2014-12-15
GeometryShaderGen: Redefine gl_InvocationID so we can use the same variable n...
Jules Blok
2014-12-15
GeometryShaderManager: Upload Line/Point width constants.
Jules Blok
2014-12-14
GeometryShaderGen: Pass the primitive type and always run the generator regar...
Jules Blok
2014-12-14
VideoCommon: Add a separate constants buffer for the geometry shader.
Jules Blok
2014-12-14
ShaderGen: Remove the GS_OUTPUT struct for OpenGL.
Jules Blok
2014-12-14
Cosmetics
Jules Blok
2014-12-14
D3D: Add geometry shader instancing support.
Jules Blok
2014-12-14
D3D: Add geometry shader stereoscopy support.
Jules Blok
2014-12-14
D3D: Add GeometryShaderCache.
Jules Blok
2014-12-05
Common: Remove locale based functions from CommonFuncs.
Lioncash
2014-11-23
GeometryShaderGen: Set the properties of the VS_OUTPUT struct in the uid.
Jules Blok
2014-11-23
GeometryShader: Don't read from output variables
degasus
2014-11-23
GeometryShaderGen: Declare the vertex array size.
Jules Blok
2014-11-23
GeometryShaderGen: Add comments.
Jules Blok
2014-11-23
VideoCommon: Switch to Nvidia stereoscopy offset formula.
Jules Blok
2014-11-23
ShaderGen: Only pass VS_OUTPUT between shaders if stereo 3D is enabled.
Jules Blok
2014-11-23
GeometryShader: Adjust positions after projection.
Jules Blok
2014-11-23
GeometryShader: Replicate missing position manipulations from vertex shader.
Jules Blok
2014-11-23
Cosmetics.
Jules Blok
2014-11-23
VideoConfigDiag: Add stereoscopy options group.
Jules Blok
2014-11-23
Cosmetics.
Jules Blok
2014-11-23
ProgramShaderCache: Always generate a geometry shader UID, even if stereoscop...
Jules Blok
2014-11-23
GeometryShader: Transform the projection within the geometry shader.
Jules Blok
2014-11-23
ShaderGen: Rename "eye" to "layer".
Jules Blok
2014-11-23
GeometryShaderGen: Support stereoscopy on GPUs without support for instancing.
Jules Blok
2014-11-23
ShaderGenCommon: Move uniforms into a common static string.
Jules Blok
2014-11-23
ShaderGen: Handle ShaderCode objects directly.
Jules Blok
2014-11-23
GeometryShaderGen: Allow stereoscopy to be disabled.
Jules Blok
2014-11-23
PixelShaderGen: Sample the correct texture layer.
Jules Blok
2014-11-23
VertexShaderManager: Compute stereoscopy projection matrices.
Jules Blok
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